log

age author description
Fri, 16 Sep 2011 16:39:02 +0200 Stefano Rivera Outside walls on blank level
Fri, 16 Sep 2011 16:04:53 +0200 Adrianna Pińska fire is now an orange puddle with a right-way-up red flame
Fri, 16 Sep 2011 14:40:50 +0200 Adrianna Pińska make water more transparent
Fri, 16 Sep 2011 14:36:18 +0200 Adrianna Pińska make grout purple
Fri, 16 Sep 2011 14:27:57 +0200 Adrianna Pińska make floor less horrible
Fri, 16 Sep 2011 09:18:32 +0200 Neil Muller YAS for the diary
Fri, 16 Sep 2011 09:11:43 +0200 Jeremy Thurgood Fix segment orientation.
Fri, 16 Sep 2011 08:55:07 +0200 Jeremy Thurgood The fire tiles are not symmetrical enough to rotate.
Fri, 16 Sep 2011 00:07:11 +0200 Stefano Rivera Ticks on the levelmenu
Thu, 15 Sep 2011 23:55:48 +0200 Neil Muller Move editing code around
Thu, 15 Sep 2011 23:25:02 +0200 Jeremy Thurgood Image attribution tweak.
Thu, 15 Sep 2011 23:24:22 +0200 Neil Muller Make forced_click grab the focus as well
Thu, 15 Sep 2011 23:03:24 +0200 Neil Muller Make prompt text a parameter
Thu, 15 Sep 2011 23:13:41 +0200 Jeremy Thurgood Mazey mazes.
Thu, 15 Sep 2011 23:13:06 +0200 Jeremy Thurgood Exity exits.
Thu, 15 Sep 2011 23:07:18 +0200 Stefano Rivera Check if paused to avoid displaing two MessageBoxes on the screen if we manage to stack up SnakeDied events
Thu, 15 Sep 2011 23:02:47 +0200 Stefano Rivera Move world initialisation to restart
Thu, 15 Sep 2011 21:45:07 +0200 Neil Muller Start work on sprite editor. Tweak layout issues
Thu, 15 Sep 2011 21:44:26 +0200 Neil Muller Iterate over copies, to avoid some issues with children changing in the loop
Thu, 15 Sep 2011 19:59:03 +0200 Neil Muller Use some sound files
Thu, 15 Sep 2011 19:58:45 +0200 Neil Muller Add some sound files
Thu, 15 Sep 2011 19:58:24 +0200 Neil Muller pygame.mixer.Sound, I mildly dislikes you, I does
Thu, 15 Sep 2011 18:21:09 +0200 Neil Muller Protect against bad tilesets as well
Thu, 15 Sep 2011 18:11:55 +0200 Neil Muller Add some robustness against broken levels
Thu, 15 Sep 2011 18:01:43 +0200 Neil Muller Warn on save failures
Thu, 15 Sep 2011 17:57:28 +0200 Neil Muller Warn on enter filename results
Thu, 15 Sep 2011 17:41:12 +0200 Neil Muller Rework selecting tilesets
Thu, 15 Sep 2011 17:40:35 +0200 Neil Muller Rework things to make updating tiles_ascii easier
Thu, 15 Sep 2011 17:35:27 +0200 Neil Muller Ever helpful data helpers
Thu, 15 Sep 2011 17:09:21 +0200 Neil Muller Hook up load and new buttons
Thu, 15 Sep 2011 17:08:32 +0200 Neil Muller More helpers
Thu, 15 Sep 2011 13:25:00 +0200 Neil Muller Add protected level name list. Add load & new buttons
Thu, 15 Sep 2011 13:23:59 +0200 Neil Muller Add empty level for new level creation
Thu, 15 Sep 2011 13:17:10 +0200 Simon Cross Hook up tunnel image.
Thu, 15 Sep 2011 12:54:16 +0200 Neil Muller Hook up hot-keys in editor for jerith
Thu, 15 Sep 2011 12:53:52 +0200 Neil Muller Add forced_click method to buttons
Thu, 15 Sep 2011 12:24:05 +0200 Neil Muller Move hackery into list widget
Thu, 15 Sep 2011 12:09:55 +0200 Jeremy Thurgood Right-click to erase in the level editor.
Thu, 15 Sep 2011 09:39:08 +0200 Jeremy Thurgood Lizards and snails are extra delicious.
Thu, 15 Sep 2011 02:26:35 +0200 Adrianna Pińska renamed tail images for consistency
Thu, 15 Sep 2011 02:21:34 +0200 Adrianna Pińska mutation indicators
Thu, 15 Sep 2011 01:50:50 +0200 Neil Muller Raise InvalidMapError if "end" token is missing
Thu, 15 Sep 2011 01:43:52 +0200 Simon Cross Fix test of whether pygame.display is initialized.
Thu, 15 Sep 2011 01:36:04 +0200 Simon Cross Give us today our daily screenshot.
Thu, 15 Sep 2011 01:34:56 +0200 Neil Muller Add validate level helper script
Thu, 15 Sep 2011 01:34:42 +0200 Neil Muller Add more validation exceptions to new map loading code. Handle trying to load when display hasn't been initiliased better
Thu, 15 Sep 2011 01:32:50 +0200 Adrianna Pińska fire works
Thu, 15 Sep 2011 01:28:45 +0200 Simon Cross Populate tryouts with some of the new animals.
Thu, 15 Sep 2011 01:25:44 +0200 Adrianna Pińska fire bad
Thu, 15 Sep 2011 01:21:49 +0200 Simon Cross Try not to let head wander during teleporting (it's bad for your health).
Thu, 15 Sep 2011 00:59:06 +0200 Simon Cross Add tunnel to tryouts.
Thu, 15 Sep 2011 01:04:01 +0200 Adrianna Pińska You stole my snail symbol!
Thu, 15 Sep 2011 01:02:19 +0200 Adrianna Pińska Moar animals
Thu, 15 Sep 2011 00:40:30 +0200 Stefano Rivera Hook up tile arrow rotation
Thu, 15 Sep 2011 00:23:29 +0200 Simon Cross Fix saving sprite ascii data.
Thu, 15 Sep 2011 00:21:39 +0200 Simon Cross Fix call to interact.
Thu, 15 Sep 2011 00:20:02 +0200 Neil Muller Factor out entry widget a bit
Thu, 15 Sep 2011 00:19:58 +0200 Simon Cross Make tunnel arrows face in the right direction.
Thu, 15 Sep 2011 00:14:23 +0200 Simon Cross Hook up tunnels.
Thu, 15 Sep 2011 00:12:01 +0200 Adrianna Pińska tunnel