Mercurial > mamba
graph
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Comment SingleImageTileSprite conventionSun, 11 Sep 2011 21:09:52 +0200, by Neil Muller
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Rename LevelWidgetSun, 11 Sep 2011 20:59:24 +0200, by Neil Muller
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Move key handling into GameWidget and GameWidget into widgets.game.Sun, 11 Sep 2011 20:56:13 +0200, by Simon Cross
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Change default snake orientation to UP for now.Sun, 11 Sep 2011 20:32:18 +0200, by Simon Cross
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puddle islandSun, 11 Sep 2011 20:52:47 +0200, by Adrianna Pińska
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made wall tile tile againSun, 11 Sep 2011 20:40:25 +0200, by Adrianna Pińska
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Add Button class that buttons inherit from. It implements a 'clicked' callbackSun, 11 Sep 2011 20:40:26 +0200, by Stefano Rivera
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made tiles on wall and floor biggerSun, 11 Sep 2011 20:37:51 +0200, by Adrianna Pińska
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Fill in more toolbar stuffSun, 11 Sep 2011 20:26:51 +0200, by Neil Muller
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Blit the background onto the screen, not the screen onto the background.Sun, 11 Sep 2011 20:29:00 +0200, by Simon Cross
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More worldify.Sun, 11 Sep 2011 20:26:59 +0200, by Simon Cross
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Draw the world!Sun, 11 Sep 2011 20:17:53 +0200, by Simon Cross
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Move mouse focussing to within ContainerSun, 11 Sep 2011 20:15:32 +0200, by Stefano Rivera
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yum yumSun, 11 Sep 2011 20:06:51 +0200, by Adrianna Pińska
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remove superfluous svgsSun, 11 Sep 2011 20:06:23 +0200, by Adrianna Pińska
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Mouse affects focusSun, 11 Sep 2011 20:05:35 +0200, by Stefano Rivera
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Tell sprites what their tile char is.Sun, 11 Sep 2011 19:59:14 +0200, by Jeremy Thurgood
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Refactor sprites.Sun, 11 Sep 2011 19:52:49 +0200, by Jeremy Thurgood
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Make image button behave a bit more like text buttonSun, 11 Sep 2011 19:50:58 +0200, by Neil Muller
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snake white by default; added green overlaySun, 11 Sep 2011 19:45:12 +0200, by Adrianna Pińska
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Start dev level from main menuSun, 11 Sep 2011 19:33:18 +0200, by Stefano Rivera
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actually reverted accidental wall screw-upSun, 11 Sep 2011 19:31:28 +0200, by Adrianna Pińska
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Handle root containers where nothing is focussableSun, 11 Sep 2011 19:29:11 +0200, by Stefano Rivera
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Refactor BaseSprite.Sun, 11 Sep 2011 19:25:11 +0200, by Simon Cross
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eat focus adjusting key eventsSun, 11 Sep 2011 19:24:59 +0200, by Stefano Rivera
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Move close bracketSun, 11 Sep 2011 19:24:51 +0200, by Stefano Rivera
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Correctly handle nested Containers. Set focus on root container at first drawSun, 11 Sep 2011 19:17:57 +0200, by Stefano Rivera
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Start adding editor toolbarSun, 11 Sep 2011 19:16:16 +0200, by Neil Muller
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Add start of image buttonSun, 11 Sep 2011 19:15:58 +0200, by Neil Muller
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Add size parameter to habitatsSun, 11 Sep 2011 19:09:50 +0200, by Neil Muller
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Text ButtonSun, 11 Sep 2011 19:05:20 +0200, by Stefano Rivera
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reverted accidental wall screw-upSun, 11 Sep 2011 19:05:11 +0200, by Adrianna Pińska
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RGY.Sun, 11 Sep 2011 19:01:31 +0200, by Simon Cross
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doors and things that make you a colour now to be composed with overlaysSun, 11 Sep 2011 19:01:07 +0200, by Adrianna Pińska
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colours for overlaying with multiplySun, 11 Sep 2011 18:54:20 +0200, by Adrianna Pińska
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separated snake eye and tongue from head; fixed body-r orientationSun, 11 Sep 2011 18:51:09 +0200, by Adrianna Pińska
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Overlay mutators (untested).Sun, 11 Sep 2011 18:57:11 +0200, by Simon Cross
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More level validation.Sun, 11 Sep 2011 18:43:21 +0200, by Jeremy Thurgood
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Use Snake direction constants in level.py.Sun, 11 Sep 2011 18:40:08 +0200, by Simon Cross
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Hook up level.get_entry to world.Sun, 11 Sep 2011 18:38:11 +0200, by Simon Cross
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Better level entry points.Sun, 11 Sep 2011 18:35:39 +0200, by Jeremy Thurgood
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things that make you a colourSun, 11 Sep 2011 18:34:37 +0200, by Adrianna Pińska
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Fix bugs. Stubbed out get_entry for now.Sun, 11 Sep 2011 18:33:17 +0200, by Simon Cross
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Direction control for snake.Sun, 11 Sep 2011 18:29:49 +0200, by Simon Cross
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FocusSun, 11 Sep 2011 18:30:19 +0200, by Stefano Rivera
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Pad dev level out to 40x30Sun, 11 Sep 2011 18:26:55 +0200, by Neil Muller
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Move font name to constants, for future configurablitySun, 11 Sep 2011 18:26:39 +0200, by Neil Muller
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entrances and exitsSun, 11 Sep 2011 18:14:08 +0200, by Adrianna Pińska
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doorsSun, 11 Sep 2011 18:05:51 +0200, by Adrianna Pińska
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Return True from keydown_event so that the container knows the event has been handled.Sun, 11 Sep 2011 17:57:38 +0200, by Simon Cross
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Some tile improvements and stuff.Sun, 11 Sep 2011 17:51:43 +0200, by Jeremy Thurgood
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renamed body to l-r-u-d systemSun, 11 Sep 2011 17:43:51 +0200, by Adrianna Pińska
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Fix mutator bugs.Sun, 11 Sep 2011 17:42:22 +0200, by Simon Cross
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removed rotationsSun, 11 Sep 2011 17:40:22 +0200, by Adrianna Pińska
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First mutators (untested).Sun, 11 Sep 2011 17:39:58 +0200, by Simon Cross
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KILL THE METADATA WITH FIRESun, 11 Sep 2011 17:26:05 +0200, by Adrianna Pińska
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Add mutators concept to image loader.Sun, 11 Sep 2011 17:23:59 +0200, by Simon Cross
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More screen size fiddling hackerySun, 11 Sep 2011 17:23:42 +0200, by Neil Muller
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lab tiles, plus all tiles regenerated hopefully for the last timeSun, 11 Sep 2011 16:54:09 +0200, by Adrianna Pińska
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Bug squashing.Sun, 11 Sep 2011 16:40:44 +0200, by Simon Cross
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Habitat switching.Sun, 11 Sep 2011 16:35:02 +0200, by Simon Cross
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some fittingsSun, 11 Sep 2011 16:35:57 +0200, by Adrianna Pińska
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Container subclasses WidgetSun, 11 Sep 2011 16:33:50 +0200, by Stefano Rivera
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Dispatch key eventsSun, 11 Sep 2011 16:21:36 +0200, by Stefano Rivera
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Minor level fiddlery.Sun, 11 Sep 2011 16:19:05 +0200, by Jeremy Thurgood
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Some doors.Sun, 11 Sep 2011 16:12:32 +0200, by Jeremy Thurgood
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Callbacks for events in widgetsSun, 11 Sep 2011 16:04:09 +0200, by Stefano Rivera
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regeneratedSun, 11 Sep 2011 15:51:17 +0200, by Adrianna Pińska
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moved things aroundSun, 11 Sep 2011 15:48:56 +0200, by Adrianna Pińska
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Add screen size fiddling to editor habitatSun, 11 Sep 2011 15:47:47 +0200, by Neil Muller
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Add on_enter and on_exit methods to habitats.Sun, 11 Sep 2011 15:42:57 +0200, by Simon Cross
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Levels that are visible.Sun, 11 Sep 2011 15:29:52 +0200, by Jeremy Thurgood
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removed debugging printSun, 11 Sep 2011 15:24:37 +0200, by Adrianna Pińska
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Move argument checking into mamba.options.Sun, 11 Sep 2011 15:22:41 +0200, by Simon Cross
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snake bitsSun, 11 Sep 2011 15:20:25 +0200, by Adrianna Pińska
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script for generating tiles (currently snake bits)Sun, 11 Sep 2011 15:20:05 +0200, by Adrianna Pińska
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indicate orientation of svg snake partSun, 11 Sep 2011 15:10:19 +0200, by Adrianna Pińska
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svg tweaksSun, 11 Sep 2011 15:09:22 +0200, by Adrianna Pińska
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Limit distribution of mouse eventsSun, 11 Sep 2011 15:20:19 +0200, by Stefano Rivera
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Add habitat for editor and reshuffle when options are checked to before initializing the display window.Sun, 11 Sep 2011 15:16:37 +0200, by Simon Cross
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Correct Text placementSun, 11 Sep 2011 15:08:16 +0200, by Stefano Rivera
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can haz fontzSun, 11 Sep 2011 15:06:07 +0200, by Stefano Rivera
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Refactor options.Sun, 11 Sep 2011 15:03:56 +0200, by Simon Cross
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Main menu says helloSun, 11 Sep 2011 14:57:11 +0200, by Stefano Rivera
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Tiles *and* things.Sun, 11 Sep 2011 14:49:07 +0200, by Jeremy Thurgood
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Provide more utility functions in sound.pySun, 11 Sep 2011 14:46:58 +0200, by Neil Muller
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svg snake bitsSun, 11 Sep 2011 14:34:59 +0200, by Adrianna Pińska
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Refactor tile_size conversions.Sun, 11 Sep 2011 14:35:03 +0200, by Jeremy Thurgood
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Level.get_size() that is not made out of fail.Sun, 11 Sep 2011 14:29:26 +0200, by Jeremy Thurgood
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Level.get_size()Sun, 11 Sep 2011 14:28:19 +0200, by Jeremy Thurgood
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More level non-functionality.Sun, 11 Sep 2011 14:25:55 +0200, by Jeremy Thurgood
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Add sound frameworkSun, 11 Sep 2011 14:20:36 +0200, by Neil Muller
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Fix filepath bug in data.py (same as last pyweek)Sun, 11 Sep 2011 14:20:20 +0200, by Neil Muller
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Add note on sound sources to READMESun, 11 Sep 2011 14:16:23 +0200, by Neil Muller
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Add sound dir & silence test soundSun, 11 Sep 2011 14:14:23 +0200, by Neil Muller
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Fix --edit.Sun, 11 Sep 2011 14:22:26 +0200, by Simon Cross
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TypoSun, 11 Sep 2011 14:22:39 +0200, by Stefano Rivera
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Refactor widgets *again*, add container to HabitatSun, 11 Sep 2011 14:21:50 +0200, by Stefano Rivera
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Widgets -> baseSun, 11 Sep 2011 14:06:58 +0200, by Stefano Rivera
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Put LevelHabitat into __main__.Sun, 11 Sep 2011 14:04:27 +0200, by Simon Cross
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Release early, release broken. Level stuff.Sun, 11 Sep 2011 14:03:00 +0200, by Jeremy Thurgood
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PEP8 fix.Sun, 11 Sep 2011 14:02:48 +0200, by Simon Cross
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Somewhere for levels to live.Sun, 11 Sep 2011 13:59:25 +0200, by Simon Cross
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More widget APISun, 11 Sep 2011 13:49:03 +0200, by Stefano Rivera
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Add simple command line processingSun, 11 Sep 2011 13:46:30 +0200, by Neil Muller
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Hook up top-level habitat support.Sun, 11 Sep 2011 13:34:18 +0200, by Simon Cross
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Home for habitats (main menu, level container, splash screen, etc).Sun, 11 Sep 2011 13:30:55 +0200, by Simon Cross
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Add base class for user events.Sun, 11 Sep 2011 13:22:14 +0200, by Simon Cross
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Minimal event loop.Sun, 11 Sep 2011 13:11:52 +0200, by Simon Cross
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Remove relative import.Sun, 11 Sep 2011 13:05:26 +0200, by Simon Cross
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Basic widget layout (won't workSun, 11 Sep 2011 13:03:45 +0200, by Stefano Rivera
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Remove bad code from skeleton in __init__ and add a docstring.Sun, 11 Sep 2011 13:03:14 +0200, by Simon Cross
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First stab at tile/level stuff.Sun, 11 Sep 2011 12:50:55 +0200, by Jeremy Thurgood
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Engine goes here.Sun, 11 Sep 2011 12:33:59 +0200, by Simon Cross
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Update team details.Sun, 11 Sep 2011 12:31:32 +0200, by Simon Cross
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ShebangSun, 11 Sep 2011 12:30:50 +0200, by Stefano Rivera
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Add initial window that does very littleSun, 11 Sep 2011 12:27:30 +0200, by Neil Muller
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Add hgignoreSun, 11 Sep 2011 12:26:59 +0200, by Neil Muller