log

age author description
Fri, 16 Sep 2011 23:53:34 +0200 Stefano Rivera Level namespaces (for telling that a level is complete, no matter where it came from)
Fri, 16 Sep 2011 23:53:49 +0200 Neil Muller Add button and gate to dev level
Fri, 16 Sep 2011 23:53:35 +0200 Neil Muller simple buttons and gates
Fri, 16 Sep 2011 23:53:15 +0200 Neil Muller Placeholder button and gate art
Fri, 16 Sep 2011 23:43:33 +0200 Neil Muller Button and gate sprites
Fri, 16 Sep 2011 23:42:00 +0200 Jeremy Thurgood New level.
Fri, 16 Sep 2011 23:40:21 +0200 Simon Cross Restore --level.
Fri, 16 Sep 2011 23:38:53 +0200 Adrianna Pińska silly partition helper for level design
Fri, 16 Sep 2011 23:28:49 +0200 Neil Muller Call sprite editor dialog
Fri, 16 Sep 2011 23:28:28 +0200 Neil Muller Fix and extend sprite fiddling code
Fri, 16 Sep 2011 23:27:49 +0200 Neil Muller Respect paused
Fri, 16 Sep 2011 23:27:31 +0200 Neil Muller Add sprite editing dialog
Fri, 16 Sep 2011 23:27:27 +0200 Jeremy Thurgood Rename some levels.
Fri, 16 Sep 2011 23:21:04 +0200 Simon Cross Gracefull Ctrl-C.
Fri, 16 Sep 2011 23:18:33 +0200 Stefano Rivera Make modal containers affect the mouse too
Fri, 16 Sep 2011 23:03:54 +0200 Simon Cross Remove debugging print.
Fri, 16 Sep 2011 23:00:25 +0200 Simon Cross Activated ctpug level server.
Fri, 16 Sep 2011 22:29:48 +0200 Stefano Rivera Move level_completed to the Level habitat, so that we can go_menu()
Fri, 16 Sep 2011 22:24:39 +0200 Neil Muller Hook up sprite deletion. Framework work for sprite editing & adding
Fri, 16 Sep 2011 22:02:38 +0200 Neil Muller Protect against malformed sprite lines
Fri, 16 Sep 2011 21:58:39 +0200 Neil Muller Document track line
Fri, 16 Sep 2011 22:20:48 +0200 Simon Cross Curated and uncurated levels.
Fri, 16 Sep 2011 22:16:48 +0200 Stefano Rivera Don't forget to super().event(...), especially when you shout at other people about it...
Fri, 16 Sep 2011 22:13:17 +0200 Stefano Rivera a hackful GridContainer for the LevelMenu
Fri, 16 Sep 2011 21:47:56 +0200 Neil Muller Don't edit the level when interacting with dialogs
Fri, 16 Sep 2011 21:35:10 +0200 Simon Cross Fix bug in error printing.
Fri, 16 Sep 2011 21:33:16 +0200 Simon Cross Cache online levels.
Fri, 16 Sep 2011 21:15:59 +0200 Simon Cross ULM!
Fri, 16 Sep 2011 21:05:29 +0200 Adrianna Pińska Arrow and flip level
Fri, 16 Sep 2011 21:05:07 +0200 Simon Cross Allow sub-classing level menu.
Fri, 16 Sep 2011 21:04:42 +0200 Simon Cross Support for loading level from string.
Fri, 16 Sep 2011 20:40:48 +0200 Simon Cross Mamba in a flask.
Fri, 16 Sep 2011 20:40:31 +0200 Simon Cross Ignore virtualenv folder.
Fri, 16 Sep 2011 19:29:33 +0200 Simon Cross First server.
Fri, 16 Sep 2011 20:36:29 +0200 Adrianna Pińska Food level
Fri, 16 Sep 2011 20:03:45 +0200 Adrianna Pińska added yellow
Fri, 16 Sep 2011 20:31:02 +0200 Neil Muller Teach editor about background tracks
Fri, 16 Sep 2011 20:30:12 +0200 Neil Muller Make sure we clear list before refilling it
Fri, 16 Sep 2011 20:09:15 +0200 Stefano Rivera Remove snarky death prints
Fri, 16 Sep 2011 20:01:13 +0200 Stefano Rivera Thumbnails on the level screen
Fri, 16 Sep 2011 19:51:51 +0200 Adrianna Pińska fire and water level
Fri, 16 Sep 2011 19:34:14 +0200 Neil Muller Stop music on scene changes
Fri, 16 Sep 2011 19:30:18 +0200 Neil Muller Add dummy music track to levels
Fri, 16 Sep 2011 19:13:54 +0200 Neil Muller Add music dir
Fri, 16 Sep 2011 19:30:07 +0200 Neil Muller Add support for playing music to levels
Fri, 16 Sep 2011 19:13:40 +0200 Neil Muller Move directory names into sound.py for simplicity
Fri, 16 Sep 2011 19:05:21 +0200 Neil Muller Create directory for music
Fri, 16 Sep 2011 19:07:51 +0200 Stefano Rivera Pass Level() objects to LevelHabitat and LevelEditorHabitat, in preparation for generating thumbnails from levels in levelmenu
Fri, 16 Sep 2011 18:56:42 +0200 Adrianna Pińska quick addition of paint level
Fri, 16 Sep 2011 18:42:37 +0200 Jeremy Thurgood Cap at three moves, not two.
Fri, 16 Sep 2011 18:38:17 +0200 Stefano Rivera Revert accidentally commited tweak to the snake's tongue
Fri, 16 Sep 2011 18:32:31 +0200 Adrianna Pińska excised level locking
Fri, 16 Sep 2011 18:32:12 +0200 Adrianna Pińska Button name tweak
Fri, 16 Sep 2011 18:30:48 +0200 Stefano Rivera Merge the two orientation queues into one
Fri, 16 Sep 2011 18:14:26 +0200 Jeremy Thurgood Queue movement commands and handle them sanely. (FSVO)
Fri, 16 Sep 2011 18:13:13 +0200 Adrianna Pińska made the unsqueaklike squeak the eat something default sound
Fri, 16 Sep 2011 18:03:25 +0200 Stefano Rivera Make paint training easier for jerith
Fri, 16 Sep 2011 17:37:28 +0200 Neil Muller And even death shall lose it's mysteries
Fri, 16 Sep 2011 17:35:50 +0200 Neil Muller Multi-line messages
Fri, 16 Sep 2011 16:49:03 +0200 Stefano Rivera paint-training level
Fri, 16 Sep 2011 16:39:02 +0200 Stefano Rivera Outside walls on blank level
Fri, 16 Sep 2011 16:04:53 +0200 Adrianna Pińska fire is now an orange puddle with a right-way-up red flame
Fri, 16 Sep 2011 14:40:50 +0200 Adrianna Pińska make water more transparent
Fri, 16 Sep 2011 14:36:18 +0200 Adrianna Pińska make grout purple
Fri, 16 Sep 2011 14:27:57 +0200 Adrianna Pińska make floor less horrible
Fri, 16 Sep 2011 09:18:32 +0200 Neil Muller YAS for the diary
Fri, 16 Sep 2011 09:11:43 +0200 Jeremy Thurgood Fix segment orientation.
Fri, 16 Sep 2011 08:55:07 +0200 Jeremy Thurgood The fire tiles are not symmetrical enough to rotate.
Fri, 16 Sep 2011 00:07:11 +0200 Stefano Rivera Ticks on the levelmenu
Thu, 15 Sep 2011 23:55:48 +0200 Neil Muller Move editing code around
Thu, 15 Sep 2011 23:25:02 +0200 Jeremy Thurgood Image attribution tweak.
Thu, 15 Sep 2011 23:24:22 +0200 Neil Muller Make forced_click grab the focus as well
Thu, 15 Sep 2011 23:03:24 +0200 Neil Muller Make prompt text a parameter
Thu, 15 Sep 2011 23:13:41 +0200 Jeremy Thurgood Mazey mazes.
Thu, 15 Sep 2011 23:13:06 +0200 Jeremy Thurgood Exity exits.
Thu, 15 Sep 2011 23:07:18 +0200 Stefano Rivera Check if paused to avoid displaing two MessageBoxes on the screen if we manage to stack up SnakeDied events
Thu, 15 Sep 2011 23:02:47 +0200 Stefano Rivera Move world initialisation to restart
Thu, 15 Sep 2011 21:45:07 +0200 Neil Muller Start work on sprite editor. Tweak layout issues
Thu, 15 Sep 2011 21:44:26 +0200 Neil Muller Iterate over copies, to avoid some issues with children changing in the loop
Thu, 15 Sep 2011 19:59:03 +0200 Neil Muller Use some sound files
Thu, 15 Sep 2011 19:58:45 +0200 Neil Muller Add some sound files
Thu, 15 Sep 2011 19:58:24 +0200 Neil Muller pygame.mixer.Sound, I mildly dislikes you, I does
Thu, 15 Sep 2011 18:21:09 +0200 Neil Muller Protect against bad tilesets as well
Thu, 15 Sep 2011 18:11:55 +0200 Neil Muller Add some robustness against broken levels
Thu, 15 Sep 2011 18:01:43 +0200 Neil Muller Warn on save failures
Thu, 15 Sep 2011 17:57:28 +0200 Neil Muller Warn on enter filename results
Thu, 15 Sep 2011 17:41:12 +0200 Neil Muller Rework selecting tilesets
Thu, 15 Sep 2011 17:40:35 +0200 Neil Muller Rework things to make updating tiles_ascii easier
Thu, 15 Sep 2011 17:35:27 +0200 Neil Muller Ever helpful data helpers
Thu, 15 Sep 2011 17:09:21 +0200 Neil Muller Hook up load and new buttons
Thu, 15 Sep 2011 17:08:32 +0200 Neil Muller More helpers
Thu, 15 Sep 2011 13:25:00 +0200 Neil Muller Add protected level name list. Add load & new buttons
Thu, 15 Sep 2011 13:23:59 +0200 Neil Muller Add empty level for new level creation
Thu, 15 Sep 2011 13:17:10 +0200 Simon Cross Hook up tunnel image.
Thu, 15 Sep 2011 12:54:16 +0200 Neil Muller Hook up hot-keys in editor for jerith
Thu, 15 Sep 2011 12:53:52 +0200 Neil Muller Add forced_click method to buttons
Thu, 15 Sep 2011 12:24:05 +0200 Neil Muller Move hackery into list widget
Thu, 15 Sep 2011 12:09:55 +0200 Jeremy Thurgood Right-click to erase in the level editor.
Thu, 15 Sep 2011 09:39:08 +0200 Jeremy Thurgood Lizards and snails are extra delicious.
Thu, 15 Sep 2011 02:26:35 +0200 Adrianna Pińska renamed tail images for consistency
Thu, 15 Sep 2011 02:21:34 +0200 Adrianna Pińska mutation indicators
Thu, 15 Sep 2011 01:50:50 +0200 Neil Muller Raise InvalidMapError if "end" token is missing
Thu, 15 Sep 2011 01:43:52 +0200 Simon Cross Fix test of whether pygame.display is initialized.
Thu, 15 Sep 2011 01:36:04 +0200 Simon Cross Give us today our daily screenshot.
Thu, 15 Sep 2011 01:34:56 +0200 Neil Muller Add validate level helper script
Thu, 15 Sep 2011 01:34:42 +0200 Neil Muller Add more validation exceptions to new map loading code. Handle trying to load when display hasn't been initiliased better
Thu, 15 Sep 2011 01:32:50 +0200 Adrianna Pińska fire works
Thu, 15 Sep 2011 01:28:45 +0200 Simon Cross Populate tryouts with some of the new animals.
Thu, 15 Sep 2011 01:25:44 +0200 Adrianna Pińska fire bad
Thu, 15 Sep 2011 01:21:49 +0200 Simon Cross Try not to let head wander during teleporting (it's bad for your health).
Thu, 15 Sep 2011 00:59:06 +0200 Simon Cross Add tunnel to tryouts.
Thu, 15 Sep 2011 01:04:01 +0200 Adrianna Pińska You stole my snail symbol!
Thu, 15 Sep 2011 01:02:19 +0200 Adrianna Pińska Moar animals
Thu, 15 Sep 2011 00:40:30 +0200 Stefano Rivera Hook up tile arrow rotation
Thu, 15 Sep 2011 00:23:29 +0200 Simon Cross Fix saving sprite ascii data.
Thu, 15 Sep 2011 00:21:39 +0200 Simon Cross Fix call to interact.
Thu, 15 Sep 2011 00:20:02 +0200 Neil Muller Factor out entry widget a bit
Thu, 15 Sep 2011 00:19:58 +0200 Simon Cross Make tunnel arrows face in the right direction.
Thu, 15 Sep 2011 00:14:23 +0200 Simon Cross Hook up tunnels.
Thu, 15 Sep 2011 00:12:01 +0200 Adrianna Pińska tunnel
Thu, 15 Sep 2011 00:04:33 -0700 Gideon Visser update tryouts.. noticed water cleans off color
Wed, 14 Sep 2011 23:57:00 +0200 Neil Muller Hack in multi-page toolbar
Wed, 14 Sep 2011 23:49:45 -0700 Gideon Visser map: "tryouts" added
Wed, 14 Sep 2011 23:47:51 +0200 Adrianna Pińska named paint tiles
Wed, 14 Sep 2011 23:36:03 +0200 Neil Muller compress layout a tad more
Wed, 14 Sep 2011 23:32:08 +0200 Neil Muller Refactor edit calling code. Tweak toolbar layout
Wed, 14 Sep 2011 23:31:36 +0200 Neil Muller Remove debugging print. Add robustness against being removed in accept_callback
Wed, 14 Sep 2011 23:37:00 +0200 Adrianna Pińska ARROWED
Wed, 14 Sep 2011 23:36:20 +0200 Simon Cross Remove some debugging prints.
Wed, 14 Sep 2011 23:35:14 +0200 Stefano Rivera Move U-turn checking to orientation-setting time, and only update the head's orientaiton at tile shift
Wed, 14 Sep 2011 23:33:37 +0200 Jeremy Thurgood Because every lab needs a biohazard warning sign or three.
Wed, 14 Sep 2011 23:28:25 +0200 Simon Cross Start of advanced sprite definitions.
Wed, 14 Sep 2011 23:07:56 +0200 Neil Muller Make filename editable
Wed, 14 Sep 2011 23:07:01 +0200 Neil Muller Add entrybox widget
Wed, 14 Sep 2011 23:06:14 +0200 Neil Muller Cleanup copy-n-paste left-over junk
Wed, 14 Sep 2011 23:05:27 +0200 Neil Muller Add some helpers to data.py
Wed, 14 Sep 2011 23:02:45 +0200 Jeremy Thurgood Snakes should be impermeable. So now they are.
Wed, 14 Sep 2011 22:43:37 +0200 Stefano Rivera Support alpha mutating
Wed, 14 Sep 2011 22:29:57 +0200 Simon Cross Move shift_head onto base segment so that head is less special (in preparation for snake disappearing down the exit).
Wed, 14 Sep 2011 22:19:49 +0200 Simon Cross Save game when level completed.
Wed, 14 Sep 2011 22:14:08 +0200 Stefano Rivera Tssss, I smell rats
Wed, 14 Sep 2011 22:12:01 +0200 Adrianna Pińska added yellow things
Wed, 14 Sep 2011 22:03:25 +0200 Adrianna Pińska put exit on wall
Wed, 14 Sep 2011 21:59:00 +0200 Stefano Rivera Open mouth when eating things
Wed, 14 Sep 2011 21:36:09 +0200 Jeremy Thurgood No more mile-long snake to start with.
Wed, 14 Sep 2011 21:15:20 +0200 Neil Muller Cleanup test commit scratch
Wed, 14 Sep 2011 21:15:08 +0200 Neil Muller Test commit 1 scratch
Wed, 14 Sep 2011 21:24:25 +0200 Adrianna Pińska less eye-bleeding wall pattern
Wed, 14 Sep 2011 21:12:19 +0200 Simon Cross Hook up exit.
Wed, 14 Sep 2011 21:12:20 +0200 Jeremy Thurgood Refactor tile image loading stuff. More magic is good, right?
Wed, 14 Sep 2011 21:01:20 +0200 Adrianna Pińska animals with outlines
Wed, 14 Sep 2011 20:49:48 +0200 Stefano Rivera Modal dialogs, and focus stealing bugfixes
Wed, 14 Sep 2011 20:31:16 +0200 Stefano Rivera Support UserEvents in callbacks
Wed, 14 Sep 2011 20:30:34 +0200 Stefano Rivera Prepare for circular import
Wed, 14 Sep 2011 20:49:23 +0200 Jeremy Thurgood Arrow tiles are walls from the pointy end.
Wed, 14 Sep 2011 20:41:49 +0200 Simon Cross Fix segment adding.
Wed, 14 Sep 2011 20:36:09 +0200 Simon Cross Set colour of default new segment to colour of snake head.
Wed, 14 Sep 2011 20:32:58 +0200 Adrianna Pińska moar rats
Wed, 14 Sep 2011 20:26:39 +0200 Simon Cross Add a segment when driving over the big rat.
Wed, 14 Sep 2011 20:19:41 +0200 Simon Cross Remove a segment when driving over the small rat.
Wed, 14 Sep 2011 20:14:41 +0200 Simon Cross Fix uturns. Start of work on adding and removing segments.
Wed, 14 Sep 2011 19:55:15 +0200 Jeremy Thurgood Avoid the Wrath of Neil by unbreaking the level editor before pushing.
Wed, 14 Sep 2011 19:48:20 +0200 Jeremy Thurgood Rejiggered entrances and shifted directions around.
Wed, 14 Sep 2011 19:29:15 +0200 Simon Cross Don't allow the snake to reverse onto itself immediately.
Wed, 14 Sep 2011 19:27:22 +0200 Simon Cross Remove debugging tile that used red.
Wed, 14 Sep 2011 19:14:30 +0200 Simon Cross Remove colour patch files.
Wed, 14 Sep 2011 19:10:58 +0200 Simon Cross Wean colour overlays off image colour patches.
Wed, 14 Sep 2011 18:54:20 +0200 Adrianna Pińska made water more opaque just for Jeremy
Wed, 14 Sep 2011 18:30:07 +0200 Adrianna Pińska changed spray to splash of paint. Left fittings present but blank in case we want to change it later.
Wed, 14 Sep 2011 17:44:57 +0200 Neil Muller Tell the user that he's died
Wed, 14 Sep 2011 17:44:25 +0200 Neil Muller Pause the world, I may want to get off
Wed, 14 Sep 2011 17:43:52 +0200 Neil Muller Add messagebox widget
Wed, 14 Sep 2011 17:42:47 +0200 Neil Muller Add grab_focus helper
Wed, 14 Sep 2011 17:41:26 +0200 Jeremy Thurgood Much better interaction detection.
Wed, 14 Sep 2011 16:31:51 +0200 Neil Muller Remove debugging prints
Wed, 14 Sep 2011 16:28:03 +0200 Neil Muller Reincarnating Snakes
Wed, 14 Sep 2011 16:26:52 +0200 Neil Muller Add SnakeDiedEvent
Wed, 14 Sep 2011 16:25:38 +0200 Neil Muller Pass other events to container children as well
Wed, 14 Sep 2011 16:35:43 +0200 Jeremy Thurgood Water washes.
Wed, 14 Sep 2011 16:27:11 +0200 Jeremy Thurgood Painted Jezebel! (Assuming you name your snake Jezebel.)
Wed, 14 Sep 2011 15:27:27 +0200 Jeremy Thurgood Interact with the world.
Wed, 14 Sep 2011 14:08:37 +0200 Neil Muller Teach editor about THING_MAP
Wed, 14 Sep 2011 14:08:14 +0200 Neil Muller Add remove method to containers
Wed, 14 Sep 2011 01:54:21 +0200 Simon Cross Longer, speedier mamba.
Wed, 14 Sep 2011 01:45:41 +0200 Simon Cross Snake that moves (my god that was an epic struggle).
Wed, 14 Sep 2011 01:36:44 +0200 Stefano Rivera Level editor screenshot
Wed, 14 Sep 2011 01:28:47 +0200 Neil Muller Set initial tool correctly
Wed, 14 Sep 2011 01:26:44 +0200 Neil Muller Hook up basic saving
Wed, 14 Sep 2011 01:13:23 +0200 Neil Muller Refactor drawing code. Correct tile variants when painting
Wed, 14 Sep 2011 00:51:41 +0200 Neil Muller Add basic drawing to level editor
Tue, 13 Sep 2011 23:52:39 +0200 Neil Muller Start documenting level format
Tue, 13 Sep 2011 23:52:16 +0200 Neil Muller Use name in editor
Tue, 13 Sep 2011 23:52:06 +0200 Neil Muller Set wall name
Tue, 13 Sep 2011 23:51:49 +0200 Neil Muller Add name field to sprites for editor
Wed, 14 Sep 2011 00:56:44 +0200 Stefano Rivera Missing files
Wed, 14 Sep 2011 00:38:08 +0200 Stefano Rivera Game state and level list
Wed, 14 Sep 2011 00:19:55 +0200 Adrianna Pińska moved animals to common
Wed, 14 Sep 2011 00:14:53 +0200 Adrianna Pińska replaced entrance/exit with arrow; no rotation yet
Tue, 13 Sep 2011 23:49:33 +0200 Jeremy Thurgood TileSprites are less magic.
Tue, 13 Sep 2011 23:24:20 +0200 Jeremy Thurgood Rodents! Amphibians! Import juggling!
Tue, 13 Sep 2011 23:07:48 +0200 Adrianna Pińska ribbit
Tue, 13 Sep 2011 23:01:58 +0200 Neil Muller Cleanup commit scratch
Tue, 13 Sep 2011 23:01:00 +0200 Neil Muller Pyflakes dirty commit scratch
Tue, 13 Sep 2011 22:47:26 +0200 Stefano Rivera Level chooser scene
Tue, 13 Sep 2011 22:42:44 +0200 Stefano Rivera Lockable text button
Tue, 13 Sep 2011 22:42:21 +0200 Stefano Rivera Transparent widgets
Tue, 13 Sep 2011 22:41:49 +0200 Stefano Rivera Move common widget defauts (mainly colours) to constants
Tue, 13 Sep 2011 22:37:41 +0200 Stefano Rivera Correct Lock color and size
Tue, 13 Sep 2011 22:39:37 +0200 Adrianna Pińska snake has plastic surgery
Tue, 13 Sep 2011 21:32:38 +0200 Stefano Rivera Gray background
Tue, 13 Sep 2011 19:00:57 +0200 Adrianna Pińska renamed x; create png directory if doesn't exist
Tue, 13 Sep 2011 18:58:01 +0200 Adrianna Pińska nicer make_pngs
Tue, 13 Sep 2011 18:47:38 +0200 Adrianna Pińska less hacky make_pngs
Tue, 13 Sep 2011 18:22:28 +0200 Stefano Rivera Lock graphic, and hacky make_pngs change
Tue, 13 Sep 2011 08:17:28 +0200 Neil Muller Add screenshot from last diary entry
Tue, 13 Sep 2011 00:00:22 +0200 Jeremy Thurgood Remove useless debug print.
Mon, 12 Sep 2011 23:53:03 -0700 Gideon Visser Snake movement now turn
Mon, 12 Sep 2011 21:14:15 +0200 Jeremy Thurgood Rearranged the orientation stuff. :-)
Mon, 12 Sep 2011 19:34:03 -0700 Gideon Visser Update tile orientation with booleans
Mon, 12 Sep 2011 14:52:03 +0200 Neil Muller pep8 cleanup
Mon, 12 Sep 2011 14:51:02 +0200 Neil Muller pep8 & pyflakes cleanup
Mon, 12 Sep 2011 13:26:47 +0200 Neil Muller Fixup commit - for hook testing scratch
Mon, 12 Sep 2011 13:22:11 +0200 Neil Muller Further hook testing 2 scratch
Mon, 12 Sep 2011 13:21:00 +0200 Neil Muller Further hook testing scratch
Mon, 12 Sep 2011 13:09:09 +0200 Stefano Rivera PEP8 tidy mamba.widgets
Sun, 11 Sep 2011 23:56:59 +0200 Jeremy Thurgood Somewhat better (but still hideous) image variant support.
Sun, 11 Sep 2011 22:46:46 +0200 Adrianna Pińska fixed filenames; updated suffixes in code
Sun, 11 Sep 2011 22:39:41 +0200 Neil Muller Add screenshots directory
Sun, 11 Sep 2011 22:37:56 +0200 Adrianna Pińska renamed puddle tiles
Sun, 11 Sep 2011 22:32:30 +0200 Simon Cross Remove debugging print.
Sun, 11 Sep 2011 22:28:13 +0200 Adrianna Pińska eye
Sun, 11 Sep 2011 22:19:59 +0200 Jeremy Thurgood Ugly yucky half-done tile orientation magic.
Sun, 11 Sep 2011 22:11:15 +0200 Simon Cross Fatter snake.
Sun, 11 Sep 2011 22:00:18 +0200 Simon Cross The snake is a li(n)e!
Sun, 11 Sep 2011 21:47:44 +0200 Stefano Rivera Put level editor on main menu
Sun, 11 Sep 2011 21:46:37 +0200 Adrianna Pińska removed debug print
Sun, 11 Sep 2011 21:35:39 +0200 Adrianna Pińska the snake is green
Sun, 11 Sep 2011 21:34:07 -0700 Gideon Visser Exception can not return string
Sun, 11 Sep 2011 20:59:16 -0700 Gideon Visser Added test tile orientation
Sun, 11 Sep 2011 21:14:56 +0200 Simon Cross Rudimentary FPS and clock ticking.