Fri, 16 Sep 2011 16:39:02 +0200 |
Stefano Rivera |
Outside walls on blank level
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Fri, 16 Sep 2011 16:04:53 +0200 |
Adrianna Pińska |
fire is now an orange puddle with a right-way-up red flame
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Fri, 16 Sep 2011 14:40:50 +0200 |
Adrianna Pińska |
make water more transparent
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Fri, 16 Sep 2011 14:36:18 +0200 |
Adrianna Pińska |
make grout purple
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Fri, 16 Sep 2011 14:27:57 +0200 |
Adrianna Pińska |
make floor less horrible
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Fri, 16 Sep 2011 09:18:32 +0200 |
Neil Muller |
YAS for the diary
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Fri, 16 Sep 2011 09:11:43 +0200 |
Jeremy Thurgood |
Fix segment orientation.
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Fri, 16 Sep 2011 08:55:07 +0200 |
Jeremy Thurgood |
The fire tiles are not symmetrical enough to rotate.
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Fri, 16 Sep 2011 00:07:11 +0200 |
Stefano Rivera |
Ticks on the levelmenu
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Thu, 15 Sep 2011 23:55:48 +0200 |
Neil Muller |
Move editing code around
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Thu, 15 Sep 2011 23:25:02 +0200 |
Jeremy Thurgood |
Image attribution tweak.
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Thu, 15 Sep 2011 23:24:22 +0200 |
Neil Muller |
Make forced_click grab the focus as well
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Thu, 15 Sep 2011 23:03:24 +0200 |
Neil Muller |
Make prompt text a parameter
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Thu, 15 Sep 2011 23:13:41 +0200 |
Jeremy Thurgood |
Mazey mazes.
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