Mercurial > mamba
graph
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Ticks on the levelmenuFri, 16 Sep 2011 00:07:11 +0200, by Stefano Rivera
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Move editing code aroundThu, 15 Sep 2011 23:55:48 +0200, by Neil Muller
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Image attribution tweak.Thu, 15 Sep 2011 23:25:02 +0200, by Jeremy Thurgood
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Make forced_click grab the focus as wellThu, 15 Sep 2011 23:24:22 +0200, by Neil Muller
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Make prompt text a parameterThu, 15 Sep 2011 23:03:24 +0200, by Neil Muller
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Mazey mazes.Thu, 15 Sep 2011 23:13:41 +0200, by Jeremy Thurgood
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Exity exits.Thu, 15 Sep 2011 23:13:06 +0200, by Jeremy Thurgood
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Check if paused to avoid displaing two MessageBoxes on the screen if we manage to stack up SnakeDied eventsThu, 15 Sep 2011 23:07:18 +0200, by Stefano Rivera
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Move world initialisation to restartThu, 15 Sep 2011 23:02:47 +0200, by Stefano Rivera
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Start work on sprite editor. Tweak layout issuesThu, 15 Sep 2011 21:45:07 +0200, by Neil Muller
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Iterate over copies, to avoid some issues with children changing in the loopThu, 15 Sep 2011 21:44:26 +0200, by Neil Muller
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Use some sound filesThu, 15 Sep 2011 19:59:03 +0200, by Neil Muller
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Add some sound filesThu, 15 Sep 2011 19:58:45 +0200, by Neil Muller
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pygame.mixer.Sound, I mildly dislikes you, I doesThu, 15 Sep 2011 19:58:24 +0200, by Neil Muller
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Protect against bad tilesets as wellThu, 15 Sep 2011 18:21:09 +0200, by Neil Muller