log mamba/habitats/level.py @ 564:6a4f9a2f6820

age author description
Tue, 18 Oct 2011 12:50:56 +0200 Neil Muller Include author in caption if available
Sun, 18 Sep 2011 01:10:32 +0200 Neil Muller Caption fiddling
Sat, 17 Sep 2011 16:40:29 +0200 Stefano Rivera Fix clicking in dead dialog bug
Sat, 17 Sep 2011 15:19:57 +0200 Jeremy Thurgood Go to next level, not back to menu. (Official levels only, though.)
Sat, 17 Sep 2011 13:39:15 +0200 Jeremy Thurgood Pause the world when getting off.
Sat, 17 Sep 2011 13:30:00 +0200 Jeremy Thurgood Better dialog handling.
Fri, 16 Sep 2011 23:53:34 +0200 Stefano Rivera Level namespaces (for telling that a level is complete, no matter where it came from)
Fri, 16 Sep 2011 22:29:48 +0200 Stefano Rivera Move level_completed to the Level habitat, so that we can go_menu()
Fri, 16 Sep 2011 21:05:07 +0200 Simon Cross Allow sub-classing level menu.
Fri, 16 Sep 2011 19:07:51 +0200 Stefano Rivera Pass Level() objects to LevelHabitat and LevelEditorHabitat, in preparation for generating thumbnails from levels in levelmenu
Sun, 11 Sep 2011 20:56:13 +0200 Simon Cross Move key handling into GameWidget and GameWidget into widgets.game.
Sun, 11 Sep 2011 20:26:59 +0200 Simon Cross More worldify.
Sun, 11 Sep 2011 18:33:17 +0200 Simon Cross Fix bugs. Stubbed out get_entry for now.
Sun, 11 Sep 2011 18:29:49 +0200 Simon Cross Direction control for snake.
Sun, 11 Sep 2011 17:57:38 +0200 Simon Cross Return True from keydown_event so that the container knows the event has been handled.
Sun, 11 Sep 2011 16:40:44 +0200 Simon Cross Bug squashing.
Sun, 11 Sep 2011 16:35:02 +0200 Simon Cross Habitat switching.
Sun, 11 Sep 2011 14:21:50 +0200 Stefano Rivera Refactor widgets *again*, add container to Habitat
Sun, 11 Sep 2011 13:59:25 +0200 Simon Cross Somewhere for levels to live.