Mercurial > mamba
graph
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Remove debugging tile that used red.Wed, 14 Sep 2011 19:27:22 +0200, by Simon Cross
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Remove colour patch files.Wed, 14 Sep 2011 19:14:30 +0200, by Simon Cross
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Wean colour overlays off image colour patches.Wed, 14 Sep 2011 19:10:58 +0200, by Simon Cross
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made water more opaque just for JeremyWed, 14 Sep 2011 18:54:20 +0200, by Adrianna Pińska
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changed spray to splash of paint. Left fittings present but blank in case we want to change it later.Wed, 14 Sep 2011 18:30:07 +0200, by Adrianna Pińska
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Tell the user that he's diedWed, 14 Sep 2011 17:44:57 +0200, by Neil Muller
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Pause the world, I may want to get offWed, 14 Sep 2011 17:44:25 +0200, by Neil Muller
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Add messagebox widgetWed, 14 Sep 2011 17:43:52 +0200, by Neil Muller
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Add grab_focus helperWed, 14 Sep 2011 17:42:47 +0200, by Neil Muller
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Much better interaction detection.Wed, 14 Sep 2011 17:41:26 +0200, by Jeremy Thurgood
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Remove debugging printsWed, 14 Sep 2011 16:31:51 +0200, by Neil Muller
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Reincarnating SnakesWed, 14 Sep 2011 16:28:03 +0200, by Neil Muller
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Add SnakeDiedEventWed, 14 Sep 2011 16:26:52 +0200, by Neil Muller
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Pass other events to container children as wellWed, 14 Sep 2011 16:25:38 +0200, by Neil Muller
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Water washes.Wed, 14 Sep 2011 16:35:43 +0200, by Jeremy Thurgood
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Painted Jezebel! (Assuming you name your snake Jezebel.)Wed, 14 Sep 2011 16:27:11 +0200, by Jeremy Thurgood
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Interact with the world.Wed, 14 Sep 2011 15:27:27 +0200, by Jeremy Thurgood
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Teach editor about THING_MAPWed, 14 Sep 2011 14:08:37 +0200, by Neil Muller
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Add remove method to containersWed, 14 Sep 2011 14:08:14 +0200, by Neil Muller
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Longer, speedier mamba.Wed, 14 Sep 2011 01:54:21 +0200, by Simon Cross
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Snake that moves (my god that was an epic struggle).Wed, 14 Sep 2011 01:45:41 +0200, by Simon Cross
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Level editor screenshotWed, 14 Sep 2011 01:36:44 +0200, by Stefano Rivera
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Set initial tool correctlyWed, 14 Sep 2011 01:28:47 +0200, by Neil Muller
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Hook up basic savingWed, 14 Sep 2011 01:26:44 +0200, by Neil Muller
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Refactor drawing code. Correct tile variants when paintingWed, 14 Sep 2011 01:13:23 +0200, by Neil Muller
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Add basic drawing to level editorWed, 14 Sep 2011 00:51:41 +0200, by Neil Muller
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Start documenting level formatTue, 13 Sep 2011 23:52:39 +0200, by Neil Muller
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Use name in editorTue, 13 Sep 2011 23:52:16 +0200, by Neil Muller
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Set wall nameTue, 13 Sep 2011 23:52:06 +0200, by Neil Muller
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Add name field to sprites for editorTue, 13 Sep 2011 23:51:49 +0200, by Neil Muller