Sat, 17 Sep 2011 09:17:14 +0200 |
Jeremy Thurgood |
Better colours for Patriotism!
|
Sat, 17 Sep 2011 02:30:09 +0200 |
Adrianna Pińska |
added something to demonstrate eating/colouring bug
|
Sat, 17 Sep 2011 01:58:11 +0200 |
Adrianna Pińska |
woot -> w00t
|
Sat, 17 Sep 2011 01:53:44 +0200 |
Stefano Rivera |
Die if you leave the arena
|
Sat, 17 Sep 2011 01:52:54 +0200 |
Jeremy Thurgood |
Level name fixes.
|
Sat, 17 Sep 2011 01:27:10 +0200 |
Simon Cross |
Give us today our daily screenshot and deliver us from the elements. Woot.
|
Sat, 17 Sep 2011 01:24:19 +0200 |
Simon Cross |
Add pause button (mostly for creating screenshots).
|
Sat, 17 Sep 2011 01:47:35 +0200 |
Jeremy Thurgood |
Patriotism!
|
Sat, 17 Sep 2011 01:44:53 +0200 |
Neil Muller |
Tweak load list length
|
Sat, 17 Sep 2011 01:39:30 +0200 |
Stefano Rivera |
Whoops, only check the head
|
Sat, 17 Sep 2011 01:35:02 +0200 |
Stefano Rivera |
Make arrows work
|
Sat, 17 Sep 2011 01:31:02 +0200 |
Stefano Rivera |
TODO
|
Sat, 17 Sep 2011 01:23:50 +0200 |
Neil Muller |
Use Box base class
|
Sat, 17 Sep 2011 01:23:41 +0200 |
Neil Muller |
Add Box base class
|
Sat, 17 Sep 2011 01:02:52 +0200 |
Neil Muller |
Use right edge of OK button to place cancel buttons
|
Sat, 17 Sep 2011 01:22:17 +0200 |
Adrianna Pińska |
Something weird happened to this level
|
Sat, 17 Sep 2011 01:18:31 +0200 |
Adrianna Pińska |
peace
|
Sat, 17 Sep 2011 01:17:33 +0200 |
Simon Cross |
Last PEP8 fix in scrits.
|
Sat, 17 Sep 2011 01:16:09 +0200 |
Simon Cross |
More PEP8 in scripts.
|
Sat, 17 Sep 2011 01:15:13 +0200 |
Simon Cross |
PEP8 fix -- scripts elude the checker.
|
Sat, 17 Sep 2011 01:10:01 +0200 |
Simon Cross |
Two more todos.
|
Sat, 17 Sep 2011 00:57:52 +0200 |
Simon Cross |
Add script for uploading a level.
|
Sat, 17 Sep 2011 00:45:38 +0200 |
Stefano Rivera |
More todo
|
Sat, 17 Sep 2011 00:44:05 +0200 |
Stefano Rivera |
The grammar nazi commit
|
Sat, 17 Sep 2011 00:39:08 +0200 |
Stefano Rivera |
More todos
|
Sat, 17 Sep 2011 00:37:32 +0200 |
Stefano Rivera |
TODO
|
Sat, 17 Sep 2011 00:32:56 +0200 |
Adrianna Pińska |
woot
|
Sat, 17 Sep 2011 00:29:10 +0200 |
Simon Cross |
Add missing sound filename to level.
|
Sat, 17 Sep 2011 00:27:19 +0200 |
Stefano Rivera |
By popular demand (jeremy) backspace goes back a menu
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Sat, 17 Sep 2011 00:13:29 +0200 |
Simon Cross |
Option for printing list of uncurated levels.
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Sat, 17 Sep 2011 00:09:29 +0200 |
Adrianna Pińska |
resolved
|
Sat, 17 Sep 2011 00:08:07 +0200 |
Adrianna Pińska |
A series of tubes
|
Sat, 17 Sep 2011 00:07:23 +0200 |
Neil Muller |
Validate levels before saving them
|
Sat, 17 Sep 2011 00:03:46 +0200 |
Simon Cross |
Add ability to play uncurated levels via the command line.
|
Fri, 16 Sep 2011 23:53:34 +0200 |
Stefano Rivera |
Level namespaces (for telling that a level is complete, no matter where it came from)
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Fri, 16 Sep 2011 23:53:49 +0200 |
Neil Muller |
Add button and gate to dev level
|
Fri, 16 Sep 2011 23:53:35 +0200 |
Neil Muller |
simple buttons and gates
|
Fri, 16 Sep 2011 23:53:15 +0200 |
Neil Muller |
Placeholder button and gate art
|
Fri, 16 Sep 2011 23:43:33 +0200 |
Neil Muller |
Button and gate sprites
|
Fri, 16 Sep 2011 23:42:00 +0200 |
Jeremy Thurgood |
New level.
|
Fri, 16 Sep 2011 23:40:21 +0200 |
Simon Cross |
Restore --level.
|
Fri, 16 Sep 2011 23:38:53 +0200 |
Adrianna Pińska |
silly partition helper for level design
|
Fri, 16 Sep 2011 23:28:49 +0200 |
Neil Muller |
Call sprite editor dialog
|
Fri, 16 Sep 2011 23:28:28 +0200 |
Neil Muller |
Fix and extend sprite fiddling code
|
Fri, 16 Sep 2011 23:27:49 +0200 |
Neil Muller |
Respect paused
|
Fri, 16 Sep 2011 23:27:31 +0200 |
Neil Muller |
Add sprite editing dialog
|
Fri, 16 Sep 2011 23:27:27 +0200 |
Jeremy Thurgood |
Rename some levels.
|
Fri, 16 Sep 2011 23:21:04 +0200 |
Simon Cross |
Gracefull Ctrl-C.
|
Fri, 16 Sep 2011 23:18:33 +0200 |
Stefano Rivera |
Make modal containers affect the mouse too
|
Fri, 16 Sep 2011 23:03:54 +0200 |
Simon Cross |
Remove debugging print.
|
Fri, 16 Sep 2011 23:00:25 +0200 |
Simon Cross |
Activated ctpug level server.
|
Fri, 16 Sep 2011 22:29:48 +0200 |
Stefano Rivera |
Move level_completed to the Level habitat, so that we can go_menu()
|
Fri, 16 Sep 2011 22:24:39 +0200 |
Neil Muller |
Hook up sprite deletion. Framework work for sprite editing & adding
|
Fri, 16 Sep 2011 22:02:38 +0200 |
Neil Muller |
Protect against malformed sprite lines
|
Fri, 16 Sep 2011 21:58:39 +0200 |
Neil Muller |
Document track line
|
Fri, 16 Sep 2011 22:20:48 +0200 |
Simon Cross |
Curated and uncurated levels.
|
Fri, 16 Sep 2011 22:16:48 +0200 |
Stefano Rivera |
Don't forget to super().event(...), especially when you shout at other people about it...
|
Fri, 16 Sep 2011 22:13:17 +0200 |
Stefano Rivera |
a hackful GridContainer for the LevelMenu
|
Fri, 16 Sep 2011 21:47:56 +0200 |
Neil Muller |
Don't edit the level when interacting with dialogs
|
Fri, 16 Sep 2011 21:35:10 +0200 |
Simon Cross |
Fix bug in error printing.
|
Fri, 16 Sep 2011 21:33:16 +0200 |
Simon Cross |
Cache online levels.
|
Fri, 16 Sep 2011 21:15:59 +0200 |
Simon Cross |
ULM!
|
Fri, 16 Sep 2011 21:05:29 +0200 |
Adrianna Pińska |
Arrow and flip level
|
Fri, 16 Sep 2011 21:05:07 +0200 |
Simon Cross |
Allow sub-classing level menu.
|
Fri, 16 Sep 2011 21:04:42 +0200 |
Simon Cross |
Support for loading level from string.
|
Fri, 16 Sep 2011 20:40:48 +0200 |
Simon Cross |
Mamba in a flask.
|
Fri, 16 Sep 2011 20:40:31 +0200 |
Simon Cross |
Ignore virtualenv folder.
|
Fri, 16 Sep 2011 19:29:33 +0200 |
Simon Cross |
First server.
|
Fri, 16 Sep 2011 20:36:29 +0200 |
Adrianna Pińska |
Food level
|
Fri, 16 Sep 2011 20:03:45 +0200 |
Adrianna Pińska |
added yellow
|
Fri, 16 Sep 2011 20:31:02 +0200 |
Neil Muller |
Teach editor about background tracks
|
Fri, 16 Sep 2011 20:30:12 +0200 |
Neil Muller |
Make sure we clear list before refilling it
|
Fri, 16 Sep 2011 20:09:15 +0200 |
Stefano Rivera |
Remove snarky death prints
|
Fri, 16 Sep 2011 20:01:13 +0200 |
Stefano Rivera |
Thumbnails on the level screen
|
Fri, 16 Sep 2011 19:51:51 +0200 |
Adrianna Pińska |
fire and water level
|
Fri, 16 Sep 2011 19:34:14 +0200 |
Neil Muller |
Stop music on scene changes
|
Fri, 16 Sep 2011 19:30:18 +0200 |
Neil Muller |
Add dummy music track to levels
|
Fri, 16 Sep 2011 19:13:54 +0200 |
Neil Muller |
Add music dir
|
Fri, 16 Sep 2011 19:30:07 +0200 |
Neil Muller |
Add support for playing music to levels
|
Fri, 16 Sep 2011 19:13:40 +0200 |
Neil Muller |
Move directory names into sound.py for simplicity
|
Fri, 16 Sep 2011 19:05:21 +0200 |
Neil Muller |
Create directory for music
|
Fri, 16 Sep 2011 19:07:51 +0200 |
Stefano Rivera |
Pass Level() objects to LevelHabitat and LevelEditorHabitat, in preparation for generating thumbnails from levels in levelmenu
|
Fri, 16 Sep 2011 18:56:42 +0200 |
Adrianna Pińska |
quick addition of paint level
|
Fri, 16 Sep 2011 18:42:37 +0200 |
Jeremy Thurgood |
Cap at three moves, not two.
|
Fri, 16 Sep 2011 18:38:17 +0200 |
Stefano Rivera |
Revert accidentally commited tweak to the snake's tongue
|
Fri, 16 Sep 2011 18:32:31 +0200 |
Adrianna Pińska |
excised level locking
|
Fri, 16 Sep 2011 18:32:12 +0200 |
Adrianna Pińska |
Button name tweak
|
Fri, 16 Sep 2011 18:30:48 +0200 |
Stefano Rivera |
Merge the two orientation queues into one
|
Fri, 16 Sep 2011 18:14:26 +0200 |
Jeremy Thurgood |
Queue movement commands and handle them sanely. (FSVO)
|
Fri, 16 Sep 2011 18:13:13 +0200 |
Adrianna Pińska |
made the unsqueaklike squeak the eat something default sound
|
Fri, 16 Sep 2011 18:03:25 +0200 |
Stefano Rivera |
Make paint training easier for jerith
|
Fri, 16 Sep 2011 17:37:28 +0200 |
Neil Muller |
And even death shall lose it's mysteries
|
Fri, 16 Sep 2011 17:35:50 +0200 |
Neil Muller |
Multi-line messages
|
Fri, 16 Sep 2011 16:49:03 +0200 |
Stefano Rivera |
paint-training level
|
Fri, 16 Sep 2011 16:39:02 +0200 |
Stefano Rivera |
Outside walls on blank level
|
Fri, 16 Sep 2011 16:04:53 +0200 |
Adrianna Pińska |
fire is now an orange puddle with a right-way-up red flame
|
Fri, 16 Sep 2011 14:40:50 +0200 |
Adrianna Pińska |
make water more transparent
|
Fri, 16 Sep 2011 14:36:18 +0200 |
Adrianna Pińska |
make grout purple
|
Fri, 16 Sep 2011 14:27:57 +0200 |
Adrianna Pińska |
make floor less horrible
|
Fri, 16 Sep 2011 09:18:32 +0200 |
Neil Muller |
YAS for the diary
|
Fri, 16 Sep 2011 09:11:43 +0200 |
Jeremy Thurgood |
Fix segment orientation.
|
Fri, 16 Sep 2011 08:55:07 +0200 |
Jeremy Thurgood |
The fire tiles are not symmetrical enough to rotate.
|
Fri, 16 Sep 2011 00:07:11 +0200 |
Stefano Rivera |
Ticks on the levelmenu
|
Thu, 15 Sep 2011 23:55:48 +0200 |
Neil Muller |
Move editing code around
|
Thu, 15 Sep 2011 23:25:02 +0200 |
Jeremy Thurgood |
Image attribution tweak.
|
Thu, 15 Sep 2011 23:24:22 +0200 |
Neil Muller |
Make forced_click grab the focus as well
|
Thu, 15 Sep 2011 23:03:24 +0200 |
Neil Muller |
Make prompt text a parameter
|
Thu, 15 Sep 2011 23:13:41 +0200 |
Jeremy Thurgood |
Mazey mazes.
|
Thu, 15 Sep 2011 23:13:06 +0200 |
Jeremy Thurgood |
Exity exits.
|
Thu, 15 Sep 2011 23:07:18 +0200 |
Stefano Rivera |
Check if paused to avoid displaing two MessageBoxes on the screen if we manage to stack up SnakeDied events
|
Thu, 15 Sep 2011 23:02:47 +0200 |
Stefano Rivera |
Move world initialisation to restart
|
Thu, 15 Sep 2011 21:45:07 +0200 |
Neil Muller |
Start work on sprite editor. Tweak layout issues
|
Thu, 15 Sep 2011 21:44:26 +0200 |
Neil Muller |
Iterate over copies, to avoid some issues with children changing in the loop
|
Thu, 15 Sep 2011 19:59:03 +0200 |
Neil Muller |
Use some sound files
|
Thu, 15 Sep 2011 19:58:45 +0200 |
Neil Muller |
Add some sound files
|
Thu, 15 Sep 2011 19:58:24 +0200 |
Neil Muller |
pygame.mixer.Sound, I mildly dislikes you, I does
|
Thu, 15 Sep 2011 18:21:09 +0200 |
Neil Muller |
Protect against bad tilesets as well
|
Thu, 15 Sep 2011 18:11:55 +0200 |
Neil Muller |
Add some robustness against broken levels
|
Thu, 15 Sep 2011 18:01:43 +0200 |
Neil Muller |
Warn on save failures
|
Thu, 15 Sep 2011 17:57:28 +0200 |
Neil Muller |
Warn on enter filename results
|
Thu, 15 Sep 2011 17:41:12 +0200 |
Neil Muller |
Rework selecting tilesets
|
Thu, 15 Sep 2011 17:40:35 +0200 |
Neil Muller |
Rework things to make updating tiles_ascii easier
|
Thu, 15 Sep 2011 17:35:27 +0200 |
Neil Muller |
Ever helpful data helpers
|
Thu, 15 Sep 2011 17:09:21 +0200 |
Neil Muller |
Hook up load and new buttons
|
Thu, 15 Sep 2011 17:08:32 +0200 |
Neil Muller |
More helpers
|
Thu, 15 Sep 2011 13:25:00 +0200 |
Neil Muller |
Add protected level name list. Add load & new buttons
|
Thu, 15 Sep 2011 13:23:59 +0200 |
Neil Muller |
Add empty level for new level creation
|
Thu, 15 Sep 2011 13:17:10 +0200 |
Simon Cross |
Hook up tunnel image.
|
Thu, 15 Sep 2011 12:54:16 +0200 |
Neil Muller |
Hook up hot-keys in editor for jerith
|
Thu, 15 Sep 2011 12:53:52 +0200 |
Neil Muller |
Add forced_click method to buttons
|
Thu, 15 Sep 2011 12:24:05 +0200 |
Neil Muller |
Move hackery into list widget
|
Thu, 15 Sep 2011 12:09:55 +0200 |
Jeremy Thurgood |
Right-click to erase in the level editor.
|
Thu, 15 Sep 2011 09:39:08 +0200 |
Jeremy Thurgood |
Lizards and snails are extra delicious.
|
Thu, 15 Sep 2011 02:26:35 +0200 |
Adrianna Pińska |
renamed tail images for consistency
|
Thu, 15 Sep 2011 02:21:34 +0200 |
Adrianna Pińska |
mutation indicators
|
Thu, 15 Sep 2011 01:50:50 +0200 |
Neil Muller |
Raise InvalidMapError if "end" token is missing
|
Thu, 15 Sep 2011 01:43:52 +0200 |
Simon Cross |
Fix test of whether pygame.display is initialized.
|
Thu, 15 Sep 2011 01:36:04 +0200 |
Simon Cross |
Give us today our daily screenshot.
|
Thu, 15 Sep 2011 01:34:56 +0200 |
Neil Muller |
Add validate level helper script
|
Thu, 15 Sep 2011 01:34:42 +0200 |
Neil Muller |
Add more validation exceptions to new map loading code. Handle trying to load when display hasn't been initiliased better
|
Thu, 15 Sep 2011 01:32:50 +0200 |
Adrianna Pińska |
fire works
|
Thu, 15 Sep 2011 01:28:45 +0200 |
Simon Cross |
Populate tryouts with some of the new animals.
|
Thu, 15 Sep 2011 01:25:44 +0200 |
Adrianna Pińska |
fire bad
|
Thu, 15 Sep 2011 01:21:49 +0200 |
Simon Cross |
Try not to let head wander during teleporting (it's bad for your health).
|
Thu, 15 Sep 2011 00:59:06 +0200 |
Simon Cross |
Add tunnel to tryouts.
|
Thu, 15 Sep 2011 01:04:01 +0200 |
Adrianna Pińska |
You stole my snail symbol!
|
Thu, 15 Sep 2011 01:02:19 +0200 |
Adrianna Pińska |
Moar animals
|
Thu, 15 Sep 2011 00:40:30 +0200 |
Stefano Rivera |
Hook up tile arrow rotation
|
Thu, 15 Sep 2011 00:23:29 +0200 |
Simon Cross |
Fix saving sprite ascii data.
|
Thu, 15 Sep 2011 00:21:39 +0200 |
Simon Cross |
Fix call to interact.
|
Thu, 15 Sep 2011 00:20:02 +0200 |
Neil Muller |
Factor out entry widget a bit
|
Thu, 15 Sep 2011 00:19:58 +0200 |
Simon Cross |
Make tunnel arrows face in the right direction.
|
Thu, 15 Sep 2011 00:14:23 +0200 |
Simon Cross |
Hook up tunnels.
|
Thu, 15 Sep 2011 00:12:01 +0200 |
Adrianna Pińska |
tunnel
|
Thu, 15 Sep 2011 00:04:33 -0700 |
Gideon Visser |
update tryouts.. noticed water cleans off color
|
Wed, 14 Sep 2011 23:57:00 +0200 |
Neil Muller |
Hack in multi-page toolbar
|
Wed, 14 Sep 2011 23:49:45 -0700 |
Gideon Visser |
map: "tryouts" added
|
Wed, 14 Sep 2011 23:47:51 +0200 |
Adrianna Pińska |
named paint tiles
|
Wed, 14 Sep 2011 23:36:03 +0200 |
Neil Muller |
compress layout a tad more
|
Wed, 14 Sep 2011 23:32:08 +0200 |
Neil Muller |
Refactor edit calling code. Tweak toolbar layout
|
Wed, 14 Sep 2011 23:31:36 +0200 |
Neil Muller |
Remove debugging print. Add robustness against being removed in accept_callback
|
Wed, 14 Sep 2011 23:37:00 +0200 |
Adrianna Pińska |
ARROWED
|
Wed, 14 Sep 2011 23:36:20 +0200 |
Simon Cross |
Remove some debugging prints.
|
Wed, 14 Sep 2011 23:35:14 +0200 |
Stefano Rivera |
Move U-turn checking to orientation-setting time, and only update the head's orientaiton at tile shift
|
Wed, 14 Sep 2011 23:33:37 +0200 |
Jeremy Thurgood |
Because every lab needs a biohazard warning sign or three.
|
Wed, 14 Sep 2011 23:28:25 +0200 |
Simon Cross |
Start of advanced sprite definitions.
|
Wed, 14 Sep 2011 23:07:56 +0200 |
Neil Muller |
Make filename editable
|
Wed, 14 Sep 2011 23:07:01 +0200 |
Neil Muller |
Add entrybox widget
|
Wed, 14 Sep 2011 23:06:14 +0200 |
Neil Muller |
Cleanup copy-n-paste left-over junk
|
Wed, 14 Sep 2011 23:05:27 +0200 |
Neil Muller |
Add some helpers to data.py
|
Wed, 14 Sep 2011 23:02:45 +0200 |
Jeremy Thurgood |
Snakes should be impermeable. So now they are.
|
Wed, 14 Sep 2011 22:43:37 +0200 |
Stefano Rivera |
Support alpha mutating
|
Wed, 14 Sep 2011 22:29:57 +0200 |
Simon Cross |
Move shift_head onto base segment so that head is less special (in preparation for snake disappearing down the exit).
|
Wed, 14 Sep 2011 22:19:49 +0200 |
Simon Cross |
Save game when level completed.
|
Wed, 14 Sep 2011 22:14:08 +0200 |
Stefano Rivera |
Tssss, I smell rats
|
Wed, 14 Sep 2011 22:12:01 +0200 |
Adrianna Pińska |
added yellow things
|
Wed, 14 Sep 2011 22:03:25 +0200 |
Adrianna Pińska |
put exit on wall
|
Wed, 14 Sep 2011 21:59:00 +0200 |
Stefano Rivera |
Open mouth when eating things
|
Wed, 14 Sep 2011 21:36:09 +0200 |
Jeremy Thurgood |
No more mile-long snake to start with.
|
Wed, 14 Sep 2011 21:15:20 +0200 |
Neil Muller |
Cleanup test commit
scratch
|
Wed, 14 Sep 2011 21:15:08 +0200 |
Neil Muller |
Test commit 1
scratch
|
Wed, 14 Sep 2011 21:24:25 +0200 |
Adrianna Pińska |
less eye-bleeding wall pattern
|
Wed, 14 Sep 2011 21:12:19 +0200 |
Simon Cross |
Hook up exit.
|
Wed, 14 Sep 2011 21:12:20 +0200 |
Jeremy Thurgood |
Refactor tile image loading stuff. More magic is good, right?
|
Wed, 14 Sep 2011 21:01:20 +0200 |
Adrianna Pińska |
animals with outlines
|
Wed, 14 Sep 2011 20:49:48 +0200 |
Stefano Rivera |
Modal dialogs, and focus stealing bugfixes
|
Wed, 14 Sep 2011 20:31:16 +0200 |
Stefano Rivera |
Support UserEvents in callbacks
|
Wed, 14 Sep 2011 20:30:34 +0200 |
Stefano Rivera |
Prepare for circular import
|
Wed, 14 Sep 2011 20:49:23 +0200 |
Jeremy Thurgood |
Arrow tiles are walls from the pointy end.
|
Wed, 14 Sep 2011 20:41:49 +0200 |
Simon Cross |
Fix segment adding.
|
Wed, 14 Sep 2011 20:36:09 +0200 |
Simon Cross |
Set colour of default new segment to colour of snake head.
|
Wed, 14 Sep 2011 20:32:58 +0200 |
Adrianna Pińska |
moar rats
|
Wed, 14 Sep 2011 20:26:39 +0200 |
Simon Cross |
Add a segment when driving over the big rat.
|
Wed, 14 Sep 2011 20:19:41 +0200 |
Simon Cross |
Remove a segment when driving over the small rat.
|
Wed, 14 Sep 2011 20:14:41 +0200 |
Simon Cross |
Fix uturns. Start of work on adding and removing segments.
|
Wed, 14 Sep 2011 19:55:15 +0200 |
Jeremy Thurgood |
Avoid the Wrath of Neil by unbreaking the level editor before pushing.
|
Wed, 14 Sep 2011 19:48:20 +0200 |
Jeremy Thurgood |
Rejiggered entrances and shifted directions around.
|
Wed, 14 Sep 2011 19:29:15 +0200 |
Simon Cross |
Don't allow the snake to reverse onto itself immediately.
|
Wed, 14 Sep 2011 19:27:22 +0200 |
Simon Cross |
Remove debugging tile that used red.
|
Wed, 14 Sep 2011 19:14:30 +0200 |
Simon Cross |
Remove colour patch files.
|
Wed, 14 Sep 2011 19:10:58 +0200 |
Simon Cross |
Wean colour overlays off image colour patches.
|
Wed, 14 Sep 2011 18:54:20 +0200 |
Adrianna Pińska |
made water more opaque just for Jeremy
|
Wed, 14 Sep 2011 18:30:07 +0200 |
Adrianna Pińska |
changed spray to splash of paint. Left fittings present but blank in case we want to change it later.
|
Wed, 14 Sep 2011 17:44:57 +0200 |
Neil Muller |
Tell the user that he's died
|
Wed, 14 Sep 2011 17:44:25 +0200 |
Neil Muller |
Pause the world, I may want to get off
|
Wed, 14 Sep 2011 17:43:52 +0200 |
Neil Muller |
Add messagebox widget
|
Wed, 14 Sep 2011 17:42:47 +0200 |
Neil Muller |
Add grab_focus helper
|
Wed, 14 Sep 2011 17:41:26 +0200 |
Jeremy Thurgood |
Much better interaction detection.
|
Wed, 14 Sep 2011 16:31:51 +0200 |
Neil Muller |
Remove debugging prints
|
Wed, 14 Sep 2011 16:28:03 +0200 |
Neil Muller |
Reincarnating Snakes
|
Wed, 14 Sep 2011 16:26:52 +0200 |
Neil Muller |
Add SnakeDiedEvent
|
Wed, 14 Sep 2011 16:25:38 +0200 |
Neil Muller |
Pass other events to container children as well
|
Wed, 14 Sep 2011 16:35:43 +0200 |
Jeremy Thurgood |
Water washes.
|
Wed, 14 Sep 2011 16:27:11 +0200 |
Jeremy Thurgood |
Painted Jezebel! (Assuming you name your snake Jezebel.)
|
Wed, 14 Sep 2011 15:27:27 +0200 |
Jeremy Thurgood |
Interact with the world.
|
Wed, 14 Sep 2011 14:08:37 +0200 |
Neil Muller |
Teach editor about THING_MAP
|
Wed, 14 Sep 2011 14:08:14 +0200 |
Neil Muller |
Add remove method to containers
|
Wed, 14 Sep 2011 01:54:21 +0200 |
Simon Cross |
Longer, speedier mamba.
|
Wed, 14 Sep 2011 01:45:41 +0200 |
Simon Cross |
Snake that moves (my god that was an epic struggle).
|
Wed, 14 Sep 2011 01:36:44 +0200 |
Stefano Rivera |
Level editor screenshot
|
Wed, 14 Sep 2011 01:28:47 +0200 |
Neil Muller |
Set initial tool correctly
|
Wed, 14 Sep 2011 01:26:44 +0200 |
Neil Muller |
Hook up basic saving
|
Wed, 14 Sep 2011 01:13:23 +0200 |
Neil Muller |
Refactor drawing code. Correct tile variants when painting
|
Wed, 14 Sep 2011 00:51:41 +0200 |
Neil Muller |
Add basic drawing to level editor
|
Tue, 13 Sep 2011 23:52:39 +0200 |
Neil Muller |
Start documenting level format
|
Tue, 13 Sep 2011 23:52:16 +0200 |
Neil Muller |
Use name in editor
|
Tue, 13 Sep 2011 23:52:06 +0200 |
Neil Muller |
Set wall name
|
Tue, 13 Sep 2011 23:51:49 +0200 |
Neil Muller |
Add name field to sprites for editor
|
Wed, 14 Sep 2011 00:56:44 +0200 |
Stefano Rivera |
Missing files
|
Wed, 14 Sep 2011 00:38:08 +0200 |
Stefano Rivera |
Game state and level list
|
Wed, 14 Sep 2011 00:19:55 +0200 |
Adrianna Pińska |
moved animals to common
|
Wed, 14 Sep 2011 00:14:53 +0200 |
Adrianna Pińska |
replaced entrance/exit with arrow; no rotation yet
|
Tue, 13 Sep 2011 23:49:33 +0200 |
Jeremy Thurgood |
TileSprites are less magic.
|
Tue, 13 Sep 2011 23:24:20 +0200 |
Jeremy Thurgood |
Rodents! Amphibians! Import juggling!
|
Tue, 13 Sep 2011 23:07:48 +0200 |
Adrianna Pińska |
ribbit
|
Tue, 13 Sep 2011 23:01:58 +0200 |
Neil Muller |
Cleanup commit
scratch
|
Tue, 13 Sep 2011 23:01:00 +0200 |
Neil Muller |
Pyflakes dirty commit
scratch
|
Tue, 13 Sep 2011 22:47:26 +0200 |
Stefano Rivera |
Level chooser scene
|
Tue, 13 Sep 2011 22:42:44 +0200 |
Stefano Rivera |
Lockable text button
|
Tue, 13 Sep 2011 22:42:21 +0200 |
Stefano Rivera |
Transparent widgets
|