log mamba/habitats/levelmenu.py @ 473:124bfe426834

age author description
Sat, 17 Sep 2011 21:55:12 +0200 Jeremy Thurgood Load one level at a time instead of all at once. (Official levels only.)
Sat, 17 Sep 2011 20:02:58 +0200 Stefano Rivera Paging in level menu
Sat, 17 Sep 2011 16:58:40 +0200 Stefano Rivera Focus the level menu first item again
Sat, 17 Sep 2011 15:19:57 +0200 Jeremy Thurgood Go to next level, not back to menu. (Official levels only, though.)
Sat, 17 Sep 2011 14:43:51 +0200 Jeremy Thurgood Turns out we *can* cache level objects safely.
Sat, 17 Sep 2011 14:36:31 +0200 Jeremy Thurgood Cleanup and apply delayed loading to all level menus.
Sat, 17 Sep 2011 14:33:50 +0200 Jeremy Thurgood Level loading refactorage.
Sat, 17 Sep 2011 12:56:26 +0200 Jeremy Thurgood Editor now uses templates and the user level directory.
Fri, 16 Sep 2011 23:53:34 +0200 Stefano Rivera Level namespaces (for telling that a level is complete, no matter where it came from)
Fri, 16 Sep 2011 22:13:17 +0200 Stefano Rivera a hackful GridContainer for the LevelMenu
Fri, 16 Sep 2011 21:05:07 +0200 Simon Cross Allow sub-classing level menu.
Fri, 16 Sep 2011 20:01:13 +0200 Stefano Rivera Thumbnails on the level screen
Fri, 16 Sep 2011 19:07:51 +0200 Stefano Rivera Pass Level() objects to LevelHabitat and LevelEditorHabitat, in preparation for generating thumbnails from levels in levelmenu
Fri, 16 Sep 2011 18:32:31 +0200 Adrianna PiƄska excised level locking
Fri, 16 Sep 2011 00:07:11 +0200 Stefano Rivera Ticks on the levelmenu
Wed, 14 Sep 2011 00:38:08 +0200 Stefano Rivera Game state and level list
Tue, 13 Sep 2011 22:47:26 +0200 Stefano Rivera Level chooser scene