Fri, 16 Sep 2011 23:53:35 +0200 |
Neil Muller |
simple buttons and gates
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Fri, 16 Sep 2011 23:53:15 +0200 |
Neil Muller |
Placeholder button and gate art
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Fri, 16 Sep 2011 23:43:33 +0200 |
Neil Muller |
Button and gate sprites
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Fri, 16 Sep 2011 23:42:00 +0200 |
Jeremy Thurgood |
New level.
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Fri, 16 Sep 2011 23:40:21 +0200 |
Simon Cross |
Restore --level.
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Fri, 16 Sep 2011 23:38:53 +0200 |
Adrianna Pińska |
silly partition helper for level design
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Fri, 16 Sep 2011 23:28:49 +0200 |
Neil Muller |
Call sprite editor dialog
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Fri, 16 Sep 2011 23:28:28 +0200 |
Neil Muller |
Fix and extend sprite fiddling code
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Fri, 16 Sep 2011 23:27:49 +0200 |
Neil Muller |
Respect paused
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Fri, 16 Sep 2011 23:27:31 +0200 |
Neil Muller |
Add sprite editing dialog
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Fri, 16 Sep 2011 23:27:27 +0200 |
Jeremy Thurgood |
Rename some levels.
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Fri, 16 Sep 2011 23:21:04 +0200 |
Simon Cross |
Gracefull Ctrl-C.
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Fri, 16 Sep 2011 23:18:33 +0200 |
Stefano Rivera |
Make modal containers affect the mouse too
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Fri, 16 Sep 2011 23:03:54 +0200 |
Simon Cross |
Remove debugging print.
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Fri, 16 Sep 2011 23:00:25 +0200 |
Simon Cross |
Activated ctpug level server.
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Fri, 16 Sep 2011 22:29:48 +0200 |
Stefano Rivera |
Move level_completed to the Level habitat, so that we can go_menu()
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Fri, 16 Sep 2011 22:24:39 +0200 |
Neil Muller |
Hook up sprite deletion. Framework work for sprite editing & adding
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Fri, 16 Sep 2011 22:02:38 +0200 |
Neil Muller |
Protect against malformed sprite lines
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Fri, 16 Sep 2011 21:58:39 +0200 |
Neil Muller |
Document track line
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Fri, 16 Sep 2011 22:20:48 +0200 |
Simon Cross |
Curated and uncurated levels.
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Fri, 16 Sep 2011 22:16:48 +0200 |
Stefano Rivera |
Don't forget to super().event(...), especially when you shout at other people about it...
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Fri, 16 Sep 2011 22:13:17 +0200 |
Stefano Rivera |
a hackful GridContainer for the LevelMenu
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Fri, 16 Sep 2011 21:47:56 +0200 |
Neil Muller |
Don't edit the level when interacting with dialogs
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Fri, 16 Sep 2011 21:35:10 +0200 |
Simon Cross |
Fix bug in error printing.
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Fri, 16 Sep 2011 21:33:16 +0200 |
Simon Cross |
Cache online levels.
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Fri, 16 Sep 2011 21:15:59 +0200 |
Simon Cross |
ULM!
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Fri, 16 Sep 2011 21:05:29 +0200 |
Adrianna Pińska |
Arrow and flip level
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Fri, 16 Sep 2011 21:05:07 +0200 |
Simon Cross |
Allow sub-classing level menu.
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Fri, 16 Sep 2011 21:04:42 +0200 |
Simon Cross |
Support for loading level from string.
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Fri, 16 Sep 2011 20:40:48 +0200 |
Simon Cross |
Mamba in a flask.
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Fri, 16 Sep 2011 20:40:31 +0200 |
Simon Cross |
Ignore virtualenv folder.
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Fri, 16 Sep 2011 19:29:33 +0200 |
Simon Cross |
First server.
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Fri, 16 Sep 2011 20:36:29 +0200 |
Adrianna Pińska |
Food level
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Fri, 16 Sep 2011 20:03:45 +0200 |
Adrianna Pińska |
added yellow
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Fri, 16 Sep 2011 20:31:02 +0200 |
Neil Muller |
Teach editor about background tracks
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Fri, 16 Sep 2011 20:30:12 +0200 |
Neil Muller |
Make sure we clear list before refilling it
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Fri, 16 Sep 2011 20:09:15 +0200 |
Stefano Rivera |
Remove snarky death prints
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Fri, 16 Sep 2011 20:01:13 +0200 |
Stefano Rivera |
Thumbnails on the level screen
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Fri, 16 Sep 2011 19:51:51 +0200 |
Adrianna Pińska |
fire and water level
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Fri, 16 Sep 2011 19:34:14 +0200 |
Neil Muller |
Stop music on scene changes
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Fri, 16 Sep 2011 19:30:18 +0200 |
Neil Muller |
Add dummy music track to levels
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Fri, 16 Sep 2011 19:13:54 +0200 |
Neil Muller |
Add music dir
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Fri, 16 Sep 2011 19:30:07 +0200 |
Neil Muller |
Add support for playing music to levels
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Fri, 16 Sep 2011 19:13:40 +0200 |
Neil Muller |
Move directory names into sound.py for simplicity
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Fri, 16 Sep 2011 19:05:21 +0200 |
Neil Muller |
Create directory for music
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Fri, 16 Sep 2011 19:07:51 +0200 |
Stefano Rivera |
Pass Level() objects to LevelHabitat and LevelEditorHabitat, in preparation for generating thumbnails from levels in levelmenu
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Fri, 16 Sep 2011 18:56:42 +0200 |
Adrianna Pińska |
quick addition of paint level
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Fri, 16 Sep 2011 18:42:37 +0200 |
Jeremy Thurgood |
Cap at three moves, not two.
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Fri, 16 Sep 2011 18:38:17 +0200 |
Stefano Rivera |
Revert accidentally commited tweak to the snake's tongue
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Fri, 16 Sep 2011 18:32:31 +0200 |
Adrianna Pińska |
excised level locking
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Fri, 16 Sep 2011 18:32:12 +0200 |
Adrianna Pińska |
Button name tweak
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Fri, 16 Sep 2011 18:30:48 +0200 |
Stefano Rivera |
Merge the two orientation queues into one
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Fri, 16 Sep 2011 18:14:26 +0200 |
Jeremy Thurgood |
Queue movement commands and handle them sanely. (FSVO)
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Fri, 16 Sep 2011 18:13:13 +0200 |
Adrianna Pińska |
made the unsqueaklike squeak the eat something default sound
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Fri, 16 Sep 2011 18:03:25 +0200 |
Stefano Rivera |
Make paint training easier for jerith
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Fri, 16 Sep 2011 17:37:28 +0200 |
Neil Muller |
And even death shall lose it's mysteries
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Fri, 16 Sep 2011 17:35:50 +0200 |
Neil Muller |
Multi-line messages
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Fri, 16 Sep 2011 16:49:03 +0200 |
Stefano Rivera |
paint-training level
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Fri, 16 Sep 2011 16:39:02 +0200 |
Stefano Rivera |
Outside walls on blank level
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Fri, 16 Sep 2011 16:04:53 +0200 |
Adrianna Pińska |
fire is now an orange puddle with a right-way-up red flame
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Fri, 16 Sep 2011 14:40:50 +0200 |
Adrianna Pińska |
make water more transparent
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Fri, 16 Sep 2011 14:36:18 +0200 |
Adrianna Pińska |
make grout purple
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Fri, 16 Sep 2011 14:27:57 +0200 |
Adrianna Pińska |
make floor less horrible
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Fri, 16 Sep 2011 09:18:32 +0200 |
Neil Muller |
YAS for the diary
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Fri, 16 Sep 2011 09:11:43 +0200 |
Jeremy Thurgood |
Fix segment orientation.
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Fri, 16 Sep 2011 08:55:07 +0200 |
Jeremy Thurgood |
The fire tiles are not symmetrical enough to rotate.
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Fri, 16 Sep 2011 00:07:11 +0200 |
Stefano Rivera |
Ticks on the levelmenu
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Thu, 15 Sep 2011 23:55:48 +0200 |
Neil Muller |
Move editing code around
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Thu, 15 Sep 2011 23:25:02 +0200 |
Jeremy Thurgood |
Image attribution tweak.
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Thu, 15 Sep 2011 23:24:22 +0200 |
Neil Muller |
Make forced_click grab the focus as well
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Thu, 15 Sep 2011 23:03:24 +0200 |
Neil Muller |
Make prompt text a parameter
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Thu, 15 Sep 2011 23:13:41 +0200 |
Jeremy Thurgood |
Mazey mazes.
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Thu, 15 Sep 2011 23:13:06 +0200 |
Jeremy Thurgood |
Exity exits.
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Thu, 15 Sep 2011 23:07:18 +0200 |
Stefano Rivera |
Check if paused to avoid displaing two MessageBoxes on the screen if we manage to stack up SnakeDied events
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Thu, 15 Sep 2011 23:02:47 +0200 |
Stefano Rivera |
Move world initialisation to restart
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Thu, 15 Sep 2011 21:45:07 +0200 |
Neil Muller |
Start work on sprite editor. Tweak layout issues
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Thu, 15 Sep 2011 21:44:26 +0200 |
Neil Muller |
Iterate over copies, to avoid some issues with children changing in the loop
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Thu, 15 Sep 2011 19:59:03 +0200 |
Neil Muller |
Use some sound files
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Thu, 15 Sep 2011 19:58:45 +0200 |
Neil Muller |
Add some sound files
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Thu, 15 Sep 2011 19:58:24 +0200 |
Neil Muller |
pygame.mixer.Sound, I mildly dislikes you, I does
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Thu, 15 Sep 2011 18:21:09 +0200 |
Neil Muller |
Protect against bad tilesets as well
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Thu, 15 Sep 2011 18:11:55 +0200 |
Neil Muller |
Add some robustness against broken levels
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Thu, 15 Sep 2011 18:01:43 +0200 |
Neil Muller |
Warn on save failures
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Thu, 15 Sep 2011 17:57:28 +0200 |
Neil Muller |
Warn on enter filename results
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Thu, 15 Sep 2011 17:41:12 +0200 |
Neil Muller |
Rework selecting tilesets
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Thu, 15 Sep 2011 17:40:35 +0200 |
Neil Muller |
Rework things to make updating tiles_ascii easier
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Thu, 15 Sep 2011 17:35:27 +0200 |
Neil Muller |
Ever helpful data helpers
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Thu, 15 Sep 2011 17:09:21 +0200 |
Neil Muller |
Hook up load and new buttons
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Thu, 15 Sep 2011 17:08:32 +0200 |
Neil Muller |
More helpers
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Thu, 15 Sep 2011 13:25:00 +0200 |
Neil Muller |
Add protected level name list. Add load & new buttons
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Thu, 15 Sep 2011 13:23:59 +0200 |
Neil Muller |
Add empty level for new level creation
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Thu, 15 Sep 2011 13:17:10 +0200 |
Simon Cross |
Hook up tunnel image.
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Thu, 15 Sep 2011 12:54:16 +0200 |
Neil Muller |
Hook up hot-keys in editor for jerith
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Thu, 15 Sep 2011 12:53:52 +0200 |
Neil Muller |
Add forced_click method to buttons
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Thu, 15 Sep 2011 12:24:05 +0200 |
Neil Muller |
Move hackery into list widget
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Thu, 15 Sep 2011 12:09:55 +0200 |
Jeremy Thurgood |
Right-click to erase in the level editor.
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Thu, 15 Sep 2011 09:39:08 +0200 |
Jeremy Thurgood |
Lizards and snails are extra delicious.
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Thu, 15 Sep 2011 02:26:35 +0200 |
Adrianna Pińska |
renamed tail images for consistency
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Thu, 15 Sep 2011 02:21:34 +0200 |
Adrianna Pińska |
mutation indicators
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Thu, 15 Sep 2011 01:50:50 +0200 |
Neil Muller |
Raise InvalidMapError if "end" token is missing
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Thu, 15 Sep 2011 01:43:52 +0200 |
Simon Cross |
Fix test of whether pygame.display is initialized.
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Thu, 15 Sep 2011 01:36:04 +0200 |
Simon Cross |
Give us today our daily screenshot.
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Thu, 15 Sep 2011 01:34:56 +0200 |
Neil Muller |
Add validate level helper script
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Thu, 15 Sep 2011 01:34:42 +0200 |
Neil Muller |
Add more validation exceptions to new map loading code. Handle trying to load when display hasn't been initiliased better
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Thu, 15 Sep 2011 01:32:50 +0200 |
Adrianna Pińska |
fire works
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Thu, 15 Sep 2011 01:28:45 +0200 |
Simon Cross |
Populate tryouts with some of the new animals.
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Thu, 15 Sep 2011 01:25:44 +0200 |
Adrianna Pińska |
fire bad
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Thu, 15 Sep 2011 01:21:49 +0200 |
Simon Cross |
Try not to let head wander during teleporting (it's bad for your health).
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Thu, 15 Sep 2011 00:59:06 +0200 |
Simon Cross |
Add tunnel to tryouts.
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Thu, 15 Sep 2011 01:04:01 +0200 |
Adrianna Pińska |
You stole my snail symbol!
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Thu, 15 Sep 2011 01:02:19 +0200 |
Adrianna Pińska |
Moar animals
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Thu, 15 Sep 2011 00:40:30 +0200 |
Stefano Rivera |
Hook up tile arrow rotation
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Thu, 15 Sep 2011 00:23:29 +0200 |
Simon Cross |
Fix saving sprite ascii data.
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Thu, 15 Sep 2011 00:21:39 +0200 |
Simon Cross |
Fix call to interact.
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Thu, 15 Sep 2011 00:20:02 +0200 |
Neil Muller |
Factor out entry widget a bit
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Thu, 15 Sep 2011 00:19:58 +0200 |
Simon Cross |
Make tunnel arrows face in the right direction.
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Thu, 15 Sep 2011 00:14:23 +0200 |
Simon Cross |
Hook up tunnels.
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Thu, 15 Sep 2011 00:12:01 +0200 |
Adrianna Pińska |
tunnel
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Thu, 15 Sep 2011 00:04:33 -0700 |
Gideon Visser |
update tryouts.. noticed water cleans off color
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Wed, 14 Sep 2011 23:57:00 +0200 |
Neil Muller |
Hack in multi-page toolbar
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