Mercurial > mamba
graph
-
Fix call to interact.Thu, 15 Sep 2011 00:21:39 +0200, by Simon Cross
-
Factor out entry widget a bitThu, 15 Sep 2011 00:20:02 +0200, by Neil Muller
-
Make tunnel arrows face in the right direction.Thu, 15 Sep 2011 00:19:58 +0200, by Simon Cross
-
Hook up tunnels.Thu, 15 Sep 2011 00:14:23 +0200, by Simon Cross
-
tunnelThu, 15 Sep 2011 00:12:01 +0200, by Adrianna Pińska
-
update tryouts.. noticed water cleans off colorThu, 15 Sep 2011 00:04:33 -0700, by Gideon Visser
-
Hack in multi-page toolbarWed, 14 Sep 2011 23:57:00 +0200, by Neil Muller
-
map: "tryouts" addedWed, 14 Sep 2011 23:49:45 -0700, by Gideon Visser
-
named paint tilesWed, 14 Sep 2011 23:47:51 +0200, by Adrianna Pińska
-
compress layout a tad moreWed, 14 Sep 2011 23:36:03 +0200, by Neil Muller
-
Refactor edit calling code. Tweak toolbar layoutWed, 14 Sep 2011 23:32:08 +0200, by Neil Muller
-
Remove debugging print. Add robustness against being removed in accept_callbackWed, 14 Sep 2011 23:31:36 +0200, by Neil Muller
-
ARROWEDWed, 14 Sep 2011 23:37:00 +0200, by Adrianna Pińska
-
Remove some debugging prints.Wed, 14 Sep 2011 23:36:20 +0200, by Simon Cross
-
Move U-turn checking to orientation-setting time, and only update the head's orientaiton at tile shiftWed, 14 Sep 2011 23:35:14 +0200, by Stefano Rivera
-
Because every lab needs a biohazard warning sign or three.Wed, 14 Sep 2011 23:33:37 +0200, by Jeremy Thurgood
-
Start of advanced sprite definitions.Wed, 14 Sep 2011 23:28:25 +0200, by Simon Cross
-
Make filename editableWed, 14 Sep 2011 23:07:56 +0200, by Neil Muller
-
Add entrybox widgetWed, 14 Sep 2011 23:07:01 +0200, by Neil Muller
-
Cleanup copy-n-paste left-over junkWed, 14 Sep 2011 23:06:14 +0200, by Neil Muller
-
Add some helpers to data.pyWed, 14 Sep 2011 23:05:27 +0200, by Neil Muller
-
Snakes should be impermeable. So now they are.Wed, 14 Sep 2011 23:02:45 +0200, by Jeremy Thurgood
-
Support alpha mutatingWed, 14 Sep 2011 22:43:37 +0200, by Stefano Rivera
-
Move shift_head onto base segment so that head is less special (in preparation for snake disappearing down the exit).Wed, 14 Sep 2011 22:29:57 +0200, by Simon Cross
-
Save game when level completed.Wed, 14 Sep 2011 22:19:49 +0200, by Simon Cross
-
Tssss, I smell ratsWed, 14 Sep 2011 22:14:08 +0200, by Stefano Rivera
-
added yellow thingsWed, 14 Sep 2011 22:12:01 +0200, by Adrianna Pińska
-
put exit on wallWed, 14 Sep 2011 22:03:25 +0200, by Adrianna Pińska
-
Open mouth when eating thingsWed, 14 Sep 2011 21:59:00 +0200, by Stefano Rivera
-
No more mile-long snake to start with.Wed, 14 Sep 2011 21:36:09 +0200, by Jeremy Thurgood
-
less eye-bleeding wall patternWed, 14 Sep 2011 21:24:25 +0200, by Adrianna Pińska
-
Hook up exit.Wed, 14 Sep 2011 21:12:19 +0200, by Simon Cross
-
Refactor tile image loading stuff. More magic is good, right?Wed, 14 Sep 2011 21:12:20 +0200, by Jeremy Thurgood
-
animals with outlinesWed, 14 Sep 2011 21:01:20 +0200, by Adrianna Pińska
-
Modal dialogs, and focus stealing bugfixesWed, 14 Sep 2011 20:49:48 +0200, by Stefano Rivera
-
Support UserEvents in callbacksWed, 14 Sep 2011 20:31:16 +0200, by Stefano Rivera
-
Prepare for circular importWed, 14 Sep 2011 20:30:34 +0200, by Stefano Rivera
-
Arrow tiles are walls from the pointy end.Wed, 14 Sep 2011 20:49:23 +0200, by Jeremy Thurgood
-
Fix segment adding.Wed, 14 Sep 2011 20:41:49 +0200, by Simon Cross
-
Set colour of default new segment to colour of snake head.Wed, 14 Sep 2011 20:36:09 +0200, by Simon Cross
-
moar ratsWed, 14 Sep 2011 20:32:58 +0200, by Adrianna Pińska
-
Add a segment when driving over the big rat.Wed, 14 Sep 2011 20:26:39 +0200, by Simon Cross
-
Remove a segment when driving over the small rat.Wed, 14 Sep 2011 20:19:41 +0200, by Simon Cross
-
Fix uturns. Start of work on adding and removing segments.Wed, 14 Sep 2011 20:14:41 +0200, by Simon Cross
-
Avoid the Wrath of Neil by unbreaking the level editor before pushing.Wed, 14 Sep 2011 19:55:15 +0200, by Jeremy Thurgood
-
Rejiggered entrances and shifted directions around.Wed, 14 Sep 2011 19:48:20 +0200, by Jeremy Thurgood
-
Don't allow the snake to reverse onto itself immediately.Wed, 14 Sep 2011 19:29:15 +0200, by Simon Cross
-
Remove debugging tile that used red.Wed, 14 Sep 2011 19:27:22 +0200, by Simon Cross
-
Remove colour patch files.Wed, 14 Sep 2011 19:14:30 +0200, by Simon Cross
-
Wean colour overlays off image colour patches.Wed, 14 Sep 2011 19:10:58 +0200, by Simon Cross
-
made water more opaque just for JeremyWed, 14 Sep 2011 18:54:20 +0200, by Adrianna Pińska
-
changed spray to splash of paint. Left fittings present but blank in case we want to change it later.Wed, 14 Sep 2011 18:30:07 +0200, by Adrianna Pińska
-
Tell the user that he's diedWed, 14 Sep 2011 17:44:57 +0200, by Neil Muller
-
Pause the world, I may want to get offWed, 14 Sep 2011 17:44:25 +0200, by Neil Muller
-
Add messagebox widgetWed, 14 Sep 2011 17:43:52 +0200, by Neil Muller
-
Add grab_focus helperWed, 14 Sep 2011 17:42:47 +0200, by Neil Muller
-
Much better interaction detection.Wed, 14 Sep 2011 17:41:26 +0200, by Jeremy Thurgood
-
Remove debugging printsWed, 14 Sep 2011 16:31:51 +0200, by Neil Muller
-
Reincarnating SnakesWed, 14 Sep 2011 16:28:03 +0200, by Neil Muller
-
Add SnakeDiedEventWed, 14 Sep 2011 16:26:52 +0200, by Neil Muller
-
Pass other events to container children as wellWed, 14 Sep 2011 16:25:38 +0200, by Neil Muller
-
Water washes.Wed, 14 Sep 2011 16:35:43 +0200, by Jeremy Thurgood
-
Painted Jezebel! (Assuming you name your snake Jezebel.)Wed, 14 Sep 2011 16:27:11 +0200, by Jeremy Thurgood
-
Interact with the world.Wed, 14 Sep 2011 15:27:27 +0200, by Jeremy Thurgood
-
Teach editor about THING_MAPWed, 14 Sep 2011 14:08:37 +0200, by Neil Muller
-
Add remove method to containersWed, 14 Sep 2011 14:08:14 +0200, by Neil Muller
-
Longer, speedier mamba.Wed, 14 Sep 2011 01:54:21 +0200, by Simon Cross
-
Snake that moves (my god that was an epic struggle).Wed, 14 Sep 2011 01:45:41 +0200, by Simon Cross
-
Level editor screenshotWed, 14 Sep 2011 01:36:44 +0200, by Stefano Rivera
-
Set initial tool correctlyWed, 14 Sep 2011 01:28:47 +0200, by Neil Muller
-
Hook up basic savingWed, 14 Sep 2011 01:26:44 +0200, by Neil Muller
-
Refactor drawing code. Correct tile variants when paintingWed, 14 Sep 2011 01:13:23 +0200, by Neil Muller
-
Add basic drawing to level editorWed, 14 Sep 2011 00:51:41 +0200, by Neil Muller
-
Start documenting level formatTue, 13 Sep 2011 23:52:39 +0200, by Neil Muller
-
Use name in editorTue, 13 Sep 2011 23:52:16 +0200, by Neil Muller
-
Set wall nameTue, 13 Sep 2011 23:52:06 +0200, by Neil Muller
-
Add name field to sprites for editorTue, 13 Sep 2011 23:51:49 +0200, by Neil Muller
-
Missing filesWed, 14 Sep 2011 00:56:44 +0200, by Stefano Rivera
-
Game state and level listWed, 14 Sep 2011 00:38:08 +0200, by Stefano Rivera
-
moved animals to commonWed, 14 Sep 2011 00:19:55 +0200, by Adrianna Pińska
-
replaced entrance/exit with arrow; no rotation yetWed, 14 Sep 2011 00:14:53 +0200, by Adrianna Pińska
-
TileSprites are less magic.Tue, 13 Sep 2011 23:49:33 +0200, by Jeremy Thurgood
-
Rodents! Amphibians! Import juggling!Tue, 13 Sep 2011 23:24:20 +0200, by Jeremy Thurgood
-
ribbitTue, 13 Sep 2011 23:07:48 +0200, by Adrianna Pińska
-
Level chooser sceneTue, 13 Sep 2011 22:47:26 +0200, by Stefano Rivera
-
Lockable text buttonTue, 13 Sep 2011 22:42:44 +0200, by Stefano Rivera
-
Transparent widgetsTue, 13 Sep 2011 22:42:21 +0200, by Stefano Rivera
-
Move common widget defauts (mainly colours) to constantsTue, 13 Sep 2011 22:41:49 +0200, by Stefano Rivera
-
Correct Lock color and sizeTue, 13 Sep 2011 22:37:41 +0200, by Stefano Rivera
-
snake has plastic surgeryTue, 13 Sep 2011 22:39:37 +0200, by Adrianna Pińska
-
Gray backgroundTue, 13 Sep 2011 21:32:38 +0200, by Stefano Rivera
-
renamed x; create png directory if doesn't existTue, 13 Sep 2011 19:00:57 +0200, by Adrianna Pińska
-
nicer make_pngsTue, 13 Sep 2011 18:58:01 +0200, by Adrianna Pińska
-
less hacky make_pngsTue, 13 Sep 2011 18:47:38 +0200, by Adrianna Pińska
-
Lock graphic, and hacky make_pngs changeTue, 13 Sep 2011 18:22:28 +0200, by Stefano Rivera
-
Add screenshot from last diary entryTue, 13 Sep 2011 08:17:28 +0200, by Neil Muller
-
Remove useless debug print.Tue, 13 Sep 2011 00:00:22 +0200, by Jeremy Thurgood
-
Snake movement now turnMon, 12 Sep 2011 23:53:03 -0700, by Gideon Visser
-
Rearranged the orientation stuff. :-)Mon, 12 Sep 2011 21:14:15 +0200, by Jeremy Thurgood
-
Update tile orientation with booleansMon, 12 Sep 2011 19:34:03 -0700, by Gideon Visser
-
pep8 cleanupMon, 12 Sep 2011 14:52:03 +0200, by Neil Muller
-
pep8 & pyflakes cleanupMon, 12 Sep 2011 14:51:02 +0200, by Neil Muller
-
PEP8 tidy mamba.widgetsMon, 12 Sep 2011 13:09:09 +0200, by Stefano Rivera
-
Somewhat better (but still hideous) image variant support.Sun, 11 Sep 2011 23:56:59 +0200, by Jeremy Thurgood
-
fixed filenames; updated suffixes in codeSun, 11 Sep 2011 22:46:46 +0200, by Adrianna Pińska
-
Add screenshots directorySun, 11 Sep 2011 22:39:41 +0200, by Neil Muller
-
renamed puddle tilesSun, 11 Sep 2011 22:37:56 +0200, by Adrianna Pińska
-
Remove debugging print.Sun, 11 Sep 2011 22:32:30 +0200, by Simon Cross
-
eyeSun, 11 Sep 2011 22:28:13 +0200, by Adrianna Pińska
-
Ugly yucky half-done tile orientation magic.Sun, 11 Sep 2011 22:19:59 +0200, by Jeremy Thurgood
-
Fatter snake.Sun, 11 Sep 2011 22:11:15 +0200, by Simon Cross
-
The snake is a li(n)e!Sun, 11 Sep 2011 22:00:18 +0200, by Simon Cross
-
Put level editor on main menuSun, 11 Sep 2011 21:47:44 +0200, by Stefano Rivera