Fri, 16 Sep 2011 18:14:26 +0200 |
Jeremy Thurgood |
Queue movement commands and handle them sanely. (FSVO)
|
Fri, 16 Sep 2011 17:37:28 +0200 |
Neil Muller |
And even death shall lose it's mysteries
|
Thu, 15 Sep 2011 23:07:18 +0200 |
Stefano Rivera |
Check if paused to avoid displaing two MessageBoxes on the screen if we manage to stack up SnakeDied events
|
Thu, 15 Sep 2011 00:40:30 +0200 |
Stefano Rivera |
Hook up tile arrow rotation
|
Wed, 14 Sep 2011 22:19:49 +0200 |
Simon Cross |
Save game when level completed.
|
Wed, 14 Sep 2011 21:12:19 +0200 |
Simon Cross |
Hook up exit.
|
Wed, 14 Sep 2011 20:49:48 +0200 |
Stefano Rivera |
Modal dialogs, and focus stealing bugfixes
|
Wed, 14 Sep 2011 19:48:20 +0200 |
Jeremy Thurgood |
Rejiggered entrances and shifted directions around.
|
Wed, 14 Sep 2011 17:44:57 +0200 |
Neil Muller |
Tell the user that he's died
|
Wed, 14 Sep 2011 16:28:03 +0200 |
Neil Muller |
Reincarnating Snakes
|
Sun, 11 Sep 2011 20:56:13 +0200 |
Simon Cross |
Move key handling into GameWidget and GameWidget into widgets.game.
|