Sat, 17 Sep 2011 23:41:01 +0200 |
Simon Cross |
Clamp distance moved per update to shorter side of tile.
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Sat, 17 Sep 2011 21:54:43 +0200 |
Simon Cross |
Fix two-colours-plus rat eating bug.
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Sat, 17 Sep 2011 21:26:14 +0200 |
Stefano Rivera |
Cap Snake movement to one tile per loop
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Sat, 17 Sep 2011 18:45:43 +0200 |
Stefano Rivera |
Allow big rats to be eaten, again
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Sat, 17 Sep 2011 18:16:11 +0200 |
Jeremy Thurgood |
Fix snake initial orientation. (Hint: it is not always UP.)
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Sat, 17 Sep 2011 09:57:16 +0200 |
Stefano Rivera |
Filter keys at queueing time too
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Sat, 17 Sep 2011 01:53:44 +0200 |
Stefano Rivera |
Die if you leave the arena
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Sat, 17 Sep 2011 01:35:02 +0200 |
Stefano Rivera |
Make arrows work
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Fri, 16 Sep 2011 19:13:40 +0200 |
Neil Muller |
Move directory names into sound.py for simplicity
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Fri, 16 Sep 2011 18:42:37 +0200 |
Jeremy Thurgood |
Cap at three moves, not two.
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Fri, 16 Sep 2011 18:38:17 +0200 |
Stefano Rivera |
Revert accidentally commited tweak to the snake's tongue
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Fri, 16 Sep 2011 18:30:48 +0200 |
Stefano Rivera |
Merge the two orientation queues into one
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Fri, 16 Sep 2011 18:14:26 +0200 |
Jeremy Thurgood |
Queue movement commands and handle them sanely. (FSVO)
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Fri, 16 Sep 2011 18:03:25 +0200 |
Stefano Rivera |
Make paint training easier for jerith
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Fri, 16 Sep 2011 17:37:28 +0200 |
Neil Muller |
And even death shall lose it's mysteries
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Fri, 16 Sep 2011 09:11:43 +0200 |
Jeremy Thurgood |
Fix segment orientation.
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Thu, 15 Sep 2011 19:59:03 +0200 |
Neil Muller |
Use some sound files
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Thu, 15 Sep 2011 09:39:08 +0200 |
Jeremy Thurgood |
Lizards and snails are extra delicious.
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Thu, 15 Sep 2011 02:26:35 +0200 |
Adrianna Pińska |
renamed tail images for consistency
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Thu, 15 Sep 2011 02:21:34 +0200 |
Adrianna Pińska |
mutation indicators
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Thu, 15 Sep 2011 01:32:50 +0200 |
Adrianna Pińska |
fire works
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Thu, 15 Sep 2011 01:21:49 +0200 |
Simon Cross |
Try not to let head wander during teleporting (it's bad for your health).
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Wed, 14 Sep 2011 23:35:14 +0200 |
Stefano Rivera |
Move U-turn checking to orientation-setting time, and only update the head's orientaiton at tile shift
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Wed, 14 Sep 2011 23:02:45 +0200 |
Jeremy Thurgood |
Snakes should be impermeable. So now they are.
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Wed, 14 Sep 2011 22:29:57 +0200 |
Simon Cross |
Move shift_head onto base segment so that head is less special (in preparation for snake disappearing down the exit).
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Wed, 14 Sep 2011 22:14:08 +0200 |
Stefano Rivera |
Tssss, I smell rats
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Wed, 14 Sep 2011 21:59:00 +0200 |
Stefano Rivera |
Open mouth when eating things
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Wed, 14 Sep 2011 21:36:09 +0200 |
Jeremy Thurgood |
No more mile-long snake to start with.
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Wed, 14 Sep 2011 21:12:19 +0200 |
Simon Cross |
Hook up exit.
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Wed, 14 Sep 2011 21:12:20 +0200 |
Jeremy Thurgood |
Refactor tile image loading stuff. More magic is good, right?
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