Thu, 22 Sep 2011 17:32:38 +0200 |
Neil Muller |
Test run replays
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Fri, 23 Sep 2011 22:17:46 +0200 |
Simon Cross |
Save tiles before starting test.
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Wed, 21 Sep 2011 14:16:58 +0200 |
Neil Muller |
Hack in test level mode to editor
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Fri, 16 Sep 2011 21:47:56 +0200 |
Neil Muller |
Don't edit the level when interacting with dialogs
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Thu, 15 Sep 2011 17:09:21 +0200 |
Neil Muller |
Hook up load and new buttons
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Thu, 15 Sep 2011 12:09:55 +0200 |
Jeremy Thurgood |
Right-click to erase in the level editor.
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Wed, 14 Sep 2011 01:13:23 +0200 |
Neil Muller |
Refactor drawing code. Correct tile variants when painting
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Wed, 14 Sep 2011 00:51:41 +0200 |
Neil Muller |
Add basic drawing to level editor
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Sun, 11 Sep 2011 20:59:24 +0200 |
Neil Muller |
Rename LevelWidget
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Sun, 11 Sep 2011 20:56:13 +0200 |
Simon Cross |
Move key handling into GameWidget and GameWidget into widgets.game.
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Sun, 11 Sep 2011 20:26:59 +0200 |
Simon Cross |
More worldify.
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Sun, 11 Sep 2011 20:17:53 +0200 |
Simon Cross |
Draw the world!
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Sun, 11 Sep 2011 18:35:39 +0200 |
Jeremy Thurgood |
Better level entry points.
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Sun, 11 Sep 2011 17:51:43 +0200 |
Jeremy Thurgood |
Some tile improvements and stuff.
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Sun, 11 Sep 2011 15:29:52 +0200 |
Jeremy Thurgood |
Levels that are visible.
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Sun, 11 Sep 2011 14:21:50 +0200 |
Stefano Rivera |
Refactor widgets *again*, add container to Habitat
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Sun, 11 Sep 2011 14:06:58 +0200 |
Stefano Rivera |
Widgets -> base
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Sun, 11 Sep 2011 14:03:00 +0200 |
Jeremy Thurgood |
Release early, release broken. Level stuff.
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