log

age author description
Mon, 12 Sep 2011 13:22:11 +0200 Neil Muller Further hook testing 2 scratch
Mon, 12 Sep 2011 13:21:00 +0200 Neil Muller Further hook testing scratch
Mon, 12 Sep 2011 13:09:09 +0200 Stefano Rivera PEP8 tidy mamba.widgets
Sun, 11 Sep 2011 23:56:59 +0200 Jeremy Thurgood Somewhat better (but still hideous) image variant support.
Sun, 11 Sep 2011 22:46:46 +0200 Adrianna Pińska fixed filenames; updated suffixes in code
Sun, 11 Sep 2011 22:39:41 +0200 Neil Muller Add screenshots directory
Sun, 11 Sep 2011 22:37:56 +0200 Adrianna Pińska renamed puddle tiles
Sun, 11 Sep 2011 22:32:30 +0200 Simon Cross Remove debugging print.
Sun, 11 Sep 2011 22:28:13 +0200 Adrianna Pińska eye
Sun, 11 Sep 2011 22:19:59 +0200 Jeremy Thurgood Ugly yucky half-done tile orientation magic.
Sun, 11 Sep 2011 22:11:15 +0200 Simon Cross Fatter snake.
Sun, 11 Sep 2011 22:00:18 +0200 Simon Cross The snake is a li(n)e!
Sun, 11 Sep 2011 21:47:44 +0200 Stefano Rivera Put level editor on main menu
Sun, 11 Sep 2011 21:46:37 +0200 Adrianna Pińska removed debug print
Sun, 11 Sep 2011 21:35:39 +0200 Adrianna Pińska the snake is green
Sun, 11 Sep 2011 21:34:07 -0700 Gideon Visser Exception can not return string
Sun, 11 Sep 2011 20:59:16 -0700 Gideon Visser Added test tile orientation
Sun, 11 Sep 2011 21:14:56 +0200 Simon Cross Rudimentary FPS and clock ticking.
Sun, 11 Sep 2011 21:09:52 +0200 Neil Muller Comment SingleImageTileSprite convention
Sun, 11 Sep 2011 20:59:24 +0200 Neil Muller Rename LevelWidget
Sun, 11 Sep 2011 20:56:13 +0200 Simon Cross Move key handling into GameWidget and GameWidget into widgets.game.
Sun, 11 Sep 2011 20:32:18 +0200 Simon Cross Change default snake orientation to UP for now.
Sun, 11 Sep 2011 20:52:47 +0200 Adrianna Pińska puddle island
Sun, 11 Sep 2011 20:40:25 +0200 Adrianna Pińska made wall tile tile again
Sun, 11 Sep 2011 20:40:26 +0200 Stefano Rivera Add Button class that buttons inherit from. It implements a 'clicked' callback
Sun, 11 Sep 2011 20:37:51 +0200 Adrianna Pińska made tiles on wall and floor bigger
Sun, 11 Sep 2011 20:26:51 +0200 Neil Muller Fill in more toolbar stuff
Sun, 11 Sep 2011 20:29:00 +0200 Simon Cross Blit the background onto the screen, not the screen onto the background.
Sun, 11 Sep 2011 20:26:59 +0200 Simon Cross More worldify.
Sun, 11 Sep 2011 20:17:53 +0200 Simon Cross Draw the world!
Sun, 11 Sep 2011 20:15:32 +0200 Stefano Rivera Move mouse focussing to within Container
Sun, 11 Sep 2011 20:06:51 +0200 Adrianna Pińska yum yum
Sun, 11 Sep 2011 20:06:23 +0200 Adrianna Pińska remove superfluous svgs
Sun, 11 Sep 2011 20:05:35 +0200 Stefano Rivera Mouse affects focus
Sun, 11 Sep 2011 19:59:14 +0200 Jeremy Thurgood Tell sprites what their tile char is.
Sun, 11 Sep 2011 19:52:49 +0200 Jeremy Thurgood Refactor sprites.
Sun, 11 Sep 2011 19:50:58 +0200 Neil Muller Make image button behave a bit more like text button
Sun, 11 Sep 2011 19:45:12 +0200 Adrianna Pińska snake white by default; added green overlay
Sun, 11 Sep 2011 19:33:18 +0200 Stefano Rivera Start dev level from main menu
Sun, 11 Sep 2011 19:31:28 +0200 Adrianna Pińska actually reverted accidental wall screw-up
Sun, 11 Sep 2011 19:29:11 +0200 Stefano Rivera Handle root containers where nothing is focussable
Sun, 11 Sep 2011 19:25:11 +0200 Simon Cross Refactor BaseSprite.
Sun, 11 Sep 2011 19:24:59 +0200 Stefano Rivera eat focus adjusting key events
Sun, 11 Sep 2011 19:24:51 +0200 Stefano Rivera Move close bracket
Sun, 11 Sep 2011 19:17:57 +0200 Stefano Rivera Correctly handle nested Containers. Set focus on root container at first draw
Sun, 11 Sep 2011 19:16:16 +0200 Neil Muller Start adding editor toolbar
Sun, 11 Sep 2011 19:15:58 +0200 Neil Muller Add start of image button
Sun, 11 Sep 2011 19:09:50 +0200 Neil Muller Add size parameter to habitats
Sun, 11 Sep 2011 19:05:20 +0200 Stefano Rivera Text Button
Sun, 11 Sep 2011 19:05:11 +0200 Adrianna Pińska reverted accidental wall screw-up
Sun, 11 Sep 2011 19:01:31 +0200 Simon Cross RGY.
Sun, 11 Sep 2011 19:01:07 +0200 Adrianna Pińska doors and things that make you a colour now to be composed with overlays
Sun, 11 Sep 2011 18:54:20 +0200 Adrianna Pińska colours for overlaying with multiply
Sun, 11 Sep 2011 18:51:09 +0200 Adrianna Pińska separated snake eye and tongue from head; fixed body-r orientation
Sun, 11 Sep 2011 18:57:11 +0200 Simon Cross Overlay mutators (untested).
Sun, 11 Sep 2011 18:43:21 +0200 Jeremy Thurgood More level validation.
Sun, 11 Sep 2011 18:40:08 +0200 Simon Cross Use Snake direction constants in level.py.
Sun, 11 Sep 2011 18:38:11 +0200 Simon Cross Hook up level.get_entry to world.
Sun, 11 Sep 2011 18:35:39 +0200 Jeremy Thurgood Better level entry points.
Sun, 11 Sep 2011 18:34:37 +0200 Adrianna Pińska things that make you a colour