Fri, 16 Sep 2011 20:31:02 +0200 |
Neil Muller |
Teach editor about background tracks
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Fri, 16 Sep 2011 20:30:12 +0200 |
Neil Muller |
Make sure we clear list before refilling it
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Fri, 16 Sep 2011 20:09:15 +0200 |
Stefano Rivera |
Remove snarky death prints
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Fri, 16 Sep 2011 20:01:13 +0200 |
Stefano Rivera |
Thumbnails on the level screen
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Fri, 16 Sep 2011 19:51:51 +0200 |
Adrianna Pińska |
fire and water level
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Fri, 16 Sep 2011 19:34:14 +0200 |
Neil Muller |
Stop music on scene changes
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Fri, 16 Sep 2011 19:30:18 +0200 |
Neil Muller |
Add dummy music track to levels
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Fri, 16 Sep 2011 19:13:54 +0200 |
Neil Muller |
Add music dir
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Fri, 16 Sep 2011 19:30:07 +0200 |
Neil Muller |
Add support for playing music to levels
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Fri, 16 Sep 2011 19:13:40 +0200 |
Neil Muller |
Move directory names into sound.py for simplicity
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Fri, 16 Sep 2011 19:05:21 +0200 |
Neil Muller |
Create directory for music
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Fri, 16 Sep 2011 19:07:51 +0200 |
Stefano Rivera |
Pass Level() objects to LevelHabitat and LevelEditorHabitat, in preparation for generating thumbnails from levels in levelmenu
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Fri, 16 Sep 2011 18:56:42 +0200 |
Adrianna Pińska |
quick addition of paint level
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Fri, 16 Sep 2011 18:42:37 +0200 |
Jeremy Thurgood |
Cap at three moves, not two.
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Fri, 16 Sep 2011 18:38:17 +0200 |
Stefano Rivera |
Revert accidentally commited tweak to the snake's tongue
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