Thu, 15 Sep 2011 09:39:08 +0200 |
Jeremy Thurgood |
Lizards and snails are extra delicious.
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Thu, 15 Sep 2011 02:26:35 +0200 |
Adrianna Pińska |
renamed tail images for consistency
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Thu, 15 Sep 2011 02:21:34 +0200 |
Adrianna Pińska |
mutation indicators
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Thu, 15 Sep 2011 01:50:50 +0200 |
Neil Muller |
Raise InvalidMapError if "end" token is missing
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Thu, 15 Sep 2011 01:43:52 +0200 |
Simon Cross |
Fix test of whether pygame.display is initialized.
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Thu, 15 Sep 2011 01:36:04 +0200 |
Simon Cross |
Give us today our daily screenshot.
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Thu, 15 Sep 2011 01:34:56 +0200 |
Neil Muller |
Add validate level helper script
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Thu, 15 Sep 2011 01:34:42 +0200 |
Neil Muller |
Add more validation exceptions to new map loading code. Handle trying to load when display hasn't been initiliased better
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Thu, 15 Sep 2011 01:32:50 +0200 |
Adrianna Pińska |
fire works
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Thu, 15 Sep 2011 01:28:45 +0200 |
Simon Cross |
Populate tryouts with some of the new animals.
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Thu, 15 Sep 2011 01:25:44 +0200 |
Adrianna Pińska |
fire bad
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Thu, 15 Sep 2011 01:21:49 +0200 |
Simon Cross |
Try not to let head wander during teleporting (it's bad for your health).
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Thu, 15 Sep 2011 00:59:06 +0200 |
Simon Cross |
Add tunnel to tryouts.
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Thu, 15 Sep 2011 01:04:01 +0200 |
Adrianna Pińska |
You stole my snail symbol!
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Thu, 15 Sep 2011 01:02:19 +0200 |
Adrianna Pińska |
Moar animals
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Thu, 15 Sep 2011 00:40:30 +0200 |
Stefano Rivera |
Hook up tile arrow rotation
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Thu, 15 Sep 2011 00:23:29 +0200 |
Simon Cross |
Fix saving sprite ascii data.
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Thu, 15 Sep 2011 00:21:39 +0200 |
Simon Cross |
Fix call to interact.
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Thu, 15 Sep 2011 00:20:02 +0200 |
Neil Muller |
Factor out entry widget a bit
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Thu, 15 Sep 2011 00:19:58 +0200 |
Simon Cross |
Make tunnel arrows face in the right direction.
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Thu, 15 Sep 2011 00:14:23 +0200 |
Simon Cross |
Hook up tunnels.
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Thu, 15 Sep 2011 00:12:01 +0200 |
Adrianna Pińska |
tunnel
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Thu, 15 Sep 2011 00:04:33 -0700 |
Gideon Visser |
update tryouts.. noticed water cleans off color
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Wed, 14 Sep 2011 23:57:00 +0200 |
Neil Muller |
Hack in multi-page toolbar
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Wed, 14 Sep 2011 23:49:45 -0700 |
Gideon Visser |
map: "tryouts" added
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Wed, 14 Sep 2011 23:47:51 +0200 |
Adrianna Pińska |
named paint tiles
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Wed, 14 Sep 2011 23:36:03 +0200 |
Neil Muller |
compress layout a tad more
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Wed, 14 Sep 2011 23:32:08 +0200 |
Neil Muller |
Refactor edit calling code. Tweak toolbar layout
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Wed, 14 Sep 2011 23:31:36 +0200 |
Neil Muller |
Remove debugging print. Add robustness against being removed in accept_callback
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Wed, 14 Sep 2011 23:37:00 +0200 |
Adrianna Pińska |
ARROWED
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Wed, 14 Sep 2011 23:36:20 +0200 |
Simon Cross |
Remove some debugging prints.
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Wed, 14 Sep 2011 23:35:14 +0200 |
Stefano Rivera |
Move U-turn checking to orientation-setting time, and only update the head's orientaiton at tile shift
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Wed, 14 Sep 2011 23:33:37 +0200 |
Jeremy Thurgood |
Because every lab needs a biohazard warning sign or three.
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Wed, 14 Sep 2011 23:28:25 +0200 |
Simon Cross |
Start of advanced sprite definitions.
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Wed, 14 Sep 2011 23:07:56 +0200 |
Neil Muller |
Make filename editable
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Wed, 14 Sep 2011 23:07:01 +0200 |
Neil Muller |
Add entrybox widget
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Wed, 14 Sep 2011 23:06:14 +0200 |
Neil Muller |
Cleanup copy-n-paste left-over junk
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Wed, 14 Sep 2011 23:05:27 +0200 |
Neil Muller |
Add some helpers to data.py
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Wed, 14 Sep 2011 23:02:45 +0200 |
Jeremy Thurgood |
Snakes should be impermeable. So now they are.
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Wed, 14 Sep 2011 22:43:37 +0200 |
Stefano Rivera |
Support alpha mutating
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Wed, 14 Sep 2011 22:29:57 +0200 |
Simon Cross |
Move shift_head onto base segment so that head is less special (in preparation for snake disappearing down the exit).
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Wed, 14 Sep 2011 22:19:49 +0200 |
Simon Cross |
Save game when level completed.
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Wed, 14 Sep 2011 22:14:08 +0200 |
Stefano Rivera |
Tssss, I smell rats
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Wed, 14 Sep 2011 22:12:01 +0200 |
Adrianna Pińska |
added yellow things
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Wed, 14 Sep 2011 22:03:25 +0200 |
Adrianna Pińska |
put exit on wall
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Wed, 14 Sep 2011 21:59:00 +0200 |
Stefano Rivera |
Open mouth when eating things
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Wed, 14 Sep 2011 21:36:09 +0200 |
Jeremy Thurgood |
No more mile-long snake to start with.
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Wed, 14 Sep 2011 21:15:20 +0200 |
Neil Muller |
Cleanup test commit
scratch
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Wed, 14 Sep 2011 21:15:08 +0200 |
Neil Muller |
Test commit 1
scratch
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Wed, 14 Sep 2011 21:24:25 +0200 |
Adrianna Pińska |
less eye-bleeding wall pattern
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Wed, 14 Sep 2011 21:12:19 +0200 |
Simon Cross |
Hook up exit.
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Wed, 14 Sep 2011 21:12:20 +0200 |
Jeremy Thurgood |
Refactor tile image loading stuff. More magic is good, right?
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Wed, 14 Sep 2011 21:01:20 +0200 |
Adrianna Pińska |
animals with outlines
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Wed, 14 Sep 2011 20:49:48 +0200 |
Stefano Rivera |
Modal dialogs, and focus stealing bugfixes
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Wed, 14 Sep 2011 20:31:16 +0200 |
Stefano Rivera |
Support UserEvents in callbacks
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Wed, 14 Sep 2011 20:30:34 +0200 |
Stefano Rivera |
Prepare for circular import
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Wed, 14 Sep 2011 20:49:23 +0200 |
Jeremy Thurgood |
Arrow tiles are walls from the pointy end.
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Wed, 14 Sep 2011 20:41:49 +0200 |
Simon Cross |
Fix segment adding.
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Wed, 14 Sep 2011 20:36:09 +0200 |
Simon Cross |
Set colour of default new segment to colour of snake head.
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Wed, 14 Sep 2011 20:32:58 +0200 |
Adrianna Pińska |
moar rats
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