log

age author description
Sat, 17 Sep 2011 21:43:37 +0200 Simon Cross Add vcredist.
Sat, 17 Sep 2011 21:42:08 +0200 Stefano Rivera Splishy splash
Sat, 17 Sep 2011 21:39:15 +0200 Jeremy Thurgood Fixed icon in .app file. \o/ (Why does py2app not just do this for us?)
Sat, 17 Sep 2011 21:26:14 +0200 Stefano Rivera Cap Snake movement to one tile per loop
Sat, 17 Sep 2011 21:17:00 +0200 Simon Cross Fix icon location for NSIS exe.
Sat, 17 Sep 2011 21:13:23 +0200 Simon Cross Add Desilu and Gideon to the places they're missing.
Sat, 17 Sep 2011 21:13:04 +0200 Adrianna Pińska Added credits to splash screen
Sat, 17 Sep 2011 20:59:34 +0200 Simon Cross Fix DOS line endings in NSIS file.
Sat, 17 Sep 2011 20:56:57 +0200 Simon Cross NSIS scripts.
Sat, 17 Sep 2011 20:56:07 +0200 Stefano Rivera No yellow, no
Sat, 17 Sep 2011 20:53:28 +0200 Adrianna Pińska level menu
Sat, 17 Sep 2011 20:52:46 +0200 Jeremy Thurgood Fix music selection stuff.
Sat, 17 Sep 2011 20:50:33 +0200 Stefano Rivera Deb Tweaks
Sat, 17 Sep 2011 20:43:27 +0200 Stefano Rivera Initial debian package
Sat, 17 Sep 2011 20:37:05 +0200 Jeremy Thurgood Epic level editor reworking.
Sat, 17 Sep 2011 20:30:40 +0200 Simon Cross Fix version variable names.
Sat, 17 Sep 2011 20:25:05 +0200 Simon Cross Update TODOs.
Sat, 17 Sep 2011 20:23:13 +0200 Simon Cross Update README to add Desilu to team and correct build instructions.
Sat, 17 Sep 2011 20:18:28 +0200 Simon Cross Set pygame window icon.
Sat, 17 Sep 2011 20:17:36 +0200 Adrianna Pińska main menu + highlights
Sat, 17 Sep 2011 20:17:12 +0200 Adrianna Pińska autogenerated icon png
Sat, 17 Sep 2011 20:13:10 +0200 Neil Muller Remove test level
Sat, 17 Sep 2011 20:11:35 +0200 Neil Muller Add some background music choices
Sat, 17 Sep 2011 20:09:38 +0200 Simon Cross Add icon.icns for Mac (untested).
Sat, 17 Sep 2011 20:05:37 +0200 Stefano Rivera Remove more unused stuff
Sat, 17 Sep 2011 20:04:28 +0200 Stefano Rivera TODO
Sat, 17 Sep 2011 20:03:17 +0200 Simon Cross Remove unused files.
Sat, 17 Sep 2011 20:02:58 +0200 Stefano Rivera Paging in level menu
Sat, 17 Sep 2011 20:02:49 +0200 Stefano Rivera Disableable text buttons
Sat, 17 Sep 2011 19:54:07 +0200 Simon Cross Ignore egg-info folder.
Sat, 17 Sep 2011 19:53:35 +0200 Simon Cross Icon files.
Sat, 17 Sep 2011 19:53:25 +0200 Simon Cross Ignore build and dist folder.
Sat, 17 Sep 2011 19:46:35 +0200 Neil Muller Fix name
Sat, 17 Sep 2011 19:46:26 +0200 Neil Muller Add music tracks
Sat, 17 Sep 2011 19:44:14 +0200 Adrianna Pińska icon
Sat, 17 Sep 2011 19:31:31 +0200 Simon Cross Untested build scripts.
Sat, 17 Sep 2011 19:15:02 +0200 Simon Cross Sort user level list.
Sat, 17 Sep 2011 19:12:59 +0200 Simon Cross Always return network levels in a consistent order.
Sat, 17 Sep 2011 19:03:53 +0200 Simon Cross Fix pyflakes ignore.
Sat, 17 Sep 2011 19:02:11 +0200 Simon Cross Untested stab at setup.py
Sat, 17 Sep 2011 18:52:58 +0200 Simon Cross Remove debugging prints.
Sat, 17 Sep 2011 18:45:43 +0200 Stefano Rivera Allow big rats to be eaten, again
Sat, 17 Sep 2011 18:18:39 +0200 Stefano Rivera Training levels from Desilu
Sat, 17 Sep 2011 18:16:11 +0200 Jeremy Thurgood Fix snake initial orientation. (Hint: it is not always UP.)
Sat, 17 Sep 2011 17:56:56 +0200 Stefano Rivera TODO
Sat, 17 Sep 2011 17:51:21 +0200 Stefano Rivera Improve multi-modal hirarchy behavior (but not very usefully)
Sat, 17 Sep 2011 17:17:59 +0200 Stefano Rivera TODOs
Sat, 17 Sep 2011 17:11:36 +0200 Stefano Rivera Slightly more unobtrusive ticks
Sat, 17 Sep 2011 17:00:25 +0200 Stefano Rivera TODO maintainance
Sat, 17 Sep 2011 16:58:40 +0200 Stefano Rivera Focus the level menu first item again
Sat, 17 Sep 2011 16:52:52 +0200 Stefano Rivera Space bar can click buttons
Sat, 17 Sep 2011 16:49:31 +0200 Stefano Rivera Also allow KP_ENTER
Sat, 17 Sep 2011 16:40:29 +0200 Stefano Rivera Fix clicking in dead dialog bug
Sat, 17 Sep 2011 15:19:57 +0200 Jeremy Thurgood Go to next level, not back to menu. (Official levels only, though.)
Sat, 17 Sep 2011 14:53:18 +0200 Jeremy Thurgood TODO maintenance.
Sat, 17 Sep 2011 14:51:59 +0200 Jeremy Thurgood Use cached level images for extra blazing fastitude.
Sat, 17 Sep 2011 14:49:19 +0200 Stefano Rivera Someone gave dialogs borders
Sat, 17 Sep 2011 14:43:51 +0200 Jeremy Thurgood Turns out we *can* cache level objects safely.
Sat, 17 Sep 2011 09:57:16 +0200 Stefano Rivera Filter keys at queueing time too
Sat, 17 Sep 2011 14:36:31 +0200 Jeremy Thurgood Cleanup and apply delayed loading to all level menus.