Fri, 16 Sep 2011 22:20:48 +0200 |
Simon Cross |
Curated and uncurated levels.
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Fri, 16 Sep 2011 22:16:48 +0200 |
Stefano Rivera |
Don't forget to super().event(...), especially when you shout at other people about it...
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Fri, 16 Sep 2011 22:13:17 +0200 |
Stefano Rivera |
a hackful GridContainer for the LevelMenu
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Fri, 16 Sep 2011 21:47:56 +0200 |
Neil Muller |
Don't edit the level when interacting with dialogs
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Fri, 16 Sep 2011 21:35:10 +0200 |
Simon Cross |
Fix bug in error printing.
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Fri, 16 Sep 2011 21:33:16 +0200 |
Simon Cross |
Cache online levels.
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Fri, 16 Sep 2011 21:15:59 +0200 |
Simon Cross |
ULM!
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Fri, 16 Sep 2011 21:05:29 +0200 |
Adrianna Pińska |
Arrow and flip level
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Fri, 16 Sep 2011 21:05:07 +0200 |
Simon Cross |
Allow sub-classing level menu.
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Fri, 16 Sep 2011 21:04:42 +0200 |
Simon Cross |
Support for loading level from string.
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Fri, 16 Sep 2011 20:40:48 +0200 |
Simon Cross |
Mamba in a flask.
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Fri, 16 Sep 2011 20:40:31 +0200 |
Simon Cross |
Ignore virtualenv folder.
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Fri, 16 Sep 2011 19:29:33 +0200 |
Simon Cross |
First server.
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Fri, 16 Sep 2011 20:36:29 +0200 |
Adrianna Pińska |
Food level
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Fri, 16 Sep 2011 20:03:45 +0200 |
Adrianna Pińska |
added yellow
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Fri, 16 Sep 2011 20:31:02 +0200 |
Neil Muller |
Teach editor about background tracks
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Fri, 16 Sep 2011 20:30:12 +0200 |
Neil Muller |
Make sure we clear list before refilling it
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Fri, 16 Sep 2011 20:09:15 +0200 |
Stefano Rivera |
Remove snarky death prints
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Fri, 16 Sep 2011 20:01:13 +0200 |
Stefano Rivera |
Thumbnails on the level screen
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Fri, 16 Sep 2011 19:51:51 +0200 |
Adrianna Pińska |
fire and water level
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Fri, 16 Sep 2011 19:34:14 +0200 |
Neil Muller |
Stop music on scene changes
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Fri, 16 Sep 2011 19:30:18 +0200 |
Neil Muller |
Add dummy music track to levels
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Fri, 16 Sep 2011 19:13:54 +0200 |
Neil Muller |
Add music dir
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Fri, 16 Sep 2011 19:30:07 +0200 |
Neil Muller |
Add support for playing music to levels
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Fri, 16 Sep 2011 19:13:40 +0200 |
Neil Muller |
Move directory names into sound.py for simplicity
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Fri, 16 Sep 2011 19:05:21 +0200 |
Neil Muller |
Create directory for music
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Fri, 16 Sep 2011 19:07:51 +0200 |
Stefano Rivera |
Pass Level() objects to LevelHabitat and LevelEditorHabitat, in preparation for generating thumbnails from levels in levelmenu
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Fri, 16 Sep 2011 18:56:42 +0200 |
Adrianna Pińska |
quick addition of paint level
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Fri, 16 Sep 2011 18:42:37 +0200 |
Jeremy Thurgood |
Cap at three moves, not two.
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Fri, 16 Sep 2011 18:38:17 +0200 |
Stefano Rivera |
Revert accidentally commited tweak to the snake's tongue
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Fri, 16 Sep 2011 18:32:31 +0200 |
Adrianna Pińska |
excised level locking
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Fri, 16 Sep 2011 18:32:12 +0200 |
Adrianna Pińska |
Button name tweak
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Fri, 16 Sep 2011 18:30:48 +0200 |
Stefano Rivera |
Merge the two orientation queues into one
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Fri, 16 Sep 2011 18:14:26 +0200 |
Jeremy Thurgood |
Queue movement commands and handle them sanely. (FSVO)
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Fri, 16 Sep 2011 18:13:13 +0200 |
Adrianna Pińska |
made the unsqueaklike squeak the eat something default sound
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Fri, 16 Sep 2011 18:03:25 +0200 |
Stefano Rivera |
Make paint training easier for jerith
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Fri, 16 Sep 2011 17:37:28 +0200 |
Neil Muller |
And even death shall lose it's mysteries
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Fri, 16 Sep 2011 17:35:50 +0200 |
Neil Muller |
Multi-line messages
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Fri, 16 Sep 2011 16:49:03 +0200 |
Stefano Rivera |
paint-training level
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Fri, 16 Sep 2011 16:39:02 +0200 |
Stefano Rivera |
Outside walls on blank level
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Fri, 16 Sep 2011 16:04:53 +0200 |
Adrianna Pińska |
fire is now an orange puddle with a right-way-up red flame
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Fri, 16 Sep 2011 14:40:50 +0200 |
Adrianna Pińska |
make water more transparent
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Fri, 16 Sep 2011 14:36:18 +0200 |
Adrianna Pińska |
make grout purple
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Fri, 16 Sep 2011 14:27:57 +0200 |
Adrianna Pińska |
make floor less horrible
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Fri, 16 Sep 2011 09:18:32 +0200 |
Neil Muller |
YAS for the diary
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Fri, 16 Sep 2011 09:11:43 +0200 |
Jeremy Thurgood |
Fix segment orientation.
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Fri, 16 Sep 2011 08:55:07 +0200 |
Jeremy Thurgood |
The fire tiles are not symmetrical enough to rotate.
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Fri, 16 Sep 2011 00:07:11 +0200 |
Stefano Rivera |
Ticks on the levelmenu
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Thu, 15 Sep 2011 23:55:48 +0200 |
Neil Muller |
Move editing code around
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Thu, 15 Sep 2011 23:25:02 +0200 |
Jeremy Thurgood |
Image attribution tweak.
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Thu, 15 Sep 2011 23:24:22 +0200 |
Neil Muller |
Make forced_click grab the focus as well
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Thu, 15 Sep 2011 23:03:24 +0200 |
Neil Muller |
Make prompt text a parameter
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Thu, 15 Sep 2011 23:13:41 +0200 |
Jeremy Thurgood |
Mazey mazes.
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Thu, 15 Sep 2011 23:13:06 +0200 |
Jeremy Thurgood |
Exity exits.
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Thu, 15 Sep 2011 23:07:18 +0200 |
Stefano Rivera |
Check if paused to avoid displaing two MessageBoxes on the screen if we manage to stack up SnakeDied events
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Thu, 15 Sep 2011 23:02:47 +0200 |
Stefano Rivera |
Move world initialisation to restart
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Thu, 15 Sep 2011 21:45:07 +0200 |
Neil Muller |
Start work on sprite editor. Tweak layout issues
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Thu, 15 Sep 2011 21:44:26 +0200 |
Neil Muller |
Iterate over copies, to avoid some issues with children changing in the loop
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Thu, 15 Sep 2011 19:59:03 +0200 |
Neil Muller |
Use some sound files
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Thu, 15 Sep 2011 19:58:45 +0200 |
Neil Muller |
Add some sound files
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