log mamba/level.py @ 561:9afaa1969d6f

age author description
Tue, 18 Oct 2011 11:41:28 +0200 Neil Muller Level format 2 support
Sun, 18 Sep 2011 00:11:30 +0200 Neil Muller Massive speical sprite editor rewrite
Sat, 17 Sep 2011 22:43:37 +0200 Simon Cross Refactor level saving to allow saving to a passed in file (e.g. StringIO object).
Sat, 17 Sep 2011 18:52:58 +0200 Simon Cross Remove debugging prints.
Sat, 17 Sep 2011 18:16:11 +0200 Jeremy Thurgood Fix snake initial orientation. (Hint: it is not always UP.)
Sat, 17 Sep 2011 12:56:26 +0200 Jeremy Thurgood Editor now uses templates and the user level directory.
Sat, 17 Sep 2011 00:07:23 +0200 Neil Muller Validate levels before saving them
Fri, 16 Sep 2011 23:53:34 +0200 Stefano Rivera Level namespaces (for telling that a level is complete, no matter where it came from)
Fri, 16 Sep 2011 23:28:28 +0200 Neil Muller Fix and extend sprite fiddling code
Fri, 16 Sep 2011 22:24:39 +0200 Neil Muller Hook up sprite deletion. Framework work for sprite editing & adding
Fri, 16 Sep 2011 22:02:38 +0200 Neil Muller Protect against malformed sprite lines
Fri, 16 Sep 2011 21:04:42 +0200 Simon Cross Support for loading level from string.
Fri, 16 Sep 2011 19:30:07 +0200 Neil Muller Add support for playing music to levels
Thu, 15 Sep 2011 17:40:35 +0200 Neil Muller Rework things to make updating tiles_ascii easier
Thu, 15 Sep 2011 01:50:50 +0200 Neil Muller Raise InvalidMapError if "end" token is missing
Thu, 15 Sep 2011 01:43:52 +0200 Simon Cross Fix test of whether pygame.display is initialized.
Thu, 15 Sep 2011 01:34:42 +0200 Neil Muller Add more validation exceptions to new map loading code. Handle trying to load when display hasn't been initiliased better
Thu, 15 Sep 2011 01:25:44 +0200 Adrianna Pińska fire bad
Thu, 15 Sep 2011 01:04:01 +0200 Adrianna Pińska You stole my snail symbol!
Thu, 15 Sep 2011 01:02:19 +0200 Adrianna Pińska Moar animals
Thu, 15 Sep 2011 00:40:30 +0200 Stefano Rivera Hook up tile arrow rotation
Thu, 15 Sep 2011 00:23:29 +0200 Simon Cross Fix saving sprite ascii data.
Thu, 15 Sep 2011 00:14:23 +0200 Simon Cross Hook up tunnels.
Wed, 14 Sep 2011 23:47:51 +0200 Adrianna Pińska named paint tiles
Wed, 14 Sep 2011 23:37:00 +0200 Adrianna Pińska ARROWED
Wed, 14 Sep 2011 23:36:20 +0200 Simon Cross Remove some debugging prints.
Wed, 14 Sep 2011 23:33:37 +0200 Jeremy Thurgood Because every lab needs a biohazard warning sign or three.
Wed, 14 Sep 2011 23:28:25 +0200 Simon Cross Start of advanced sprite definitions.
Wed, 14 Sep 2011 22:12:01 +0200 Adrianna Pińska added yellow things
Wed, 14 Sep 2011 19:48:20 +0200 Jeremy Thurgood Rejiggered entrances and shifted directions around.
Wed, 14 Sep 2011 19:27:22 +0200 Simon Cross Remove debugging tile that used red.
Wed, 14 Sep 2011 16:28:03 +0200 Neil Muller Reincarnating Snakes
Wed, 14 Sep 2011 16:27:11 +0200 Jeremy Thurgood Painted Jezebel! (Assuming you name your snake Jezebel.)
Wed, 14 Sep 2011 01:26:44 +0200 Neil Muller Hook up basic saving
Wed, 14 Sep 2011 01:13:23 +0200 Neil Muller Refactor drawing code. Correct tile variants when painting
Tue, 13 Sep 2011 23:52:06 +0200 Neil Muller Set wall name
Wed, 14 Sep 2011 00:19:55 +0200 Adrianna Pińska moved animals to common
Tue, 13 Sep 2011 23:49:33 +0200 Jeremy Thurgood TileSprites are less magic.
Tue, 13 Sep 2011 23:24:20 +0200 Jeremy Thurgood Rodents! Amphibians! Import juggling!
Tue, 13 Sep 2011 00:00:22 +0200 Jeremy Thurgood Remove useless debug print.
Mon, 12 Sep 2011 21:14:15 +0200 Jeremy Thurgood Rearranged the orientation stuff. :-)
Mon, 12 Sep 2011 19:34:03 -0700 Gideon Visser Update tile orientation with booleans
Mon, 12 Sep 2011 14:51:02 +0200 Neil Muller pep8 & pyflakes cleanup
Sun, 11 Sep 2011 23:56:59 +0200 Jeremy Thurgood Somewhat better (but still hideous) image variant support.
Sun, 11 Sep 2011 22:32:30 +0200 Simon Cross Remove debugging print.
Sun, 11 Sep 2011 22:19:59 +0200 Jeremy Thurgood Ugly yucky half-done tile orientation magic.
Sun, 11 Sep 2011 21:34:07 -0700 Gideon Visser Exception can not return string
Sun, 11 Sep 2011 20:59:16 -0700 Gideon Visser Added test tile orientation
Sun, 11 Sep 2011 20:29:00 +0200 Simon Cross Blit the background onto the screen, not the screen onto the background.
Sun, 11 Sep 2011 20:17:53 +0200 Simon Cross Draw the world!
Sun, 11 Sep 2011 19:59:14 +0200 Jeremy Thurgood Tell sprites what their tile char is.
Sun, 11 Sep 2011 19:52:49 +0200 Jeremy Thurgood Refactor sprites.
Sun, 11 Sep 2011 19:25:11 +0200 Simon Cross Refactor BaseSprite.
Sun, 11 Sep 2011 18:43:21 +0200 Jeremy Thurgood More level validation.
Sun, 11 Sep 2011 18:40:08 +0200 Simon Cross Use Snake direction constants in level.py.
Sun, 11 Sep 2011 18:35:39 +0200 Jeremy Thurgood Better level entry points.
Sun, 11 Sep 2011 17:51:43 +0200 Jeremy Thurgood Some tile improvements and stuff.
Sun, 11 Sep 2011 16:19:05 +0200 Jeremy Thurgood Minor level fiddlery.
Sun, 11 Sep 2011 16:12:32 +0200 Jeremy Thurgood Some doors.
Sun, 11 Sep 2011 15:29:52 +0200 Jeremy Thurgood Levels that are visible.