comparison tools/area_editor.py @ 206:42c565c5ce76

PEP8
author Neil Muller <drnlmuller@gmail.com>
date Tue, 03 Sep 2013 23:32:46 +0200
parents 51f979ddddbb
children 06c52529e2ed
comparison
equal deleted inserted replaced
205:51f979ddddbb 206:42c565c5ce76
158 pointlist = [self.point_to_pygame(p) for p in line] 158 pointlist = [self.point_to_pygame(p) for p in line]
159 pygame.draw.lines(self._surface, LINE_COLOR, False, pointlist, 2) 159 pygame.draw.lines(self._surface, LINE_COLOR, False, pointlist, 2)
160 if draw_cand_line and start_pos and mouse_pos: 160 if draw_cand_line and start_pos and mouse_pos:
161 endpoint = self.fix_line_angle(start_pos, mouse_pos) 161 endpoint = self.fix_line_angle(start_pos, mouse_pos)
162 pointlist = [self.round_point(start_pos), 162 pointlist = [self.round_point(start_pos),
163 self.point_to_pygame(endpoint)] 163 self.point_to_pygame(endpoint)]
164 pygame.draw.lines(self._surface, LINE_COLOR, False, pointlist, 1) 164 pygame.draw.lines(self._surface, LINE_COLOR, False, pointlist, 1)
165 return self._surface.copy() 165 return self._surface.copy()
166 166
167 167
168 class LevelWidget(Widget): 168 class LevelWidget(Widget):
218 # Interior wall mode 218 # Interior wall mode
219 mouse_pos = self._level_coordinates(self.mouse_pos) 219 mouse_pos = self._level_coordinates(self.mouse_pos)
220 else: 220 else:
221 mouse_pos = None 221 mouse_pos = None
222 level_surface = level.draw(mouse_pos, self.cur_poly, self.filled_mode, 222 level_surface = level.draw(mouse_pos, self.cur_poly, self.filled_mode,
223 self._draw_lines, self._start_pos) 223 self._draw_lines, self._start_pos)
224 if self._draw_objects: 224 if self._draw_objects:
225 for thing in self.level.drawables: 225 for thing in self.level.drawables:
226 if not isinstance(thing, Enemy): 226 if not isinstance(thing, Enemy):
227 thing.render(level_surface) 227 thing.render(level_surface)
228 if self._draw_enemies: 228 if self._draw_enemies: