log

age author description
Fri, 16 Sep 2011 23:21:04 +0200 Simon Cross Gracefull Ctrl-C.
Fri, 16 Sep 2011 23:18:33 +0200 Stefano Rivera Make modal containers affect the mouse too
Fri, 16 Sep 2011 23:03:54 +0200 Simon Cross Remove debugging print.
Fri, 16 Sep 2011 23:00:25 +0200 Simon Cross Activated ctpug level server.
Fri, 16 Sep 2011 22:29:48 +0200 Stefano Rivera Move level_completed to the Level habitat, so that we can go_menu()
Fri, 16 Sep 2011 22:24:39 +0200 Neil Muller Hook up sprite deletion. Framework work for sprite editing & adding
Fri, 16 Sep 2011 22:02:38 +0200 Neil Muller Protect against malformed sprite lines
Fri, 16 Sep 2011 21:58:39 +0200 Neil Muller Document track line
Fri, 16 Sep 2011 22:20:48 +0200 Simon Cross Curated and uncurated levels.
Fri, 16 Sep 2011 22:16:48 +0200 Stefano Rivera Don't forget to super().event(...), especially when you shout at other people about it...
Fri, 16 Sep 2011 22:13:17 +0200 Stefano Rivera a hackful GridContainer for the LevelMenu
Fri, 16 Sep 2011 21:47:56 +0200 Neil Muller Don't edit the level when interacting with dialogs
Fri, 16 Sep 2011 21:35:10 +0200 Simon Cross Fix bug in error printing.
Fri, 16 Sep 2011 21:33:16 +0200 Simon Cross Cache online levels.
Fri, 16 Sep 2011 21:15:59 +0200 Simon Cross ULM!
Fri, 16 Sep 2011 21:05:29 +0200 Adrianna Pińska Arrow and flip level
Fri, 16 Sep 2011 21:05:07 +0200 Simon Cross Allow sub-classing level menu.
Fri, 16 Sep 2011 21:04:42 +0200 Simon Cross Support for loading level from string.
Fri, 16 Sep 2011 20:40:48 +0200 Simon Cross Mamba in a flask.
Fri, 16 Sep 2011 20:40:31 +0200 Simon Cross Ignore virtualenv folder.
Fri, 16 Sep 2011 19:29:33 +0200 Simon Cross First server.
Fri, 16 Sep 2011 20:36:29 +0200 Adrianna Pińska Food level
Fri, 16 Sep 2011 20:03:45 +0200 Adrianna Pińska added yellow
Fri, 16 Sep 2011 20:31:02 +0200 Neil Muller Teach editor about background tracks
Fri, 16 Sep 2011 20:30:12 +0200 Neil Muller Make sure we clear list before refilling it
Fri, 16 Sep 2011 20:09:15 +0200 Stefano Rivera Remove snarky death prints
Fri, 16 Sep 2011 20:01:13 +0200 Stefano Rivera Thumbnails on the level screen
Fri, 16 Sep 2011 19:51:51 +0200 Adrianna Pińska fire and water level
Fri, 16 Sep 2011 19:34:14 +0200 Neil Muller Stop music on scene changes
Fri, 16 Sep 2011 19:30:18 +0200 Neil Muller Add dummy music track to levels
Fri, 16 Sep 2011 19:13:54 +0200 Neil Muller Add music dir
Fri, 16 Sep 2011 19:30:07 +0200 Neil Muller Add support for playing music to levels
Fri, 16 Sep 2011 19:13:40 +0200 Neil Muller Move directory names into sound.py for simplicity
Fri, 16 Sep 2011 19:05:21 +0200 Neil Muller Create directory for music
Fri, 16 Sep 2011 19:07:51 +0200 Stefano Rivera Pass Level() objects to LevelHabitat and LevelEditorHabitat, in preparation for generating thumbnails from levels in levelmenu
Fri, 16 Sep 2011 18:56:42 +0200 Adrianna Pińska quick addition of paint level
Fri, 16 Sep 2011 18:42:37 +0200 Jeremy Thurgood Cap at three moves, not two.
Fri, 16 Sep 2011 18:38:17 +0200 Stefano Rivera Revert accidentally commited tweak to the snake's tongue
Fri, 16 Sep 2011 18:32:31 +0200 Adrianna Pińska excised level locking
Fri, 16 Sep 2011 18:32:12 +0200 Adrianna Pińska Button name tweak
Fri, 16 Sep 2011 18:30:48 +0200 Stefano Rivera Merge the two orientation queues into one
Fri, 16 Sep 2011 18:14:26 +0200 Jeremy Thurgood Queue movement commands and handle them sanely. (FSVO)
Fri, 16 Sep 2011 18:13:13 +0200 Adrianna Pińska made the unsqueaklike squeak the eat something default sound
Fri, 16 Sep 2011 18:03:25 +0200 Stefano Rivera Make paint training easier for jerith
Fri, 16 Sep 2011 17:37:28 +0200 Neil Muller And even death shall lose it's mysteries
Fri, 16 Sep 2011 17:35:50 +0200 Neil Muller Multi-line messages
Fri, 16 Sep 2011 16:49:03 +0200 Stefano Rivera paint-training level
Fri, 16 Sep 2011 16:39:02 +0200 Stefano Rivera Outside walls on blank level
Fri, 16 Sep 2011 16:04:53 +0200 Adrianna Pińska fire is now an orange puddle with a right-way-up red flame
Fri, 16 Sep 2011 14:40:50 +0200 Adrianna Pińska make water more transparent
Fri, 16 Sep 2011 14:36:18 +0200 Adrianna Pińska make grout purple
Fri, 16 Sep 2011 14:27:57 +0200 Adrianna Pińska make floor less horrible
Fri, 16 Sep 2011 09:18:32 +0200 Neil Muller YAS for the diary
Fri, 16 Sep 2011 09:11:43 +0200 Jeremy Thurgood Fix segment orientation.
Fri, 16 Sep 2011 08:55:07 +0200 Jeremy Thurgood The fire tiles are not symmetrical enough to rotate.
Fri, 16 Sep 2011 00:07:11 +0200 Stefano Rivera Ticks on the levelmenu
Thu, 15 Sep 2011 23:55:48 +0200 Neil Muller Move editing code around
Thu, 15 Sep 2011 23:25:02 +0200 Jeremy Thurgood Image attribution tweak.
Thu, 15 Sep 2011 23:24:22 +0200 Neil Muller Make forced_click grab the focus as well
Thu, 15 Sep 2011 23:03:24 +0200 Neil Muller Make prompt text a parameter
Thu, 15 Sep 2011 23:13:41 +0200 Jeremy Thurgood Mazey mazes.
Thu, 15 Sep 2011 23:13:06 +0200 Jeremy Thurgood Exity exits.
Thu, 15 Sep 2011 23:07:18 +0200 Stefano Rivera Check if paused to avoid displaing two MessageBoxes on the screen if we manage to stack up SnakeDied events
Thu, 15 Sep 2011 23:02:47 +0200 Stefano Rivera Move world initialisation to restart
Thu, 15 Sep 2011 21:45:07 +0200 Neil Muller Start work on sprite editor. Tweak layout issues
Thu, 15 Sep 2011 21:44:26 +0200 Neil Muller Iterate over copies, to avoid some issues with children changing in the loop
Thu, 15 Sep 2011 19:59:03 +0200 Neil Muller Use some sound files
Thu, 15 Sep 2011 19:58:45 +0200 Neil Muller Add some sound files
Thu, 15 Sep 2011 19:58:24 +0200 Neil Muller pygame.mixer.Sound, I mildly dislikes you, I does
Thu, 15 Sep 2011 18:21:09 +0200 Neil Muller Protect against bad tilesets as well
Thu, 15 Sep 2011 18:11:55 +0200 Neil Muller Add some robustness against broken levels
Thu, 15 Sep 2011 18:01:43 +0200 Neil Muller Warn on save failures
Thu, 15 Sep 2011 17:57:28 +0200 Neil Muller Warn on enter filename results
Thu, 15 Sep 2011 17:41:12 +0200 Neil Muller Rework selecting tilesets
Thu, 15 Sep 2011 17:40:35 +0200 Neil Muller Rework things to make updating tiles_ascii easier
Thu, 15 Sep 2011 17:35:27 +0200 Neil Muller Ever helpful data helpers
Thu, 15 Sep 2011 17:09:21 +0200 Neil Muller Hook up load and new buttons
Thu, 15 Sep 2011 17:08:32 +0200 Neil Muller More helpers
Thu, 15 Sep 2011 13:25:00 +0200 Neil Muller Add protected level name list. Add load & new buttons
Thu, 15 Sep 2011 13:23:59 +0200 Neil Muller Add empty level for new level creation
Thu, 15 Sep 2011 13:17:10 +0200 Simon Cross Hook up tunnel image.
Thu, 15 Sep 2011 12:54:16 +0200 Neil Muller Hook up hot-keys in editor for jerith
Thu, 15 Sep 2011 12:53:52 +0200 Neil Muller Add forced_click method to buttons
Thu, 15 Sep 2011 12:24:05 +0200 Neil Muller Move hackery into list widget
Thu, 15 Sep 2011 12:09:55 +0200 Jeremy Thurgood Right-click to erase in the level editor.
Thu, 15 Sep 2011 09:39:08 +0200 Jeremy Thurgood Lizards and snails are extra delicious.
Thu, 15 Sep 2011 02:26:35 +0200 Adrianna Pińska renamed tail images for consistency
Thu, 15 Sep 2011 02:21:34 +0200 Adrianna Pińska mutation indicators
Thu, 15 Sep 2011 01:50:50 +0200 Neil Muller Raise InvalidMapError if "end" token is missing
Thu, 15 Sep 2011 01:43:52 +0200 Simon Cross Fix test of whether pygame.display is initialized.
Thu, 15 Sep 2011 01:36:04 +0200 Simon Cross Give us today our daily screenshot.
Thu, 15 Sep 2011 01:34:56 +0200 Neil Muller Add validate level helper script
Thu, 15 Sep 2011 01:34:42 +0200 Neil Muller Add more validation exceptions to new map loading code. Handle trying to load when display hasn't been initiliased better
Thu, 15 Sep 2011 01:32:50 +0200 Adrianna Pińska fire works
Thu, 15 Sep 2011 01:28:45 +0200 Simon Cross Populate tryouts with some of the new animals.
Thu, 15 Sep 2011 01:25:44 +0200 Adrianna Pińska fire bad
Thu, 15 Sep 2011 01:21:49 +0200 Simon Cross Try not to let head wander during teleporting (it's bad for your health).
Thu, 15 Sep 2011 00:59:06 +0200 Simon Cross Add tunnel to tryouts.
Thu, 15 Sep 2011 01:04:01 +0200 Adrianna Pińska You stole my snail symbol!
Thu, 15 Sep 2011 01:02:19 +0200 Adrianna Pińska Moar animals
Thu, 15 Sep 2011 00:40:30 +0200 Stefano Rivera Hook up tile arrow rotation
Thu, 15 Sep 2011 00:23:29 +0200 Simon Cross Fix saving sprite ascii data.
Thu, 15 Sep 2011 00:21:39 +0200 Simon Cross Fix call to interact.
Thu, 15 Sep 2011 00:20:02 +0200 Neil Muller Factor out entry widget a bit
Thu, 15 Sep 2011 00:19:58 +0200 Simon Cross Make tunnel arrows face in the right direction.
Thu, 15 Sep 2011 00:14:23 +0200 Simon Cross Hook up tunnels.
Thu, 15 Sep 2011 00:12:01 +0200 Adrianna Pińska tunnel
Thu, 15 Sep 2011 00:04:33 -0700 Gideon Visser update tryouts.. noticed water cleans off color
Wed, 14 Sep 2011 23:57:00 +0200 Neil Muller Hack in multi-page toolbar
Wed, 14 Sep 2011 23:49:45 -0700 Gideon Visser map: "tryouts" added
Wed, 14 Sep 2011 23:47:51 +0200 Adrianna Pińska named paint tiles
Wed, 14 Sep 2011 23:36:03 +0200 Neil Muller compress layout a tad more
Wed, 14 Sep 2011 23:32:08 +0200 Neil Muller Refactor edit calling code. Tweak toolbar layout
Wed, 14 Sep 2011 23:31:36 +0200 Neil Muller Remove debugging print. Add robustness against being removed in accept_callback
Wed, 14 Sep 2011 23:37:00 +0200 Adrianna Pińska ARROWED
Wed, 14 Sep 2011 23:36:20 +0200 Simon Cross Remove some debugging prints.
Wed, 14 Sep 2011 23:35:14 +0200 Stefano Rivera Move U-turn checking to orientation-setting time, and only update the head's orientaiton at tile shift
Wed, 14 Sep 2011 23:33:37 +0200 Jeremy Thurgood Because every lab needs a biohazard warning sign or three.
Wed, 14 Sep 2011 23:28:25 +0200 Simon Cross Start of advanced sprite definitions.
Wed, 14 Sep 2011 23:07:56 +0200 Neil Muller Make filename editable