Mercurial > mamba
graph
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Hook up sprite deletion. Framework work for sprite editing & addingFri, 16 Sep 2011 22:24:39 +0200, by Neil Muller
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Protect against malformed sprite linesFri, 16 Sep 2011 22:02:38 +0200, by Neil Muller
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Document track lineFri, 16 Sep 2011 21:58:39 +0200, by Neil Muller
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Curated and uncurated levels.Fri, 16 Sep 2011 22:20:48 +0200, by Simon Cross
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Don't forget to super().event(...), especially when you shout at other people about it...Fri, 16 Sep 2011 22:16:48 +0200, by Stefano Rivera
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a hackful GridContainer for the LevelMenuFri, 16 Sep 2011 22:13:17 +0200, by Stefano Rivera
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Don't edit the level when interacting with dialogsFri, 16 Sep 2011 21:47:56 +0200, by Neil Muller
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Fix bug in error printing.Fri, 16 Sep 2011 21:35:10 +0200, by Simon Cross
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Cache online levels.Fri, 16 Sep 2011 21:33:16 +0200, by Simon Cross
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ULM!Fri, 16 Sep 2011 21:15:59 +0200, by Simon Cross
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Arrow and flip levelFri, 16 Sep 2011 21:05:29 +0200, by Adrianna Pińska
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Allow sub-classing level menu.Fri, 16 Sep 2011 21:05:07 +0200, by Simon Cross
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Support for loading level from string.Fri, 16 Sep 2011 21:04:42 +0200, by Simon Cross
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Mamba in a flask.Fri, 16 Sep 2011 20:40:48 +0200, by Simon Cross
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Ignore virtualenv folder.Fri, 16 Sep 2011 20:40:31 +0200, by Simon Cross
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First server.Fri, 16 Sep 2011 19:29:33 +0200, by Simon Cross
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Food levelFri, 16 Sep 2011 20:36:29 +0200, by Adrianna Pińska
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added yellowFri, 16 Sep 2011 20:03:45 +0200, by Adrianna Pińska
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Teach editor about background tracksFri, 16 Sep 2011 20:31:02 +0200, by Neil Muller
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Make sure we clear list before refilling itFri, 16 Sep 2011 20:30:12 +0200, by Neil Muller
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Remove snarky death printsFri, 16 Sep 2011 20:09:15 +0200, by Stefano Rivera
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Thumbnails on the level screenFri, 16 Sep 2011 20:01:13 +0200, by Stefano Rivera
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fire and water levelFri, 16 Sep 2011 19:51:51 +0200, by Adrianna Pińska
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Stop music on scene changesFri, 16 Sep 2011 19:34:14 +0200, by Neil Muller
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Add dummy music track to levelsFri, 16 Sep 2011 19:30:18 +0200, by Neil Muller
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Add music dirFri, 16 Sep 2011 19:13:54 +0200, by Neil Muller
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Add support for playing music to levelsFri, 16 Sep 2011 19:30:07 +0200, by Neil Muller
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Move directory names into sound.py for simplicityFri, 16 Sep 2011 19:13:40 +0200, by Neil Muller
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Create directory for musicFri, 16 Sep 2011 19:05:21 +0200, by Neil Muller
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Pass Level() objects to LevelHabitat and LevelEditorHabitat, in preparation for generating thumbnails from levels in levelmenuFri, 16 Sep 2011 19:07:51 +0200, by Stefano Rivera
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quick addition of paint levelFri, 16 Sep 2011 18:56:42 +0200, by Adrianna Pińska
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Cap at three moves, not two.Fri, 16 Sep 2011 18:42:37 +0200, by Jeremy Thurgood
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Revert accidentally commited tweak to the snake's tongueFri, 16 Sep 2011 18:38:17 +0200, by Stefano Rivera
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excised level lockingFri, 16 Sep 2011 18:32:31 +0200, by Adrianna Pińska
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Button name tweakFri, 16 Sep 2011 18:32:12 +0200, by Adrianna Pińska
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Merge the two orientation queues into oneFri, 16 Sep 2011 18:30:48 +0200, by Stefano Rivera
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Queue movement commands and handle them sanely. (FSVO)Fri, 16 Sep 2011 18:14:26 +0200, by Jeremy Thurgood
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made the unsqueaklike squeak the eat something default soundFri, 16 Sep 2011 18:13:13 +0200, by Adrianna Pińska
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Make paint training easier for jerithFri, 16 Sep 2011 18:03:25 +0200, by Stefano Rivera
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And even death shall lose it's mysteriesFri, 16 Sep 2011 17:37:28 +0200, by Neil Muller
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Multi-line messagesFri, 16 Sep 2011 17:35:50 +0200, by Neil Muller
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paint-training levelFri, 16 Sep 2011 16:49:03 +0200, by Stefano Rivera
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Outside walls on blank levelFri, 16 Sep 2011 16:39:02 +0200, by Stefano Rivera
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fire is now an orange puddle with a right-way-up red flameFri, 16 Sep 2011 16:04:53 +0200, by Adrianna Pińska
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make water more transparentFri, 16 Sep 2011 14:40:50 +0200, by Adrianna Pińska
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make grout purpleFri, 16 Sep 2011 14:36:18 +0200, by Adrianna Pińska
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make floor less horribleFri, 16 Sep 2011 14:27:57 +0200, by Adrianna Pińska
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YAS for the diaryFri, 16 Sep 2011 09:18:32 +0200, by Neil Muller
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Fix segment orientation.Fri, 16 Sep 2011 09:11:43 +0200, by Jeremy Thurgood
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The fire tiles are not symmetrical enough to rotate.Fri, 16 Sep 2011 08:55:07 +0200, by Jeremy Thurgood
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Ticks on the levelmenuFri, 16 Sep 2011 00:07:11 +0200, by Stefano Rivera
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Move editing code aroundThu, 15 Sep 2011 23:55:48 +0200, by Neil Muller
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Image attribution tweak.Thu, 15 Sep 2011 23:25:02 +0200, by Jeremy Thurgood
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Make forced_click grab the focus as wellThu, 15 Sep 2011 23:24:22 +0200, by Neil Muller
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Make prompt text a parameterThu, 15 Sep 2011 23:03:24 +0200, by Neil Muller
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Mazey mazes.Thu, 15 Sep 2011 23:13:41 +0200, by Jeremy Thurgood
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Exity exits.Thu, 15 Sep 2011 23:13:06 +0200, by Jeremy Thurgood
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Check if paused to avoid displaing two MessageBoxes on the screen if we manage to stack up SnakeDied eventsThu, 15 Sep 2011 23:07:18 +0200, by Stefano Rivera
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Move world initialisation to restartThu, 15 Sep 2011 23:02:47 +0200, by Stefano Rivera
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Start work on sprite editor. Tweak layout issuesThu, 15 Sep 2011 21:45:07 +0200, by Neil Muller