Sun, 18 Sep 2011 01:10:32 +0200 |
Neil Muller |
Caption fiddling
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Sat, 17 Sep 2011 16:40:29 +0200 |
Stefano Rivera |
Fix clicking in dead dialog bug
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Sat, 17 Sep 2011 15:19:57 +0200 |
Jeremy Thurgood |
Go to next level, not back to menu. (Official levels only, though.)
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Sat, 17 Sep 2011 13:39:15 +0200 |
Jeremy Thurgood |
Pause the world when getting off.
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Sat, 17 Sep 2011 13:30:00 +0200 |
Jeremy Thurgood |
Better dialog handling.
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Fri, 16 Sep 2011 23:53:34 +0200 |
Stefano Rivera |
Level namespaces (for telling that a level is complete, no matter where it came from)
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Fri, 16 Sep 2011 22:29:48 +0200 |
Stefano Rivera |
Move level_completed to the Level habitat, so that we can go_menu()
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Fri, 16 Sep 2011 21:05:07 +0200 |
Simon Cross |
Allow sub-classing level menu.
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Fri, 16 Sep 2011 19:07:51 +0200 |
Stefano Rivera |
Pass Level() objects to LevelHabitat and LevelEditorHabitat, in preparation for generating thumbnails from levels in levelmenu
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Sun, 11 Sep 2011 20:56:13 +0200 |
Simon Cross |
Move key handling into GameWidget and GameWidget into widgets.game.
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Sun, 11 Sep 2011 20:26:59 +0200 |
Simon Cross |
More worldify.
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Sun, 11 Sep 2011 18:33:17 +0200 |
Simon Cross |
Fix bugs. Stubbed out get_entry for now.
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Sun, 11 Sep 2011 18:29:49 +0200 |
Simon Cross |
Direction control for snake.
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Sun, 11 Sep 2011 17:57:38 +0200 |
Simon Cross |
Return True from keydown_event so that the container knows the event has been handled.
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Sun, 11 Sep 2011 16:40:44 +0200 |
Simon Cross |
Bug squashing.
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Sun, 11 Sep 2011 16:35:02 +0200 |
Simon Cross |
Habitat switching.
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Sun, 11 Sep 2011 14:21:50 +0200 |
Stefano Rivera |
Refactor widgets *again*, add container to Habitat
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Sun, 11 Sep 2011 13:59:25 +0200 |
Simon Cross |
Somewhere for levels to live.
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