Mercurial > nagslang
comparison tools/area_editor.py @ 108:dde91f8c4335
Add fonts needed for Albowifying the editor
author | Neil Muller <drnlmuller@gmail.com> |
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date | Mon, 02 Sep 2013 13:59:11 +0200 |
parents | 67f8b06a433d |
children | 817d4a62135c |
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107:b90d01e4d9d4 | 108:dde91f8c4335 |
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15 import sys | 15 import sys |
16 | 16 |
17 import pygame | 17 import pygame |
18 import pygame.locals as pgl | 18 import pygame.locals as pgl |
19 | 19 |
20 from albow.root import RootWidget | |
21 from albow.widget import Widget | |
22 from albow.controls import Button, Image | |
23 from albow.resource import get_font | |
24 | |
20 sys.path.append(os.path.join(os.path.dirname(__file__), '..')) | 25 sys.path.append(os.path.join(os.path.dirname(__file__), '..')) |
21 | 26 |
22 from nagslang.constants import SCREEN, FPS | 27 from nagslang.constants import SCREEN, FPS |
23 from nagslang.level import Level, POLY_COLORS | 28 from nagslang.level import Level, POLY_COLORS |
29 | |
30 | |
31 # layout constants | |
32 MENU_WIDTH = 200 | |
33 MENU_BUTTON_HEIGHT = 35 | |
24 | 34 |
25 | 35 |
26 class EditorLevel(Level): | 36 class EditorLevel(Level): |
27 | 37 |
28 def __init__(self, name, x=800, y=600): | 38 def __init__(self, name, x=800, y=600): |
92 self.point_to_pygame(polygon[-1]), | 102 self.point_to_pygame(polygon[-1]), |
93 self.point_to_pygame(endpoint)) | 103 self.point_to_pygame(endpoint)) |
94 surface_area = pygame.rect.Rect(topleft, SCREEN) | 104 surface_area = pygame.rect.Rect(topleft, SCREEN) |
95 surface.blit(self._surface, (0, 0), surface_area) | 105 surface.blit(self._surface, (0, 0), surface_area) |
96 | 106 |
97 | 107 class LevelWidget(Widget): |
98 class Editor(object): | 108 |
99 | 109 def __init__(self, level): |
100 def __init__(self, level, surface): | 110 super(LevelWidget, self).__init__(pygame.rect.Rect(0, 0, |
111 SCREEN[0], SCREEN[1])) | |
101 self.level = level | 112 self.level = level |
102 self.surface = surface | |
103 self.pos = (0, 0) | 113 self.pos = (0, 0) |
114 self.filled_mode = False | |
115 self.mouse_pos = None | |
104 self.cur_poly = None | 116 self.cur_poly = None |
105 self.mouse_pos = None | 117 |
106 self.filled_mode = False | 118 def _level_coordinates(self, pos): |
107 | 119 # Move positions to level values |
108 def move_view(self, offset): | 120 if not pos: |
121 return (0, 0) | |
122 return pos[0] + self.pos[0], pos[1] + self.pos[1] | |
123 | |
124 def _move_view(self, offset): | |
109 new_pos = [self.pos[0] + offset[0], self.pos[1] + offset[1]] | 125 new_pos = [self.pos[0] + offset[0], self.pos[1] + offset[1]] |
110 if new_pos[0] < 0: | 126 if new_pos[0] < 0: |
111 new_pos[0] = self.pos[0] | 127 new_pos[0] = self.pos[0] |
112 elif new_pos[0] > self.level.x - SCREEN[0]: | 128 elif new_pos[0] > self.level.x - SCREEN[0]: |
113 new_pos[0] = self.pos[0] | 129 new_pos[0] = self.pos[0] |
115 new_pos[1] = self.pos[1] | 131 new_pos[1] = self.pos[1] |
116 elif new_pos[1] > self.level.y - SCREEN[1]: | 132 elif new_pos[1] > self.level.y - SCREEN[1]: |
117 new_pos[1] = self.pos[1] | 133 new_pos[1] = self.pos[1] |
118 self.pos = tuple(new_pos) | 134 self.pos = tuple(new_pos) |
119 | 135 |
120 def draw(self): | 136 |
137 def draw(self, surface): | |
121 if (self.cur_poly is not None and self.cur_poly in self.level.polygons | 138 if (self.cur_poly is not None and self.cur_poly in self.level.polygons |
122 and len(self.level.polygons[self.cur_poly])): | 139 and len(self.level.polygons[self.cur_poly])): |
123 # We have an active polygon | 140 # We have an active polygon |
124 mouse_pos = self._level_coordinates(self.mouse_pos) | 141 mouse_pos = self._level_coordinates(self.mouse_pos) |
125 else: | 142 else: |
126 mouse_pos = None | 143 mouse_pos = None |
127 self.level.draw(self.surface, self.pos, mouse_pos, | 144 level.draw(surface, self.pos, self.mouse_pos, self.cur_poly, |
128 self.cur_poly, self.filled_mode) | 145 self.filled_mode) |
129 | 146 |
130 def _level_coordinates(self, pos): | 147 def key_down(self, ev): |
131 # Move positions to level values | 148 if ev.key == pgl.K_LEFT: |
132 if not pos: | 149 self._move_view((-10, 0)) |
133 return (0, 0) | 150 elif ev.key == pgl.K_RIGHT: |
134 return pos[0] + self.pos[0], pos[1] + self.pos[1] | 151 self._move_view((10, 0)) |
135 | 152 elif ev.key == pgl.K_UP: |
136 def run(self): | 153 self._move_view((0, -10)) |
137 pygame.key.set_repeat(100, 50) | 154 elif ev.key == pgl.K_DOWN: |
138 running = True | 155 self._move_view((0, 10)) |
139 clock = pygame.time.Clock() | 156 elif ev.key == pgl.K_1: |
140 while running: | 157 self.cur_poly = 1 |
141 for ev in pygame.event.get(): | 158 self.filled_mode = False |
142 if ev.type == pgl.QUIT: | 159 elif ev.key == pgl.K_2: |
143 running = False | 160 self.cur_poly = 2 |
144 elif ev.type == pgl.KEYDOWN: | 161 self.filled_mode = False |
145 if ev.key == pgl.K_ESCAPE: | 162 elif ev.key == pgl.K_3: |
146 running = False | 163 self.cur_poly = 3 |
147 elif ev.key == pgl.K_LEFT: | 164 self.filled_mode = False |
148 self.move_view((-10, 0)) | 165 elif ev.key == pgl.K_4: |
149 elif ev.key == pgl.K_RIGHT: | 166 self.cur_poly = 4 |
150 self.move_view((10, 0)) | 167 self.filled_mode = False |
151 elif ev.key == pgl.K_UP: | 168 elif ev.key == pgl.K_5: |
152 self.move_view((0, -10)) | 169 self.cur_poly = 5 |
153 elif ev.key == pgl.K_DOWN: | 170 self.filled_mode = False |
154 self.move_view((0, 10)) | 171 elif ev.key == pgl.K_6: |
155 if ev.key == pgl.K_1: | 172 self.cur_poly = 6 |
156 self.cur_poly = 1 | 173 self.filled_mode = False |
157 self.filled_mode = False | 174 elif ev.key == pgl.K_0: |
158 if ev.key == pgl.K_2: | 175 self.cur_poly = None |
159 self.cur_poly = 2 | 176 elif ev.key == pgl.K_d and self.cur_poly: |
160 self.filled_mode = False | 177 self.level.delete_point(self.cur_poly) |
161 if ev.key == pgl.K_3: | 178 elif ev.key == pgl.K_s: |
162 self.cur_poly = 3 | 179 level.save() |
163 self.filled_mode = False | 180 elif ev.key == pgl.K_f: |
164 if ev.key == pgl.K_4: | 181 if level.all_closed(): |
165 self.cur_poly = 4 | 182 self.cur_poly = None |
166 self.filled_mode = False | 183 self.filled_mode = True |
167 if ev.key == pgl.K_5: | 184 else: |
168 self.cur_poly = 5 | 185 print 'Not all polygons closed, so not filling' |
169 self.filled_mode = False | 186 |
170 if ev.key == pgl.K_6: | 187 |
171 self.cur_poly = 6 | 188 |
172 self.filled_mode = False | 189 class EditorApp(RootWidget): |
173 if ev.key == pgl.K_0: | 190 |
174 self.cur_poly = None | 191 def __init__(self, level, surface): |
175 if ev.key == pgl.K_d and self.cur_poly: | 192 super(EditorApp, self).__init__(surface) |
176 self.level.delete_point(self.cur_poly) | 193 self.level = level |
177 if ev.key == pgl.K_s: | 194 self.level_widget = LevelWidget(self.level) |
178 level.save() | 195 self.add(self.level_widget) |
179 if ev.key == pgl.K_f: | 196 |
180 if level.all_closed(): | 197 quit_but = Button('Quit', action=self.quit) |
181 self.cur_poly = None | 198 quit_but.rect = pygame.rect.Rect(0, 0, MENU_WIDTH, MENU_BUTTON_HEIGHT) |
182 self.filled_mode = True | 199 quit_but.rect.move_ip(SCREEN[0], 25) |
183 else: | 200 self.add(quit_but) |
184 print 'Not all polygons closed, so not filling' | 201 |
185 elif ev.type == pgl.MOUSEBUTTONDOWN and self.cur_poly: | 202 # elif ev.type == pgl.MOUSEBUTTONDOWN and self.cur_poly: |
186 # Add a point | 203 # # Add a point |
187 self.level.add_point(self.cur_poly, | 204 # self.level.add_point(self.cur_poly, |
188 self._level_coordinates(ev.pos)) | 205 # self._level_coordinates(ev.pos)) |
189 elif ev.type == pgl.MOUSEMOTION: | 206 # elif ev.type == pgl.MOUSEMOTION: |
190 self.mouse_pos = ev.pos | 207 # self.mouse_pos = ev.pos |
191 self.draw() | 208 # self.draw() |
192 pygame.display.flip() | 209 # pygame.display.flip() |
193 clock.tick(FPS) | 210 # clock.tick(FPS) |
211 | |
212 def key_down(self, ev): | |
213 if ev.key == pgl.K_ESCAPE: | |
214 self.quit() | |
215 else: | |
216 self.level_widget.key_down(ev) | |
194 | 217 |
195 | 218 |
196 if __name__ == "__main__": | 219 if __name__ == "__main__": |
197 if len(sys.argv) == 2: | 220 if len(sys.argv) == 2: |
198 level = EditorLevel(sys.argv[1]) | 221 level = EditorLevel(sys.argv[1]) |
202 else: | 225 else: |
203 print 'Please supply a levelname or levelname and level size' | 226 print 'Please supply a levelname or levelname and level size' |
204 sys.exit() | 227 sys.exit() |
205 pygame.display.init() | 228 pygame.display.init() |
206 pygame.font.init() | 229 pygame.font.init() |
207 pygame.display.set_mode(SCREEN, pgl.SWSURFACE) | 230 pygame.display.set_mode((SCREEN[0] + MENU_WIDTH, SCREEN[1]), |
231 pgl.SWSURFACE) | |
208 pygame.display.set_caption('Nagslang Area Editor') | 232 pygame.display.set_caption('Nagslang Area Editor') |
209 editor = Editor(level, pygame.display.get_surface()) | 233 pygame.key.set_repeat(200, 100) |
210 editor.run() | 234 app = EditorApp(level, pygame.display.get_surface()) |
235 app.run() |