Mercurial > mamba
graph
-
More todosSat, 17 Sep 2011 00:39:08 +0200, by Stefano Rivera
-
TODOSat, 17 Sep 2011 00:37:32 +0200, by Stefano Rivera
-
wootSat, 17 Sep 2011 00:32:56 +0200, by Adrianna Pińska
-
Add missing sound filename to level.Sat, 17 Sep 2011 00:29:10 +0200, by Simon Cross
-
By popular demand (jeremy) backspace goes back a menuSat, 17 Sep 2011 00:27:19 +0200, by Stefano Rivera
-
Option for printing list of uncurated levels.Sat, 17 Sep 2011 00:13:29 +0200, by Simon Cross
-
resolvedSat, 17 Sep 2011 00:09:29 +0200, by Adrianna Pińska
-
A series of tubesSat, 17 Sep 2011 00:08:07 +0200, by Adrianna Pińska
-
Validate levels before saving themSat, 17 Sep 2011 00:07:23 +0200, by Neil Muller
-
Add ability to play uncurated levels via the command line.Sat, 17 Sep 2011 00:03:46 +0200, by Simon Cross
-
Level namespaces (for telling that a level is complete, no matter where it came from)Fri, 16 Sep 2011 23:53:34 +0200, by Stefano Rivera
-
Add button and gate to dev levelFri, 16 Sep 2011 23:53:49 +0200, by Neil Muller
-
simple buttons and gatesFri, 16 Sep 2011 23:53:35 +0200, by Neil Muller
-
Placeholder button and gate artFri, 16 Sep 2011 23:53:15 +0200, by Neil Muller
-
Button and gate spritesFri, 16 Sep 2011 23:43:33 +0200, by Neil Muller
-
New level.Fri, 16 Sep 2011 23:42:00 +0200, by Jeremy Thurgood
-
Restore --level.Fri, 16 Sep 2011 23:40:21 +0200, by Simon Cross
-
silly partition helper for level designFri, 16 Sep 2011 23:38:53 +0200, by Adrianna Pińska
-
Call sprite editor dialogFri, 16 Sep 2011 23:28:49 +0200, by Neil Muller
-
Fix and extend sprite fiddling codeFri, 16 Sep 2011 23:28:28 +0200, by Neil Muller
-
Respect pausedFri, 16 Sep 2011 23:27:49 +0200, by Neil Muller
-
Add sprite editing dialogFri, 16 Sep 2011 23:27:31 +0200, by Neil Muller
-
Rename some levels.Fri, 16 Sep 2011 23:27:27 +0200, by Jeremy Thurgood
-
Gracefull Ctrl-C.Fri, 16 Sep 2011 23:21:04 +0200, by Simon Cross
-
Make modal containers affect the mouse tooFri, 16 Sep 2011 23:18:33 +0200, by Stefano Rivera
-
Remove debugging print.Fri, 16 Sep 2011 23:03:54 +0200, by Simon Cross
-
Activated ctpug level server.Fri, 16 Sep 2011 23:00:25 +0200, by Simon Cross
-
Move level_completed to the Level habitat, so that we can go_menu()Fri, 16 Sep 2011 22:29:48 +0200, by Stefano Rivera
-
Hook up sprite deletion. Framework work for sprite editing & addingFri, 16 Sep 2011 22:24:39 +0200, by Neil Muller
-
Protect against malformed sprite linesFri, 16 Sep 2011 22:02:38 +0200, by Neil Muller
-
Document track lineFri, 16 Sep 2011 21:58:39 +0200, by Neil Muller
-
Curated and uncurated levels.Fri, 16 Sep 2011 22:20:48 +0200, by Simon Cross
-
Don't forget to super().event(...), especially when you shout at other people about it...Fri, 16 Sep 2011 22:16:48 +0200, by Stefano Rivera
-
a hackful GridContainer for the LevelMenuFri, 16 Sep 2011 22:13:17 +0200, by Stefano Rivera
-
Don't edit the level when interacting with dialogsFri, 16 Sep 2011 21:47:56 +0200, by Neil Muller
-
Fix bug in error printing.Fri, 16 Sep 2011 21:35:10 +0200, by Simon Cross
-
Cache online levels.Fri, 16 Sep 2011 21:33:16 +0200, by Simon Cross
-
ULM!Fri, 16 Sep 2011 21:15:59 +0200, by Simon Cross
-
Arrow and flip levelFri, 16 Sep 2011 21:05:29 +0200, by Adrianna Pińska
-
Allow sub-classing level menu.Fri, 16 Sep 2011 21:05:07 +0200, by Simon Cross
-
Support for loading level from string.Fri, 16 Sep 2011 21:04:42 +0200, by Simon Cross
-
Mamba in a flask.Fri, 16 Sep 2011 20:40:48 +0200, by Simon Cross
-
Ignore virtualenv folder.Fri, 16 Sep 2011 20:40:31 +0200, by Simon Cross
-
First server.Fri, 16 Sep 2011 19:29:33 +0200, by Simon Cross
-
Food levelFri, 16 Sep 2011 20:36:29 +0200, by Adrianna Pińska
-
added yellowFri, 16 Sep 2011 20:03:45 +0200, by Adrianna Pińska
-
Teach editor about background tracksFri, 16 Sep 2011 20:31:02 +0200, by Neil Muller
-
Make sure we clear list before refilling itFri, 16 Sep 2011 20:30:12 +0200, by Neil Muller
-
Remove snarky death printsFri, 16 Sep 2011 20:09:15 +0200, by Stefano Rivera
-
Thumbnails on the level screenFri, 16 Sep 2011 20:01:13 +0200, by Stefano Rivera
-
fire and water levelFri, 16 Sep 2011 19:51:51 +0200, by Adrianna Pińska
-
Stop music on scene changesFri, 16 Sep 2011 19:34:14 +0200, by Neil Muller
-
Add dummy music track to levelsFri, 16 Sep 2011 19:30:18 +0200, by Neil Muller
-
Add music dirFri, 16 Sep 2011 19:13:54 +0200, by Neil Muller
-
Add support for playing music to levelsFri, 16 Sep 2011 19:30:07 +0200, by Neil Muller
-
Move directory names into sound.py for simplicityFri, 16 Sep 2011 19:13:40 +0200, by Neil Muller
-
Create directory for musicFri, 16 Sep 2011 19:05:21 +0200, by Neil Muller
-
Pass Level() objects to LevelHabitat and LevelEditorHabitat, in preparation for generating thumbnails from levels in levelmenuFri, 16 Sep 2011 19:07:51 +0200, by Stefano Rivera
-
quick addition of paint levelFri, 16 Sep 2011 18:56:42 +0200, by Adrianna Pińska
-
Cap at three moves, not two.Fri, 16 Sep 2011 18:42:37 +0200, by Jeremy Thurgood
-
Revert accidentally commited tweak to the snake's tongueFri, 16 Sep 2011 18:38:17 +0200, by Stefano Rivera
-
excised level lockingFri, 16 Sep 2011 18:32:31 +0200, by Adrianna Pińska
-
Button name tweakFri, 16 Sep 2011 18:32:12 +0200, by Adrianna Pińska
-
Merge the two orientation queues into oneFri, 16 Sep 2011 18:30:48 +0200, by Stefano Rivera
-
Queue movement commands and handle them sanely. (FSVO)Fri, 16 Sep 2011 18:14:26 +0200, by Jeremy Thurgood
-
made the unsqueaklike squeak the eat something default soundFri, 16 Sep 2011 18:13:13 +0200, by Adrianna Pińska
-
Make paint training easier for jerithFri, 16 Sep 2011 18:03:25 +0200, by Stefano Rivera
-
And even death shall lose it's mysteriesFri, 16 Sep 2011 17:37:28 +0200, by Neil Muller
-
Multi-line messagesFri, 16 Sep 2011 17:35:50 +0200, by Neil Muller
-
paint-training levelFri, 16 Sep 2011 16:49:03 +0200, by Stefano Rivera
-
Outside walls on blank levelFri, 16 Sep 2011 16:39:02 +0200, by Stefano Rivera
-
fire is now an orange puddle with a right-way-up red flameFri, 16 Sep 2011 16:04:53 +0200, by Adrianna Pińska
-
make water more transparentFri, 16 Sep 2011 14:40:50 +0200, by Adrianna Pińska
-
make grout purpleFri, 16 Sep 2011 14:36:18 +0200, by Adrianna Pińska
-
make floor less horribleFri, 16 Sep 2011 14:27:57 +0200, by Adrianna Pińska
-
YAS for the diaryFri, 16 Sep 2011 09:18:32 +0200, by Neil Muller
-
Fix segment orientation.Fri, 16 Sep 2011 09:11:43 +0200, by Jeremy Thurgood
-
The fire tiles are not symmetrical enough to rotate.Fri, 16 Sep 2011 08:55:07 +0200, by Jeremy Thurgood
-
Ticks on the levelmenuFri, 16 Sep 2011 00:07:11 +0200, by Stefano Rivera
-
Move editing code aroundThu, 15 Sep 2011 23:55:48 +0200, by Neil Muller
-
Image attribution tweak.Thu, 15 Sep 2011 23:25:02 +0200, by Jeremy Thurgood
-
Make forced_click grab the focus as wellThu, 15 Sep 2011 23:24:22 +0200, by Neil Muller
-
Make prompt text a parameterThu, 15 Sep 2011 23:03:24 +0200, by Neil Muller
-
Mazey mazes.Thu, 15 Sep 2011 23:13:41 +0200, by Jeremy Thurgood
-
Exity exits.Thu, 15 Sep 2011 23:13:06 +0200, by Jeremy Thurgood
-
Check if paused to avoid displaing two MessageBoxes on the screen if we manage to stack up SnakeDied eventsThu, 15 Sep 2011 23:07:18 +0200, by Stefano Rivera
-
Move world initialisation to restartThu, 15 Sep 2011 23:02:47 +0200, by Stefano Rivera
-
Start work on sprite editor. Tweak layout issuesThu, 15 Sep 2011 21:45:07 +0200, by Neil Muller
-
Iterate over copies, to avoid some issues with children changing in the loopThu, 15 Sep 2011 21:44:26 +0200, by Neil Muller
-
Use some sound filesThu, 15 Sep 2011 19:59:03 +0200, by Neil Muller
-
Add some sound filesThu, 15 Sep 2011 19:58:45 +0200, by Neil Muller
-
pygame.mixer.Sound, I mildly dislikes you, I doesThu, 15 Sep 2011 19:58:24 +0200, by Neil Muller
-
Protect against bad tilesets as wellThu, 15 Sep 2011 18:21:09 +0200, by Neil Muller
-
Add some robustness against broken levelsThu, 15 Sep 2011 18:11:55 +0200, by Neil Muller
-
Warn on save failuresThu, 15 Sep 2011 18:01:43 +0200, by Neil Muller
-
Warn on enter filename resultsThu, 15 Sep 2011 17:57:28 +0200, by Neil Muller
-
Rework selecting tilesetsThu, 15 Sep 2011 17:41:12 +0200, by Neil Muller
-
Rework things to make updating tiles_ascii easierThu, 15 Sep 2011 17:40:35 +0200, by Neil Muller
-
Ever helpful data helpersThu, 15 Sep 2011 17:35:27 +0200, by Neil Muller
-
Hook up load and new buttonsThu, 15 Sep 2011 17:09:21 +0200, by Neil Muller
-
More helpersThu, 15 Sep 2011 17:08:32 +0200, by Neil Muller
-
Add protected level name list. Add load & new buttonsThu, 15 Sep 2011 13:25:00 +0200, by Neil Muller
-
Add empty level for new level creationThu, 15 Sep 2011 13:23:59 +0200, by Neil Muller
-
Hook up tunnel image.Thu, 15 Sep 2011 13:17:10 +0200, by Simon Cross
-
Hook up hot-keys in editor for jerithThu, 15 Sep 2011 12:54:16 +0200, by Neil Muller
-
Add forced_click method to buttonsThu, 15 Sep 2011 12:53:52 +0200, by Neil Muller
-
Move hackery into list widgetThu, 15 Sep 2011 12:24:05 +0200, by Neil Muller
-
Right-click to erase in the level editor.Thu, 15 Sep 2011 12:09:55 +0200, by Jeremy Thurgood
-
Lizards and snails are extra delicious.Thu, 15 Sep 2011 09:39:08 +0200, by Jeremy Thurgood
-
renamed tail images for consistencyThu, 15 Sep 2011 02:26:35 +0200, by Adrianna Pińska
-
mutation indicatorsThu, 15 Sep 2011 02:21:34 +0200, by Adrianna Pińska
-
Raise InvalidMapError if "end" token is missingThu, 15 Sep 2011 01:50:50 +0200, by Neil Muller
-
Fix test of whether pygame.display is initialized.Thu, 15 Sep 2011 01:43:52 +0200, by Simon Cross
-
Give us today our daily screenshot.Thu, 15 Sep 2011 01:36:04 +0200, by Simon Cross
-
Add validate level helper scriptThu, 15 Sep 2011 01:34:56 +0200, by Neil Muller
-
Add more validation exceptions to new map loading code. Handle trying to load when display hasn't been initiliased betterThu, 15 Sep 2011 01:34:42 +0200, by Neil Muller
-
fire worksThu, 15 Sep 2011 01:32:50 +0200, by Adrianna Pińska
-
Populate tryouts with some of the new animals.Thu, 15 Sep 2011 01:28:45 +0200, by Simon Cross
-
fire badThu, 15 Sep 2011 01:25:44 +0200, by Adrianna Pińska
-
Try not to let head wander during teleporting (it's bad for your health).Thu, 15 Sep 2011 01:21:49 +0200, by Simon Cross