log mamba/sprites.py @ 252:8198492745b1

age author description
Thu, 15 Sep 2011 01:21:49 +0200 Simon Cross Try not to let head wander during teleporting (it's bad for your health).
Thu, 15 Sep 2011 01:02:19 +0200 Adrianna Pińska Moar animals
Thu, 15 Sep 2011 00:40:30 +0200 Stefano Rivera Hook up tile arrow rotation
Thu, 15 Sep 2011 00:21:39 +0200 Simon Cross Fix call to interact.
Thu, 15 Sep 2011 00:19:58 +0200 Simon Cross Make tunnel arrows face in the right direction.
Thu, 15 Sep 2011 00:14:23 +0200 Simon Cross Hook up tunnels.
Wed, 14 Sep 2011 23:37:00 +0200 Adrianna Pińska ARROWED
Wed, 14 Sep 2011 23:28:25 +0200 Simon Cross Start of advanced sprite definitions.
Wed, 14 Sep 2011 21:59:00 +0200 Stefano Rivera Open mouth when eating things
Wed, 14 Sep 2011 21:12:19 +0200 Simon Cross Hook up exit.
Wed, 14 Sep 2011 21:12:20 +0200 Jeremy Thurgood Refactor tile image loading stuff. More magic is good, right?
Wed, 14 Sep 2011 20:49:23 +0200 Jeremy Thurgood Arrow tiles are walls from the pointy end.
Wed, 14 Sep 2011 20:36:09 +0200 Simon Cross Set colour of default new segment to colour of snake head.
Wed, 14 Sep 2011 20:26:39 +0200 Simon Cross Add a segment when driving over the big rat.
Wed, 14 Sep 2011 20:19:41 +0200 Simon Cross Remove a segment when driving over the small rat.
Wed, 14 Sep 2011 19:55:15 +0200 Jeremy Thurgood Avoid the Wrath of Neil by unbreaking the level editor before pushing.
Wed, 14 Sep 2011 19:48:20 +0200 Jeremy Thurgood Rejiggered entrances and shifted directions around.
Wed, 14 Sep 2011 16:35:43 +0200 Jeremy Thurgood Water washes.
Wed, 14 Sep 2011 16:27:11 +0200 Jeremy Thurgood Painted Jezebel! (Assuming you name your snake Jezebel.)
Wed, 14 Sep 2011 15:27:27 +0200 Jeremy Thurgood Interact with the world.
Wed, 14 Sep 2011 14:08:37 +0200 Neil Muller Teach editor about THING_MAP
Tue, 13 Sep 2011 23:51:49 +0200 Neil Muller Add name field to sprites for editor
Wed, 14 Sep 2011 00:14:53 +0200 Adrianna Pińska replaced entrance/exit with arrow; no rotation yet
Tue, 13 Sep 2011 23:49:33 +0200 Jeremy Thurgood TileSprites are less magic.
Tue, 13 Sep 2011 23:24:20 +0200 Jeremy Thurgood Rodents! Amphibians! Import juggling!
Mon, 12 Sep 2011 21:14:15 +0200 Jeremy Thurgood Rearranged the orientation stuff. :-)
Sun, 11 Sep 2011 23:56:59 +0200 Jeremy Thurgood Somewhat better (but still hideous) image variant support.
Sun, 11 Sep 2011 22:46:46 +0200 Adrianna Pińska fixed filenames; updated suffixes in code
Sun, 11 Sep 2011 22:19:59 +0200 Jeremy Thurgood Ugly yucky half-done tile orientation magic.
Sun, 11 Sep 2011 21:09:52 +0200 Neil Muller Comment SingleImageTileSprite convention
Sun, 11 Sep 2011 19:59:14 +0200 Jeremy Thurgood Tell sprites what their tile char is.
Sun, 11 Sep 2011 19:52:49 +0200 Jeremy Thurgood Refactor sprites.
Sun, 11 Sep 2011 19:25:11 +0200 Simon Cross Refactor BaseSprite.
Sun, 11 Sep 2011 18:35:39 +0200 Jeremy Thurgood Better level entry points.
Sun, 11 Sep 2011 17:51:43 +0200 Jeremy Thurgood Some tile improvements and stuff.
Sun, 11 Sep 2011 16:19:05 +0200 Jeremy Thurgood Minor level fiddlery.
Sun, 11 Sep 2011 16:12:32 +0200 Jeremy Thurgood Some doors.
Sun, 11 Sep 2011 15:29:52 +0200 Jeremy Thurgood Levels that are visible.