Thu, 15 Sep 2011 02:26:35 +0200 |
Adrianna Pińska |
renamed tail images for consistency
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Thu, 15 Sep 2011 02:21:34 +0200 |
Adrianna Pińska |
mutation indicators
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Thu, 15 Sep 2011 01:32:50 +0200 |
Adrianna Pińska |
fire works
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Thu, 15 Sep 2011 01:21:49 +0200 |
Simon Cross |
Try not to let head wander during teleporting (it's bad for your health).
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Wed, 14 Sep 2011 23:35:14 +0200 |
Stefano Rivera |
Move U-turn checking to orientation-setting time, and only update the head's orientaiton at tile shift
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Wed, 14 Sep 2011 23:02:45 +0200 |
Jeremy Thurgood |
Snakes should be impermeable. So now they are.
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Wed, 14 Sep 2011 22:29:57 +0200 |
Simon Cross |
Move shift_head onto base segment so that head is less special (in preparation for snake disappearing down the exit).
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Wed, 14 Sep 2011 22:14:08 +0200 |
Stefano Rivera |
Tssss, I smell rats
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Wed, 14 Sep 2011 21:59:00 +0200 |
Stefano Rivera |
Open mouth when eating things
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Wed, 14 Sep 2011 21:36:09 +0200 |
Jeremy Thurgood |
No more mile-long snake to start with.
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Wed, 14 Sep 2011 21:12:19 +0200 |
Simon Cross |
Hook up exit.
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Wed, 14 Sep 2011 21:12:20 +0200 |
Jeremy Thurgood |
Refactor tile image loading stuff. More magic is good, right?
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Wed, 14 Sep 2011 20:41:49 +0200 |
Simon Cross |
Fix segment adding.
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Wed, 14 Sep 2011 20:36:09 +0200 |
Simon Cross |
Set colour of default new segment to colour of snake head.
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Wed, 14 Sep 2011 20:26:39 +0200 |
Simon Cross |
Add a segment when driving over the big rat.
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