Thu, 15 Sep 2011 00:19:58 +0200 |
Simon Cross |
Make tunnel arrows face in the right direction.
|
Thu, 15 Sep 2011 00:14:23 +0200 |
Simon Cross |
Hook up tunnels.
|
Thu, 15 Sep 2011 00:12:01 +0200 |
Adrianna Pińska |
tunnel
|
Thu, 15 Sep 2011 00:04:33 -0700 |
Gideon Visser |
update tryouts.. noticed water cleans off color
|
Wed, 14 Sep 2011 23:57:00 +0200 |
Neil Muller |
Hack in multi-page toolbar
|
Wed, 14 Sep 2011 23:49:45 -0700 |
Gideon Visser |
map: "tryouts" added
|
Wed, 14 Sep 2011 23:47:51 +0200 |
Adrianna Pińska |
named paint tiles
|
Wed, 14 Sep 2011 23:36:03 +0200 |
Neil Muller |
compress layout a tad more
|
Wed, 14 Sep 2011 23:32:08 +0200 |
Neil Muller |
Refactor edit calling code. Tweak toolbar layout
|
Wed, 14 Sep 2011 23:31:36 +0200 |
Neil Muller |
Remove debugging print. Add robustness against being removed in accept_callback
|
Wed, 14 Sep 2011 23:37:00 +0200 |
Adrianna Pińska |
ARROWED
|
Wed, 14 Sep 2011 23:36:20 +0200 |
Simon Cross |
Remove some debugging prints.
|
Wed, 14 Sep 2011 23:35:14 +0200 |
Stefano Rivera |
Move U-turn checking to orientation-setting time, and only update the head's orientaiton at tile shift
|
Wed, 14 Sep 2011 23:33:37 +0200 |
Jeremy Thurgood |
Because every lab needs a biohazard warning sign or three.
|
Wed, 14 Sep 2011 23:28:25 +0200 |
Simon Cross |
Start of advanced sprite definitions.
|
Wed, 14 Sep 2011 23:07:56 +0200 |
Neil Muller |
Make filename editable
|
Wed, 14 Sep 2011 23:07:01 +0200 |
Neil Muller |
Add entrybox widget
|
Wed, 14 Sep 2011 23:06:14 +0200 |
Neil Muller |
Cleanup copy-n-paste left-over junk
|
Wed, 14 Sep 2011 23:05:27 +0200 |
Neil Muller |
Add some helpers to data.py
|
Wed, 14 Sep 2011 23:02:45 +0200 |
Jeremy Thurgood |
Snakes should be impermeable. So now they are.
|
Wed, 14 Sep 2011 22:43:37 +0200 |
Stefano Rivera |
Support alpha mutating
|
Wed, 14 Sep 2011 22:29:57 +0200 |
Simon Cross |
Move shift_head onto base segment so that head is less special (in preparation for snake disappearing down the exit).
|
Wed, 14 Sep 2011 22:19:49 +0200 |
Simon Cross |
Save game when level completed.
|
Wed, 14 Sep 2011 22:14:08 +0200 |
Stefano Rivera |
Tssss, I smell rats
|
Wed, 14 Sep 2011 22:12:01 +0200 |
Adrianna Pińska |
added yellow things
|
Wed, 14 Sep 2011 22:03:25 +0200 |
Adrianna Pińska |
put exit on wall
|
Wed, 14 Sep 2011 21:59:00 +0200 |
Stefano Rivera |
Open mouth when eating things
|
Wed, 14 Sep 2011 21:36:09 +0200 |
Jeremy Thurgood |
No more mile-long snake to start with.
|
Wed, 14 Sep 2011 21:15:20 +0200 |
Neil Muller |
Cleanup test commit
scratch
|
Wed, 14 Sep 2011 21:15:08 +0200 |
Neil Muller |
Test commit 1
scratch
|
Wed, 14 Sep 2011 21:24:25 +0200 |
Adrianna Pińska |
less eye-bleeding wall pattern
|
Wed, 14 Sep 2011 21:12:19 +0200 |
Simon Cross |
Hook up exit.
|
Wed, 14 Sep 2011 21:12:20 +0200 |
Jeremy Thurgood |
Refactor tile image loading stuff. More magic is good, right?
|
Wed, 14 Sep 2011 21:01:20 +0200 |
Adrianna Pińska |
animals with outlines
|
Wed, 14 Sep 2011 20:49:48 +0200 |
Stefano Rivera |
Modal dialogs, and focus stealing bugfixes
|
Wed, 14 Sep 2011 20:31:16 +0200 |
Stefano Rivera |
Support UserEvents in callbacks
|
Wed, 14 Sep 2011 20:30:34 +0200 |
Stefano Rivera |
Prepare for circular import
|
Wed, 14 Sep 2011 20:49:23 +0200 |
Jeremy Thurgood |
Arrow tiles are walls from the pointy end.
|
Wed, 14 Sep 2011 20:41:49 +0200 |
Simon Cross |
Fix segment adding.
|
Wed, 14 Sep 2011 20:36:09 +0200 |
Simon Cross |
Set colour of default new segment to colour of snake head.
|
Wed, 14 Sep 2011 20:32:58 +0200 |
Adrianna Pińska |
moar rats
|
Wed, 14 Sep 2011 20:26:39 +0200 |
Simon Cross |
Add a segment when driving over the big rat.
|
Wed, 14 Sep 2011 20:19:41 +0200 |
Simon Cross |
Remove a segment when driving over the small rat.
|
Wed, 14 Sep 2011 20:14:41 +0200 |
Simon Cross |
Fix uturns. Start of work on adding and removing segments.
|
Wed, 14 Sep 2011 19:55:15 +0200 |
Jeremy Thurgood |
Avoid the Wrath of Neil by unbreaking the level editor before pushing.
|
Wed, 14 Sep 2011 19:48:20 +0200 |
Jeremy Thurgood |
Rejiggered entrances and shifted directions around.
|
Wed, 14 Sep 2011 19:29:15 +0200 |
Simon Cross |
Don't allow the snake to reverse onto itself immediately.
|
Wed, 14 Sep 2011 19:27:22 +0200 |
Simon Cross |
Remove debugging tile that used red.
|
Wed, 14 Sep 2011 19:14:30 +0200 |
Simon Cross |
Remove colour patch files.
|
Wed, 14 Sep 2011 19:10:58 +0200 |
Simon Cross |
Wean colour overlays off image colour patches.
|
Wed, 14 Sep 2011 18:54:20 +0200 |
Adrianna Pińska |
made water more opaque just for Jeremy
|
Wed, 14 Sep 2011 18:30:07 +0200 |
Adrianna Pińska |
changed spray to splash of paint. Left fittings present but blank in case we want to change it later.
|
Wed, 14 Sep 2011 17:44:57 +0200 |
Neil Muller |
Tell the user that he's died
|
Wed, 14 Sep 2011 17:44:25 +0200 |
Neil Muller |
Pause the world, I may want to get off
|
Wed, 14 Sep 2011 17:43:52 +0200 |
Neil Muller |
Add messagebox widget
|
Wed, 14 Sep 2011 17:42:47 +0200 |
Neil Muller |
Add grab_focus helper
|
Wed, 14 Sep 2011 17:41:26 +0200 |
Jeremy Thurgood |
Much better interaction detection.
|
Wed, 14 Sep 2011 16:31:51 +0200 |
Neil Muller |
Remove debugging prints
|
Wed, 14 Sep 2011 16:28:03 +0200 |
Neil Muller |
Reincarnating Snakes
|
Wed, 14 Sep 2011 16:26:52 +0200 |
Neil Muller |
Add SnakeDiedEvent
|
Wed, 14 Sep 2011 16:25:38 +0200 |
Neil Muller |
Pass other events to container children as well
|
Wed, 14 Sep 2011 16:35:43 +0200 |
Jeremy Thurgood |
Water washes.
|
Wed, 14 Sep 2011 16:27:11 +0200 |
Jeremy Thurgood |
Painted Jezebel! (Assuming you name your snake Jezebel.)
|
Wed, 14 Sep 2011 15:27:27 +0200 |
Jeremy Thurgood |
Interact with the world.
|
Wed, 14 Sep 2011 14:08:37 +0200 |
Neil Muller |
Teach editor about THING_MAP
|
Wed, 14 Sep 2011 14:08:14 +0200 |
Neil Muller |
Add remove method to containers
|
Wed, 14 Sep 2011 01:54:21 +0200 |
Simon Cross |
Longer, speedier mamba.
|
Wed, 14 Sep 2011 01:45:41 +0200 |
Simon Cross |
Snake that moves (my god that was an epic struggle).
|
Wed, 14 Sep 2011 01:36:44 +0200 |
Stefano Rivera |
Level editor screenshot
|
Wed, 14 Sep 2011 01:28:47 +0200 |
Neil Muller |
Set initial tool correctly
|
Wed, 14 Sep 2011 01:26:44 +0200 |
Neil Muller |
Hook up basic saving
|
Wed, 14 Sep 2011 01:13:23 +0200 |
Neil Muller |
Refactor drawing code. Correct tile variants when painting
|
Wed, 14 Sep 2011 00:51:41 +0200 |
Neil Muller |
Add basic drawing to level editor
|
Tue, 13 Sep 2011 23:52:39 +0200 |
Neil Muller |
Start documenting level format
|
Tue, 13 Sep 2011 23:52:16 +0200 |
Neil Muller |
Use name in editor
|
Tue, 13 Sep 2011 23:52:06 +0200 |
Neil Muller |
Set wall name
|
Tue, 13 Sep 2011 23:51:49 +0200 |
Neil Muller |
Add name field to sprites for editor
|
Wed, 14 Sep 2011 00:56:44 +0200 |
Stefano Rivera |
Missing files
|
Wed, 14 Sep 2011 00:38:08 +0200 |
Stefano Rivera |
Game state and level list
|
Wed, 14 Sep 2011 00:19:55 +0200 |
Adrianna Pińska |
moved animals to common
|
Wed, 14 Sep 2011 00:14:53 +0200 |
Adrianna Pińska |
replaced entrance/exit with arrow; no rotation yet
|
Tue, 13 Sep 2011 23:49:33 +0200 |
Jeremy Thurgood |
TileSprites are less magic.
|
Tue, 13 Sep 2011 23:24:20 +0200 |
Jeremy Thurgood |
Rodents! Amphibians! Import juggling!
|
Tue, 13 Sep 2011 23:07:48 +0200 |
Adrianna Pińska |
ribbit
|
Tue, 13 Sep 2011 23:01:58 +0200 |
Neil Muller |
Cleanup commit
scratch
|
Tue, 13 Sep 2011 23:01:00 +0200 |
Neil Muller |
Pyflakes dirty commit
scratch
|
Tue, 13 Sep 2011 22:47:26 +0200 |
Stefano Rivera |
Level chooser scene
|
Tue, 13 Sep 2011 22:42:44 +0200 |
Stefano Rivera |
Lockable text button
|
Tue, 13 Sep 2011 22:42:21 +0200 |
Stefano Rivera |
Transparent widgets
|
Tue, 13 Sep 2011 22:41:49 +0200 |
Stefano Rivera |
Move common widget defauts (mainly colours) to constants
|
Tue, 13 Sep 2011 22:37:41 +0200 |
Stefano Rivera |
Correct Lock color and size
|
Tue, 13 Sep 2011 22:39:37 +0200 |
Adrianna Pińska |
snake has plastic surgery
|
Tue, 13 Sep 2011 21:32:38 +0200 |
Stefano Rivera |
Gray background
|
Tue, 13 Sep 2011 19:00:57 +0200 |
Adrianna Pińska |
renamed x; create png directory if doesn't exist
|
Tue, 13 Sep 2011 18:58:01 +0200 |
Adrianna Pińska |
nicer make_pngs
|
Tue, 13 Sep 2011 18:47:38 +0200 |
Adrianna Pińska |
less hacky make_pngs
|
Tue, 13 Sep 2011 18:22:28 +0200 |
Stefano Rivera |
Lock graphic, and hacky make_pngs change
|
Tue, 13 Sep 2011 08:17:28 +0200 |
Neil Muller |
Add screenshot from last diary entry
|
Tue, 13 Sep 2011 00:00:22 +0200 |
Jeremy Thurgood |
Remove useless debug print.
|
Mon, 12 Sep 2011 23:53:03 -0700 |
Gideon Visser |
Snake movement now turn
|
Mon, 12 Sep 2011 21:14:15 +0200 |
Jeremy Thurgood |
Rearranged the orientation stuff. :-)
|
Mon, 12 Sep 2011 19:34:03 -0700 |
Gideon Visser |
Update tile orientation with booleans
|
Mon, 12 Sep 2011 14:52:03 +0200 |
Neil Muller |
pep8 cleanup
|
Mon, 12 Sep 2011 14:51:02 +0200 |
Neil Muller |
pep8 & pyflakes cleanup
|
Mon, 12 Sep 2011 13:26:47 +0200 |
Neil Muller |
Fixup commit - for hook testing
scratch
|
Mon, 12 Sep 2011 13:22:11 +0200 |
Neil Muller |
Further hook testing 2
scratch
|
Mon, 12 Sep 2011 13:21:00 +0200 |
Neil Muller |
Further hook testing
scratch
|
Mon, 12 Sep 2011 13:09:09 +0200 |
Stefano Rivera |
PEP8 tidy mamba.widgets
|
Sun, 11 Sep 2011 23:56:59 +0200 |
Jeremy Thurgood |
Somewhat better (but still hideous) image variant support.
|
Sun, 11 Sep 2011 22:46:46 +0200 |
Adrianna Pińska |
fixed filenames; updated suffixes in code
|
Sun, 11 Sep 2011 22:39:41 +0200 |
Neil Muller |
Add screenshots directory
|
Sun, 11 Sep 2011 22:37:56 +0200 |
Adrianna Pińska |
renamed puddle tiles
|
Sun, 11 Sep 2011 22:32:30 +0200 |
Simon Cross |
Remove debugging print.
|
Sun, 11 Sep 2011 22:28:13 +0200 |
Adrianna Pińska |
eye
|
Sun, 11 Sep 2011 22:19:59 +0200 |
Jeremy Thurgood |
Ugly yucky half-done tile orientation magic.
|
Sun, 11 Sep 2011 22:11:15 +0200 |
Simon Cross |
Fatter snake.
|
Sun, 11 Sep 2011 22:00:18 +0200 |
Simon Cross |
The snake is a li(n)e!
|
Sun, 11 Sep 2011 21:47:44 +0200 |
Stefano Rivera |
Put level editor on main menu
|
Sun, 11 Sep 2011 21:46:37 +0200 |
Adrianna Pińska |
removed debug print
|
Sun, 11 Sep 2011 21:35:39 +0200 |
Adrianna Pińska |
the snake is green
|