Wed, 14 Sep 2011 22:29:57 +0200 |
Simon Cross |
Move shift_head onto base segment so that head is less special (in preparation for snake disappearing down the exit).
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Wed, 14 Sep 2011 22:14:08 +0200 |
Stefano Rivera |
Tssss, I smell rats
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Wed, 14 Sep 2011 21:59:00 +0200 |
Stefano Rivera |
Open mouth when eating things
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Wed, 14 Sep 2011 21:36:09 +0200 |
Jeremy Thurgood |
No more mile-long snake to start with.
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Wed, 14 Sep 2011 21:12:19 +0200 |
Simon Cross |
Hook up exit.
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Wed, 14 Sep 2011 21:12:20 +0200 |
Jeremy Thurgood |
Refactor tile image loading stuff. More magic is good, right?
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Wed, 14 Sep 2011 20:41:49 +0200 |
Simon Cross |
Fix segment adding.
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Wed, 14 Sep 2011 20:36:09 +0200 |
Simon Cross |
Set colour of default new segment to colour of snake head.
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Wed, 14 Sep 2011 20:26:39 +0200 |
Simon Cross |
Add a segment when driving over the big rat.
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Wed, 14 Sep 2011 20:19:41 +0200 |
Simon Cross |
Remove a segment when driving over the small rat.
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Wed, 14 Sep 2011 20:14:41 +0200 |
Simon Cross |
Fix uturns. Start of work on adding and removing segments.
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Wed, 14 Sep 2011 19:48:20 +0200 |
Jeremy Thurgood |
Rejiggered entrances and shifted directions around.
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Wed, 14 Sep 2011 19:29:15 +0200 |
Simon Cross |
Don't allow the snake to reverse onto itself immediately.
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Wed, 14 Sep 2011 19:10:58 +0200 |
Simon Cross |
Wean colour overlays off image colour patches.
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Wed, 14 Sep 2011 17:41:26 +0200 |
Jeremy Thurgood |
Much better interaction detection.
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Wed, 14 Sep 2011 16:31:51 +0200 |
Neil Muller |
Remove debugging prints
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Wed, 14 Sep 2011 16:28:03 +0200 |
Neil Muller |
Reincarnating Snakes
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Wed, 14 Sep 2011 16:27:11 +0200 |
Jeremy Thurgood |
Painted Jezebel! (Assuming you name your snake Jezebel.)
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Wed, 14 Sep 2011 15:27:27 +0200 |
Jeremy Thurgood |
Interact with the world.
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Wed, 14 Sep 2011 01:54:21 +0200 |
Simon Cross |
Longer, speedier mamba.
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Wed, 14 Sep 2011 01:45:41 +0200 |
Simon Cross |
Snake that moves (my god that was an epic struggle).
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Tue, 13 Sep 2011 22:39:37 +0200 |
Adrianna Pińska |
snake has plastic surgery
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Mon, 12 Sep 2011 23:53:03 -0700 |
Gideon Visser |
Snake movement now turn
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Mon, 12 Sep 2011 14:51:02 +0200 |
Neil Muller |
pep8 & pyflakes cleanup
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Sun, 11 Sep 2011 22:28:13 +0200 |
Adrianna Pińska |
eye
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Sun, 11 Sep 2011 22:11:15 +0200 |
Simon Cross |
Fatter snake.
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Sun, 11 Sep 2011 22:00:18 +0200 |
Simon Cross |
The snake is a li(n)e!
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Sun, 11 Sep 2011 21:35:39 +0200 |
Adrianna Pińska |
the snake is green
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Sun, 11 Sep 2011 21:14:56 +0200 |
Simon Cross |
Rudimentary FPS and clock ticking.
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Sun, 11 Sep 2011 20:56:13 +0200 |
Simon Cross |
Move key handling into GameWidget and GameWidget into widgets.game.
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Sun, 11 Sep 2011 20:32:18 +0200 |
Simon Cross |
Change default snake orientation to UP for now.
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Sun, 11 Sep 2011 20:26:59 +0200 |
Simon Cross |
More worldify.
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Sun, 11 Sep 2011 20:17:53 +0200 |
Simon Cross |
Draw the world!
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Sun, 11 Sep 2011 19:25:11 +0200 |
Simon Cross |
Refactor BaseSprite.
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Sun, 11 Sep 2011 18:33:17 +0200 |
Simon Cross |
Fix bugs. Stubbed out get_entry for now.
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Sun, 11 Sep 2011 18:29:49 +0200 |
Simon Cross |
Direction control for snake.
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