Thu, 15 Sep 2011 00:14:23 +0200 |
Simon Cross |
Hook up tunnels.
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Thu, 15 Sep 2011 00:12:01 +0200 |
Adrianna Pińska |
tunnel
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Thu, 15 Sep 2011 00:04:33 -0700 |
Gideon Visser |
update tryouts.. noticed water cleans off color
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Wed, 14 Sep 2011 23:57:00 +0200 |
Neil Muller |
Hack in multi-page toolbar
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Wed, 14 Sep 2011 23:49:45 -0700 |
Gideon Visser |
map: "tryouts" added
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Wed, 14 Sep 2011 23:47:51 +0200 |
Adrianna Pińska |
named paint tiles
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Wed, 14 Sep 2011 23:36:03 +0200 |
Neil Muller |
compress layout a tad more
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Wed, 14 Sep 2011 23:32:08 +0200 |
Neil Muller |
Refactor edit calling code. Tweak toolbar layout
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Wed, 14 Sep 2011 23:31:36 +0200 |
Neil Muller |
Remove debugging print. Add robustness against being removed in accept_callback
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Wed, 14 Sep 2011 23:37:00 +0200 |
Adrianna Pińska |
ARROWED
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Wed, 14 Sep 2011 23:36:20 +0200 |
Simon Cross |
Remove some debugging prints.
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Wed, 14 Sep 2011 23:35:14 +0200 |
Stefano Rivera |
Move U-turn checking to orientation-setting time, and only update the head's orientaiton at tile shift
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Wed, 14 Sep 2011 23:33:37 +0200 |
Jeremy Thurgood |
Because every lab needs a biohazard warning sign or three.
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Wed, 14 Sep 2011 23:28:25 +0200 |
Simon Cross |
Start of advanced sprite definitions.
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Wed, 14 Sep 2011 23:07:56 +0200 |
Neil Muller |
Make filename editable
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Wed, 14 Sep 2011 23:07:01 +0200 |
Neil Muller |
Add entrybox widget
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Wed, 14 Sep 2011 23:06:14 +0200 |
Neil Muller |
Cleanup copy-n-paste left-over junk
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Wed, 14 Sep 2011 23:05:27 +0200 |
Neil Muller |
Add some helpers to data.py
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Wed, 14 Sep 2011 23:02:45 +0200 |
Jeremy Thurgood |
Snakes should be impermeable. So now they are.
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Wed, 14 Sep 2011 22:43:37 +0200 |
Stefano Rivera |
Support alpha mutating
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Wed, 14 Sep 2011 22:29:57 +0200 |
Simon Cross |
Move shift_head onto base segment so that head is less special (in preparation for snake disappearing down the exit).
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Wed, 14 Sep 2011 22:19:49 +0200 |
Simon Cross |
Save game when level completed.
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Wed, 14 Sep 2011 22:14:08 +0200 |
Stefano Rivera |
Tssss, I smell rats
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Wed, 14 Sep 2011 22:12:01 +0200 |
Adrianna Pińska |
added yellow things
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Wed, 14 Sep 2011 22:03:25 +0200 |
Adrianna Pińska |
put exit on wall
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Wed, 14 Sep 2011 21:59:00 +0200 |
Stefano Rivera |
Open mouth when eating things
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Wed, 14 Sep 2011 21:36:09 +0200 |
Jeremy Thurgood |
No more mile-long snake to start with.
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Wed, 14 Sep 2011 21:15:20 +0200 |
Neil Muller |
Cleanup test commit
scratch
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Wed, 14 Sep 2011 21:15:08 +0200 |
Neil Muller |
Test commit 1
scratch
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Wed, 14 Sep 2011 21:24:25 +0200 |
Adrianna Pińska |
less eye-bleeding wall pattern
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Wed, 14 Sep 2011 21:12:19 +0200 |
Simon Cross |
Hook up exit.
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Wed, 14 Sep 2011 21:12:20 +0200 |
Jeremy Thurgood |
Refactor tile image loading stuff. More magic is good, right?
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Wed, 14 Sep 2011 21:01:20 +0200 |
Adrianna Pińska |
animals with outlines
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Wed, 14 Sep 2011 20:49:48 +0200 |
Stefano Rivera |
Modal dialogs, and focus stealing bugfixes
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Wed, 14 Sep 2011 20:31:16 +0200 |
Stefano Rivera |
Support UserEvents in callbacks
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Wed, 14 Sep 2011 20:30:34 +0200 |
Stefano Rivera |
Prepare for circular import
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Wed, 14 Sep 2011 20:49:23 +0200 |
Jeremy Thurgood |
Arrow tiles are walls from the pointy end.
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Wed, 14 Sep 2011 20:41:49 +0200 |
Simon Cross |
Fix segment adding.
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Wed, 14 Sep 2011 20:36:09 +0200 |
Simon Cross |
Set colour of default new segment to colour of snake head.
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Wed, 14 Sep 2011 20:32:58 +0200 |
Adrianna Pińska |
moar rats
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Wed, 14 Sep 2011 20:26:39 +0200 |
Simon Cross |
Add a segment when driving over the big rat.
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Wed, 14 Sep 2011 20:19:41 +0200 |
Simon Cross |
Remove a segment when driving over the small rat.
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Wed, 14 Sep 2011 20:14:41 +0200 |
Simon Cross |
Fix uturns. Start of work on adding and removing segments.
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Wed, 14 Sep 2011 19:55:15 +0200 |
Jeremy Thurgood |
Avoid the Wrath of Neil by unbreaking the level editor before pushing.
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Wed, 14 Sep 2011 19:48:20 +0200 |
Jeremy Thurgood |
Rejiggered entrances and shifted directions around.
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Wed, 14 Sep 2011 19:29:15 +0200 |
Simon Cross |
Don't allow the snake to reverse onto itself immediately.
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Wed, 14 Sep 2011 19:27:22 +0200 |
Simon Cross |
Remove debugging tile that used red.
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Wed, 14 Sep 2011 19:14:30 +0200 |
Simon Cross |
Remove colour patch files.
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Wed, 14 Sep 2011 19:10:58 +0200 |
Simon Cross |
Wean colour overlays off image colour patches.
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Wed, 14 Sep 2011 18:54:20 +0200 |
Adrianna Pińska |
made water more opaque just for Jeremy
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Wed, 14 Sep 2011 18:30:07 +0200 |
Adrianna Pińska |
changed spray to splash of paint. Left fittings present but blank in case we want to change it later.
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Wed, 14 Sep 2011 17:44:57 +0200 |
Neil Muller |
Tell the user that he's died
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Wed, 14 Sep 2011 17:44:25 +0200 |
Neil Muller |
Pause the world, I may want to get off
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Wed, 14 Sep 2011 17:43:52 +0200 |
Neil Muller |
Add messagebox widget
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Wed, 14 Sep 2011 17:42:47 +0200 |
Neil Muller |
Add grab_focus helper
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Wed, 14 Sep 2011 17:41:26 +0200 |
Jeremy Thurgood |
Much better interaction detection.
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Wed, 14 Sep 2011 16:31:51 +0200 |
Neil Muller |
Remove debugging prints
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Wed, 14 Sep 2011 16:28:03 +0200 |
Neil Muller |
Reincarnating Snakes
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Wed, 14 Sep 2011 16:26:52 +0200 |
Neil Muller |
Add SnakeDiedEvent
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Wed, 14 Sep 2011 16:25:38 +0200 |
Neil Muller |
Pass other events to container children as well
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