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1
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2
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3 TODO
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4 ====
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5
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79
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6 * Doors
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7
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8 * Changing areas
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9
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10 * Viewport support
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11
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12 * Switches and Boxes
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13 - Minimal construction kit for puzzles
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14
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15 * Items
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16
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17 * Inventory
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18
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19 * Puzzle objects
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20 - Puzzle objects need to contain the logic of the puzzle
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21 "Needs foo in position bar and baz is off"
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22
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23 - How do we hook these up to the level?
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24
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25 - How much state do we save to avoid breaking the game?
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26
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27 * Level format
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28 - Should become sane
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29
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30 * Enemies
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31 - Are desirable
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32
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33 * Shooting
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34 - Follows from enemies
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35
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36 * Breakables
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37 - Has implications for saving state
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38
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39
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