log mamba/snake.py @ 577:486c7ae141ea

age author description
Sat, 17 Sep 2011 23:41:01 +0200 Simon Cross Clamp distance moved per update to shorter side of tile.
Sat, 17 Sep 2011 21:54:43 +0200 Simon Cross Fix two-colours-plus rat eating bug.
Sat, 17 Sep 2011 21:26:14 +0200 Stefano Rivera Cap Snake movement to one tile per loop
Sat, 17 Sep 2011 18:45:43 +0200 Stefano Rivera Allow big rats to be eaten, again
Sat, 17 Sep 2011 18:16:11 +0200 Jeremy Thurgood Fix snake initial orientation. (Hint: it is not always UP.)
Sat, 17 Sep 2011 09:57:16 +0200 Stefano Rivera Filter keys at queueing time too
Sat, 17 Sep 2011 01:53:44 +0200 Stefano Rivera Die if you leave the arena
Sat, 17 Sep 2011 01:35:02 +0200 Stefano Rivera Make arrows work
Fri, 16 Sep 2011 19:13:40 +0200 Neil Muller Move directory names into sound.py for simplicity
Fri, 16 Sep 2011 18:42:37 +0200 Jeremy Thurgood Cap at three moves, not two.
Fri, 16 Sep 2011 18:38:17 +0200 Stefano Rivera Revert accidentally commited tweak to the snake's tongue
Fri, 16 Sep 2011 18:30:48 +0200 Stefano Rivera Merge the two orientation queues into one
Fri, 16 Sep 2011 18:14:26 +0200 Jeremy Thurgood Queue movement commands and handle them sanely. (FSVO)
Fri, 16 Sep 2011 18:03:25 +0200 Stefano Rivera Make paint training easier for jerith
Fri, 16 Sep 2011 17:37:28 +0200 Neil Muller And even death shall lose it's mysteries
Fri, 16 Sep 2011 09:11:43 +0200 Jeremy Thurgood Fix segment orientation.
Thu, 15 Sep 2011 19:59:03 +0200 Neil Muller Use some sound files
Thu, 15 Sep 2011 09:39:08 +0200 Jeremy Thurgood Lizards and snails are extra delicious.
Thu, 15 Sep 2011 02:26:35 +0200 Adrianna Pińska renamed tail images for consistency
Thu, 15 Sep 2011 02:21:34 +0200 Adrianna Pińska mutation indicators
Thu, 15 Sep 2011 01:32:50 +0200 Adrianna Pińska fire works
Thu, 15 Sep 2011 01:21:49 +0200 Simon Cross Try not to let head wander during teleporting (it's bad for your health).
Wed, 14 Sep 2011 23:35:14 +0200 Stefano Rivera Move U-turn checking to orientation-setting time, and only update the head's orientaiton at tile shift
Wed, 14 Sep 2011 23:02:45 +0200 Jeremy Thurgood Snakes should be impermeable. So now they are.
Wed, 14 Sep 2011 22:29:57 +0200 Simon Cross Move shift_head onto base segment so that head is less special (in preparation for snake disappearing down the exit).
Wed, 14 Sep 2011 22:14:08 +0200 Stefano Rivera Tssss, I smell rats
Wed, 14 Sep 2011 21:59:00 +0200 Stefano Rivera Open mouth when eating things
Wed, 14 Sep 2011 21:36:09 +0200 Jeremy Thurgood No more mile-long snake to start with.
Wed, 14 Sep 2011 21:12:19 +0200 Simon Cross Hook up exit.
Wed, 14 Sep 2011 21:12:20 +0200 Jeremy Thurgood Refactor tile image loading stuff. More magic is good, right?