Mercurial > mamba
changeset 274:b970f717479b
Rework things to make updating tiles_ascii easier
author | Neil Muller <drnlmuller@gmail.com> |
---|---|
date | Thu, 15 Sep 2011 17:40:35 +0200 |
parents | dcd0642e12e0 |
children | 51bec5e6191e |
files | mamba/level.py |
diffstat | 1 files changed, 14 insertions(+), 7 deletions(-) [+] |
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--- a/mamba/level.py Thu Sep 15 17:35:27 2011 +0200 +++ b/mamba/level.py Thu Sep 15 17:40:35 2011 +0200 @@ -116,17 +116,24 @@ save_file = load_file('levels/%s.txt' % (self.level_name,), 'wb') save_file.write('%s\n' % self.name) save_file.write('%s\n' % self.tileset.name) - for tile_row in self.tiles: - for tile in tile_row: - if tile: - save_file.write(tile.tile_char) - else: - save_file.write('.') - save_file.write('\n') + self.update_tiles_ascii() + for tile_row in self.tiles_ascii: + save_file.write('%s\n' % tile_row) save_file.write('end\n') for sprite_ascii in self.sprites_ascii: save_file.write('%s\n' % sprite_ascii) + def update_tiles_ascii(self): + """Resync tiles and tile_ascii""" + for i, tile_row in enumerate(self.tiles): + new_row = [] + for tile in tile_row: + if tile: + new_row.append(tile.tile_char) + else: + new_row.append('.') + self.tiles_ascii[i] = ''.join(new_row) + def setup_level(self, tiles_ascii, sprites_ascii): self.sprites = RenderUpdates() self.setup_tiles(tiles_ascii)