Wed, 14 Sep 2011 23:33:37 +0200 |
Jeremy Thurgood |
Because every lab needs a biohazard warning sign or three.
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Wed, 14 Sep 2011 23:28:25 +0200 |
Simon Cross |
Start of advanced sprite definitions.
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Wed, 14 Sep 2011 23:07:56 +0200 |
Neil Muller |
Make filename editable
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Wed, 14 Sep 2011 23:07:01 +0200 |
Neil Muller |
Add entrybox widget
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Wed, 14 Sep 2011 23:06:14 +0200 |
Neil Muller |
Cleanup copy-n-paste left-over junk
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Wed, 14 Sep 2011 23:05:27 +0200 |
Neil Muller |
Add some helpers to data.py
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Wed, 14 Sep 2011 23:02:45 +0200 |
Jeremy Thurgood |
Snakes should be impermeable. So now they are.
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Wed, 14 Sep 2011 22:43:37 +0200 |
Stefano Rivera |
Support alpha mutating
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Wed, 14 Sep 2011 22:29:57 +0200 |
Simon Cross |
Move shift_head onto base segment so that head is less special (in preparation for snake disappearing down the exit).
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Wed, 14 Sep 2011 22:19:49 +0200 |
Simon Cross |
Save game when level completed.
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Wed, 14 Sep 2011 22:14:08 +0200 |
Stefano Rivera |
Tssss, I smell rats
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Wed, 14 Sep 2011 22:12:01 +0200 |
Adrianna Pińska |
added yellow things
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Wed, 14 Sep 2011 22:03:25 +0200 |
Adrianna Pińska |
put exit on wall
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Wed, 14 Sep 2011 21:59:00 +0200 |
Stefano Rivera |
Open mouth when eating things
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Wed, 14 Sep 2011 21:36:09 +0200 |
Jeremy Thurgood |
No more mile-long snake to start with.
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