Sat, 17 Sep 2011 21:55:12 +0200 |
Jeremy Thurgood |
Load one level at a time instead of all at once. (Official levels only.)
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Sat, 17 Sep 2011 20:02:58 +0200 |
Stefano Rivera |
Paging in level menu
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Sat, 17 Sep 2011 16:58:40 +0200 |
Stefano Rivera |
Focus the level menu first item again
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Sat, 17 Sep 2011 15:19:57 +0200 |
Jeremy Thurgood |
Go to next level, not back to menu. (Official levels only, though.)
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Sat, 17 Sep 2011 14:43:51 +0200 |
Jeremy Thurgood |
Turns out we *can* cache level objects safely.
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Sat, 17 Sep 2011 14:36:31 +0200 |
Jeremy Thurgood |
Cleanup and apply delayed loading to all level menus.
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Sat, 17 Sep 2011 14:33:50 +0200 |
Jeremy Thurgood |
Level loading refactorage.
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Sat, 17 Sep 2011 12:56:26 +0200 |
Jeremy Thurgood |
Editor now uses templates and the user level directory.
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Fri, 16 Sep 2011 23:53:34 +0200 |
Stefano Rivera |
Level namespaces (for telling that a level is complete, no matter where it came from)
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Fri, 16 Sep 2011 22:13:17 +0200 |
Stefano Rivera |
a hackful GridContainer for the LevelMenu
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Fri, 16 Sep 2011 21:05:07 +0200 |
Simon Cross |
Allow sub-classing level menu.
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Fri, 16 Sep 2011 20:01:13 +0200 |
Stefano Rivera |
Thumbnails on the level screen
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Fri, 16 Sep 2011 19:07:51 +0200 |
Stefano Rivera |
Pass Level() objects to LevelHabitat and LevelEditorHabitat, in preparation for generating thumbnails from levels in levelmenu
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Fri, 16 Sep 2011 18:32:31 +0200 |
Adrianna PiĆska |
excised level locking
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Fri, 16 Sep 2011 00:07:11 +0200 |
Stefano Rivera |
Ticks on the levelmenu
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Wed, 14 Sep 2011 00:38:08 +0200 |
Stefano Rivera |
Game state and level list
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Tue, 13 Sep 2011 22:47:26 +0200 |
Stefano Rivera |
Level chooser scene
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