Thu, 15 Sep 2011 00:40:30 +0200 |
Stefano Rivera |
Hook up tile arrow rotation
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Thu, 15 Sep 2011 00:23:29 +0200 |
Simon Cross |
Fix saving sprite ascii data.
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Thu, 15 Sep 2011 00:14:23 +0200 |
Simon Cross |
Hook up tunnels.
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Wed, 14 Sep 2011 23:47:51 +0200 |
Adrianna Pińska |
named paint tiles
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Wed, 14 Sep 2011 23:37:00 +0200 |
Adrianna Pińska |
ARROWED
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Wed, 14 Sep 2011 23:36:20 +0200 |
Simon Cross |
Remove some debugging prints.
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Wed, 14 Sep 2011 23:33:37 +0200 |
Jeremy Thurgood |
Because every lab needs a biohazard warning sign or three.
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Wed, 14 Sep 2011 23:28:25 +0200 |
Simon Cross |
Start of advanced sprite definitions.
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Wed, 14 Sep 2011 22:12:01 +0200 |
Adrianna Pińska |
added yellow things
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Wed, 14 Sep 2011 19:48:20 +0200 |
Jeremy Thurgood |
Rejiggered entrances and shifted directions around.
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Wed, 14 Sep 2011 19:27:22 +0200 |
Simon Cross |
Remove debugging tile that used red.
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Wed, 14 Sep 2011 16:28:03 +0200 |
Neil Muller |
Reincarnating Snakes
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Wed, 14 Sep 2011 16:27:11 +0200 |
Jeremy Thurgood |
Painted Jezebel! (Assuming you name your snake Jezebel.)
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Wed, 14 Sep 2011 01:26:44 +0200 |
Neil Muller |
Hook up basic saving
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Wed, 14 Sep 2011 01:13:23 +0200 |
Neil Muller |
Refactor drawing code. Correct tile variants when painting
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Tue, 13 Sep 2011 23:52:06 +0200 |
Neil Muller |
Set wall name
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Wed, 14 Sep 2011 00:19:55 +0200 |
Adrianna Pińska |
moved animals to common
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Tue, 13 Sep 2011 23:49:33 +0200 |
Jeremy Thurgood |
TileSprites are less magic.
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Tue, 13 Sep 2011 23:24:20 +0200 |
Jeremy Thurgood |
Rodents! Amphibians! Import juggling!
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Tue, 13 Sep 2011 00:00:22 +0200 |
Jeremy Thurgood |
Remove useless debug print.
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Mon, 12 Sep 2011 21:14:15 +0200 |
Jeremy Thurgood |
Rearranged the orientation stuff. :-)
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Mon, 12 Sep 2011 19:34:03 -0700 |
Gideon Visser |
Update tile orientation with booleans
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Mon, 12 Sep 2011 14:51:02 +0200 |
Neil Muller |
pep8 & pyflakes cleanup
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Sun, 11 Sep 2011 23:56:59 +0200 |
Jeremy Thurgood |
Somewhat better (but still hideous) image variant support.
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Sun, 11 Sep 2011 22:32:30 +0200 |
Simon Cross |
Remove debugging print.
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Sun, 11 Sep 2011 22:19:59 +0200 |
Jeremy Thurgood |
Ugly yucky half-done tile orientation magic.
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Sun, 11 Sep 2011 21:34:07 -0700 |
Gideon Visser |
Exception can not return string
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Sun, 11 Sep 2011 20:59:16 -0700 |
Gideon Visser |
Added test tile orientation
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Sun, 11 Sep 2011 20:29:00 +0200 |
Simon Cross |
Blit the background onto the screen, not the screen onto the background.
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Sun, 11 Sep 2011 20:17:53 +0200 |
Simon Cross |
Draw the world!
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Sun, 11 Sep 2011 19:59:14 +0200 |
Jeremy Thurgood |
Tell sprites what their tile char is.
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Sun, 11 Sep 2011 19:52:49 +0200 |
Jeremy Thurgood |
Refactor sprites.
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Sun, 11 Sep 2011 19:25:11 +0200 |
Simon Cross |
Refactor BaseSprite.
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Sun, 11 Sep 2011 18:43:21 +0200 |
Jeremy Thurgood |
More level validation.
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Sun, 11 Sep 2011 18:40:08 +0200 |
Simon Cross |
Use Snake direction constants in level.py.
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Sun, 11 Sep 2011 18:35:39 +0200 |
Jeremy Thurgood |
Better level entry points.
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Sun, 11 Sep 2011 17:51:43 +0200 |
Jeremy Thurgood |
Some tile improvements and stuff.
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Sun, 11 Sep 2011 16:19:05 +0200 |
Jeremy Thurgood |
Minor level fiddlery.
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Sun, 11 Sep 2011 16:12:32 +0200 |
Jeremy Thurgood |
Some doors.
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Sun, 11 Sep 2011 15:29:52 +0200 |
Jeremy Thurgood |
Levels that are visible.
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Sun, 11 Sep 2011 14:49:07 +0200 |
Jeremy Thurgood |
Tiles *and* things.
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Sun, 11 Sep 2011 14:35:03 +0200 |
Jeremy Thurgood |
Refactor tile_size conversions.
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Sun, 11 Sep 2011 14:29:26 +0200 |
Jeremy Thurgood |
Level.get_size() that is not made out of fail.
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Sun, 11 Sep 2011 14:28:19 +0200 |
Jeremy Thurgood |
Level.get_size()
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Sun, 11 Sep 2011 14:25:55 +0200 |
Jeremy Thurgood |
More level non-functionality.
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Sun, 11 Sep 2011 14:03:00 +0200 |
Jeremy Thurgood |
Release early, release broken. Level stuff.
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Sun, 11 Sep 2011 12:50:55 +0200 |
Jeremy Thurgood |
First stab at tile/level stuff.
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