Fri, 16 Sep 2011 18:03:25 +0200 |
Stefano Rivera |
Make paint training easier for jerith
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Fri, 16 Sep 2011 17:37:28 +0200 |
Neil Muller |
And even death shall lose it's mysteries
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Fri, 16 Sep 2011 17:35:50 +0200 |
Neil Muller |
Multi-line messages
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Fri, 16 Sep 2011 16:49:03 +0200 |
Stefano Rivera |
paint-training level
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Fri, 16 Sep 2011 16:39:02 +0200 |
Stefano Rivera |
Outside walls on blank level
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Fri, 16 Sep 2011 16:04:53 +0200 |
Adrianna Pińska |
fire is now an orange puddle with a right-way-up red flame
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Fri, 16 Sep 2011 14:40:50 +0200 |
Adrianna Pińska |
make water more transparent
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Fri, 16 Sep 2011 14:36:18 +0200 |
Adrianna Pińska |
make grout purple
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Fri, 16 Sep 2011 14:27:57 +0200 |
Adrianna Pińska |
make floor less horrible
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Fri, 16 Sep 2011 09:18:32 +0200 |
Neil Muller |
YAS for the diary
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Fri, 16 Sep 2011 09:11:43 +0200 |
Jeremy Thurgood |
Fix segment orientation.
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Fri, 16 Sep 2011 08:55:07 +0200 |
Jeremy Thurgood |
The fire tiles are not symmetrical enough to rotate.
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Fri, 16 Sep 2011 00:07:11 +0200 |
Stefano Rivera |
Ticks on the levelmenu
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Thu, 15 Sep 2011 23:55:48 +0200 |
Neil Muller |
Move editing code around
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Thu, 15 Sep 2011 23:25:02 +0200 |
Jeremy Thurgood |
Image attribution tweak.
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Thu, 15 Sep 2011 23:24:22 +0200 |
Neil Muller |
Make forced_click grab the focus as well
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Thu, 15 Sep 2011 23:03:24 +0200 |
Neil Muller |
Make prompt text a parameter
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Thu, 15 Sep 2011 23:13:41 +0200 |
Jeremy Thurgood |
Mazey mazes.
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Thu, 15 Sep 2011 23:13:06 +0200 |
Jeremy Thurgood |
Exity exits.
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Thu, 15 Sep 2011 23:07:18 +0200 |
Stefano Rivera |
Check if paused to avoid displaing two MessageBoxes on the screen if we manage to stack up SnakeDied events
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Thu, 15 Sep 2011 23:02:47 +0200 |
Stefano Rivera |
Move world initialisation to restart
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Thu, 15 Sep 2011 21:45:07 +0200 |
Neil Muller |
Start work on sprite editor. Tweak layout issues
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Thu, 15 Sep 2011 21:44:26 +0200 |
Neil Muller |
Iterate over copies, to avoid some issues with children changing in the loop
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Thu, 15 Sep 2011 19:59:03 +0200 |
Neil Muller |
Use some sound files
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Thu, 15 Sep 2011 19:58:45 +0200 |
Neil Muller |
Add some sound files
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Thu, 15 Sep 2011 19:58:24 +0200 |
Neil Muller |
pygame.mixer.Sound, I mildly dislikes you, I does
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Thu, 15 Sep 2011 18:21:09 +0200 |
Neil Muller |
Protect against bad tilesets as well
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Thu, 15 Sep 2011 18:11:55 +0200 |
Neil Muller |
Add some robustness against broken levels
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Thu, 15 Sep 2011 18:01:43 +0200 |
Neil Muller |
Warn on save failures
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Thu, 15 Sep 2011 17:57:28 +0200 |
Neil Muller |
Warn on enter filename results
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