Mercurial > nagslang
annotate tools/area_editor.py @ 66:8bf0459ebc56
Clean up a few things.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Sun, 01 Sep 2013 19:53:18 +0200 |
parents | 1261c0731385 |
children | c449a3507a6b |
rev | line source |
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51 | 1 # The basic area editor |
2 # | |
3 # To edit an existing level, use | |
4 # editor levelname | |
5 # | |
6 # To create a new level: | |
7 # | |
8 # editor levelname <xsize> <ysiz> | |
9 # (size specified in pixels | |
10 # | |
11 | |
12 import pygame | |
13 import pygame.locals as pgl | |
14 | |
15 from nagslang.resources import resources | |
16 from nagslang.constants import SCREEN, FPS | |
17 from nagslang.level import Level, POLY_COLORS | |
18 | |
19 import sys | |
20 | |
21 | |
22 class EditorLevel(Level): | |
23 | |
24 def __init__(self, name, x=800, y=600): | |
25 super(EditorLevel, self).__init__(name) | |
26 self.x = x | |
27 self.y = y | |
28 | |
29 def round_point(self, pos): | |
30 return (10 * (pos[0] // 10), 10 * (pos[1] // 10)) | |
31 | |
32 def point_to_pymunk(self, pos): | |
33 # inverse of point_to_pygame | |
34 # (this is also the same as point_to_pygame, but a additional | |
35 # function for sanity later in pyweek). | |
36 return (pos[0], self.y - pos[1]) | |
37 | |
38 def add_point(self, poly_index, pos): | |
39 self.polygons.setdefault(poly_index, []) | |
40 if not self.polygons[poly_index]: | |
41 self.polygons[poly_index].append( | |
42 self.point_to_pymunk(self.round_point(pos))) | |
43 else: | |
44 add_pos = self.fix_angle(poly_index, pos) | |
45 self.polygons[poly_index].append(add_pos) | |
46 | |
47 def fix_angle(self, index, pos): | |
48 # Last point | |
49 point1 = self.point_to_pygame(self.polygons[index][-1]) | |
50 pos = self.round_point(pos) | |
51 # We want the line (point1 to pos) to be an angle of | |
52 # 0, 45, 90, 135, 180, 225, 270, 305 | |
53 # However, we only need to consider half the circle | |
54 # This is a hack to approximate the right thing | |
55 pos0 = (pos[0], point1[1]) | |
56 pos90 = (point1[0], pos[1]) | |
57 dist = max(abs(point1[0] - pos[0]), abs(point1[1] - pos[1])) | |
58 pos45 = (point1[0] + dist, point1[1] + dist) | |
59 pos135 = (point1[0] + dist, point1[1] - dist) | |
60 pos225 = (point1[0] - dist, point1[1] - dist) | |
61 pos305 = (point1[0] - dist, point1[1] + dist) | |
62 min_dist = 9999999 | |
63 new_pos = point1 | |
64 for cand in [pos0, pos90, pos45, pos135, pos225, pos305]: | |
65 dist = (pos[0] - cand[0]) ** 2 + (pos[1] - cand[1]) ** 2 | |
66 if dist < min_dist: | |
67 new_pos = cand | |
68 min_dist = dist | |
69 return self.point_to_pymunk(new_pos) | |
70 | |
71 def delete_point(self, index): | |
72 if index in self.polygons and len(self.polygons[index]) > 0: | |
73 self.polygons[index].pop() | |
74 | |
75 def draw(self, surface, topleft, mouse_pos, mouse_poly): | |
76 self._draw_background(True) | |
77 # Draw polygons as needed for the editor | |
78 for index, polygon in self.polygons.items(): | |
79 color = POLY_COLORS[index] | |
80 if len(polygon) > 1: | |
81 pointlist = [self.point_to_pygame(p) for p in polygon] | |
82 pygame.draw.lines(self._surface, color, False, pointlist, 2) | |
83 if index == mouse_poly and mouse_pos: | |
84 endpoint = self.fix_angle(index, mouse_pos) | |
85 pygame.draw.line(self._surface, color, | |
86 self.point_to_pygame(polygon[-1]), | |
87 self.point_to_pygame(endpoint)) | |
88 surface_area = pygame.rect.Rect(topleft, SCREEN) | |
89 surface.blit(self._surface, (0, 0), surface_area) | |
90 | |
91 def save(self): | |
55
26d7bb8c09c8
Only save levels if the loops are closed
Neil Muller <drnlmuller@gmail.com>
parents:
51
diff
changeset
|
92 closed = True |
26d7bb8c09c8
Only save levels if the loops are closed
Neil Muller <drnlmuller@gmail.com>
parents:
51
diff
changeset
|
93 for poly in self.polygons.values(): |
26d7bb8c09c8
Only save levels if the loops are closed
Neil Muller <drnlmuller@gmail.com>
parents:
51
diff
changeset
|
94 if len(poly) == 0: |
26d7bb8c09c8
Only save levels if the loops are closed
Neil Muller <drnlmuller@gmail.com>
parents:
51
diff
changeset
|
95 # We ignore empty polygons |
26d7bb8c09c8
Only save levels if the loops are closed
Neil Muller <drnlmuller@gmail.com>
parents:
51
diff
changeset
|
96 continue |
26d7bb8c09c8
Only save levels if the loops are closed
Neil Muller <drnlmuller@gmail.com>
parents:
51
diff
changeset
|
97 elif len(poly) == 1: |
26d7bb8c09c8
Only save levels if the loops are closed
Neil Muller <drnlmuller@gmail.com>
parents:
51
diff
changeset
|
98 closed = False |
26d7bb8c09c8
Only save levels if the loops are closed
Neil Muller <drnlmuller@gmail.com>
parents:
51
diff
changeset
|
99 print "\033[31mError: polygon too small\033[0m" |
26d7bb8c09c8
Only save levels if the loops are closed
Neil Muller <drnlmuller@gmail.com>
parents:
51
diff
changeset
|
100 elif poly[-1] != poly[0]: |
26d7bb8c09c8
Only save levels if the loops are closed
Neil Muller <drnlmuller@gmail.com>
parents:
51
diff
changeset
|
101 closed = False |
26d7bb8c09c8
Only save levels if the loops are closed
Neil Muller <drnlmuller@gmail.com>
parents:
51
diff
changeset
|
102 print "\033[31mError: polygon not closed\033[0m" |
26d7bb8c09c8
Only save levels if the loops are closed
Neil Muller <drnlmuller@gmail.com>
parents:
51
diff
changeset
|
103 if not closed: |
26d7bb8c09c8
Only save levels if the loops are closed
Neil Muller <drnlmuller@gmail.com>
parents:
51
diff
changeset
|
104 print 'Not saving the level' |
26d7bb8c09c8
Only save levels if the loops are closed
Neil Muller <drnlmuller@gmail.com>
parents:
51
diff
changeset
|
105 return |
57 | 106 with resources.get_file(self.name, mode='w') as f: |
51 | 107 f.write('X-Size: %s\n' % self.x) |
108 f.write('Y-Size: %s\n' % self.y) | |
109 f.write('Base tile: %s\n' % self.basetile) | |
110 for i, poly in self.polygons.items(): | |
55
26d7bb8c09c8
Only save levels if the loops are closed
Neil Muller <drnlmuller@gmail.com>
parents:
51
diff
changeset
|
111 if len(poly) == 0: |
26d7bb8c09c8
Only save levels if the loops are closed
Neil Muller <drnlmuller@gmail.com>
parents:
51
diff
changeset
|
112 continue |
51 | 113 f.write('Polygon %d : %d\n' % (i, len(poly))) |
114 for point in poly: | |
115 f.write('Point: %d %d\n' % point) | |
55
26d7bb8c09c8
Only save levels if the loops are closed
Neil Muller <drnlmuller@gmail.com>
parents:
51
diff
changeset
|
116 print 'level %s saved' % self.name |
51 | 117 |
118 | |
119 class Editor(object): | |
120 | |
121 def __init__(self, level, surface): | |
122 self.level = level | |
123 self.surface = surface | |
124 self.pos = (0, 0) | |
125 self.cur_poly = None | |
126 self.mouse_pos = None | |
127 | |
128 def move_view(self, offset): | |
129 new_pos = [self.pos[0] + offset[0], self.pos[1] + offset[1]] | |
130 if new_pos[0] < 0: | |
131 new_pos[0] = self.pos[0] | |
132 elif new_pos[0] > self.level.x - SCREEN[0]: | |
133 new_pos[0] = self.pos[0] | |
134 if new_pos[1] < 0: | |
135 new_pos[1] = self.pos[1] | |
136 elif new_pos[1] > self.level.y - SCREEN[1]: | |
137 new_pos[1] = self.pos[1] | |
138 self.pos = tuple(new_pos) | |
139 | |
140 def draw(self): | |
141 if (self.cur_poly is not None and self.cur_poly in self.level.polygons | |
142 and len(self.level.polygons[self.cur_poly])): | |
143 # We have an active polygon | |
144 mouse_pos = self._level_coordinates(self.mouse_pos) | |
145 else: | |
146 mouse_pos = None | |
147 self.level.draw(self.surface, self.pos, mouse_pos, | |
148 self.cur_poly) | |
149 | |
150 def _level_coordinates(self, pos): | |
151 # Move positions to level values | |
152 if not pos: | |
153 return (0, 0) | |
154 return pos[0] + self.pos[0], pos[1] + self.pos[1] | |
155 | |
156 def run(self): | |
157 pygame.key.set_repeat(100, 50) | |
158 running = True | |
159 clock = pygame.time.Clock() | |
160 while running: | |
161 for ev in pygame.event.get(): | |
162 if ev.type == pgl.QUIT: | |
163 running = False | |
164 elif ev.type == pgl.KEYDOWN: | |
165 if ev.key == pgl.K_ESCAPE: | |
166 running = False | |
167 elif ev.key == pgl.K_LEFT: | |
168 self.move_view((-10, 0)) | |
169 elif ev.key == pgl.K_RIGHT: | |
170 self.move_view((10, 0)) | |
171 elif ev.key == pgl.K_UP: | |
172 self.move_view((0, -10)) | |
173 elif ev.key == pgl.K_DOWN: | |
174 self.move_view((0, 10)) | |
175 if ev.key == pgl.K_1: | |
176 self.cur_poly = 1 | |
177 if ev.key == pgl.K_2: | |
178 self.cur_poly = 2 | |
179 if ev.key == pgl.K_3: | |
180 self.cur_poly = 3 | |
181 if ev.key == pgl.K_4: | |
182 self.cur_poly = 4 | |
183 if ev.key == pgl.K_5: | |
184 self.cur_poly = 5 | |
185 if ev.key == pgl.K_6: | |
186 self.cur_poly = 6 | |
187 if ev.key == pgl.K_0: | |
188 self.cur_poly = None | |
189 if ev.key == pgl.K_d and self.cur_poly: | |
190 self.level.delete_point(self.cur_poly) | |
191 if ev.key == pgl.K_s: | |
192 level.save() | |
193 elif ev.type == pgl.MOUSEBUTTONDOWN and self.cur_poly: | |
194 # Add a point | |
195 self.level.add_point(self.cur_poly, | |
196 self._level_coordinates(ev.pos)) | |
197 elif ev.type == pgl.MOUSEMOTION: | |
198 self.mouse_pos = ev.pos | |
199 self.draw() | |
200 pygame.display.flip() | |
201 clock.tick(FPS) | |
202 | |
203 | |
204 if __name__ == "__main__": | |
205 if len(sys.argv) == 2: | |
206 level = EditorLevel(sys.argv[1]) | |
207 level.load() | |
208 elif len(sys.argv) == 4: | |
209 level = EditorLevel(sys.argv[1], int(sys.argv[2]), int(sys.argv[3])) | |
210 else: | |
211 print 'Please supply a levelname or levelname and level size' | |
212 sys.exit() | |
213 pygame.display.init() | |
214 pygame.font.init() | |
215 pygame.display.set_mode(SCREEN, pgl.SWSURFACE) | |
216 pygame.display.set_caption('Nagslang Area Editor') | |
217 editor = Editor(level, pygame.display.get_surface()) | |
218 editor.run() |