log mamba/snake.py @ 262:9f3b4e16372e

age author description
Thu, 15 Sep 2011 02:26:35 +0200 Adrianna Pińska renamed tail images for consistency
Thu, 15 Sep 2011 02:21:34 +0200 Adrianna Pińska mutation indicators
Thu, 15 Sep 2011 01:32:50 +0200 Adrianna Pińska fire works
Thu, 15 Sep 2011 01:21:49 +0200 Simon Cross Try not to let head wander during teleporting (it's bad for your health).
Wed, 14 Sep 2011 23:35:14 +0200 Stefano Rivera Move U-turn checking to orientation-setting time, and only update the head's orientaiton at tile shift
Wed, 14 Sep 2011 23:02:45 +0200 Jeremy Thurgood Snakes should be impermeable. So now they are.
Wed, 14 Sep 2011 22:29:57 +0200 Simon Cross Move shift_head onto base segment so that head is less special (in preparation for snake disappearing down the exit).
Wed, 14 Sep 2011 22:14:08 +0200 Stefano Rivera Tssss, I smell rats
Wed, 14 Sep 2011 21:59:00 +0200 Stefano Rivera Open mouth when eating things
Wed, 14 Sep 2011 21:36:09 +0200 Jeremy Thurgood No more mile-long snake to start with.
Wed, 14 Sep 2011 21:12:19 +0200 Simon Cross Hook up exit.
Wed, 14 Sep 2011 21:12:20 +0200 Jeremy Thurgood Refactor tile image loading stuff. More magic is good, right?
Wed, 14 Sep 2011 20:41:49 +0200 Simon Cross Fix segment adding.
Wed, 14 Sep 2011 20:36:09 +0200 Simon Cross Set colour of default new segment to colour of snake head.
Wed, 14 Sep 2011 20:26:39 +0200 Simon Cross Add a segment when driving over the big rat.