Mercurial > mamba
graph
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eyeSun, 11 Sep 2011 22:28:13 +0200, by Adrianna Pińska
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Ugly yucky half-done tile orientation magic.Sun, 11 Sep 2011 22:19:59 +0200, by Jeremy Thurgood
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Fatter snake.Sun, 11 Sep 2011 22:11:15 +0200, by Simon Cross
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The snake is a li(n)e!Sun, 11 Sep 2011 22:00:18 +0200, by Simon Cross
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Put level editor on main menuSun, 11 Sep 2011 21:47:44 +0200, by Stefano Rivera
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removed debug printSun, 11 Sep 2011 21:46:37 +0200, by Adrianna Pińska
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the snake is greenSun, 11 Sep 2011 21:35:39 +0200, by Adrianna Pińska
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Exception can not return stringSun, 11 Sep 2011 21:34:07 -0700, by Gideon Visser
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Added test tile orientationSun, 11 Sep 2011 20:59:16 -0700, by Gideon Visser
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Rudimentary FPS and clock ticking.Sun, 11 Sep 2011 21:14:56 +0200, by Simon Cross
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Comment SingleImageTileSprite conventionSun, 11 Sep 2011 21:09:52 +0200, by Neil Muller
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Rename LevelWidgetSun, 11 Sep 2011 20:59:24 +0200, by Neil Muller
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Move key handling into GameWidget and GameWidget into widgets.game.Sun, 11 Sep 2011 20:56:13 +0200, by Simon Cross
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Change default snake orientation to UP for now.Sun, 11 Sep 2011 20:32:18 +0200, by Simon Cross
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puddle islandSun, 11 Sep 2011 20:52:47 +0200, by Adrianna Pińska
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made wall tile tile againSun, 11 Sep 2011 20:40:25 +0200, by Adrianna Pińska
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Add Button class that buttons inherit from. It implements a 'clicked' callbackSun, 11 Sep 2011 20:40:26 +0200, by Stefano Rivera
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made tiles on wall and floor biggerSun, 11 Sep 2011 20:37:51 +0200, by Adrianna Pińska
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Fill in more toolbar stuffSun, 11 Sep 2011 20:26:51 +0200, by Neil Muller
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Blit the background onto the screen, not the screen onto the background.Sun, 11 Sep 2011 20:29:00 +0200, by Simon Cross
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More worldify.Sun, 11 Sep 2011 20:26:59 +0200, by Simon Cross
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Draw the world!Sun, 11 Sep 2011 20:17:53 +0200, by Simon Cross
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Move mouse focussing to within ContainerSun, 11 Sep 2011 20:15:32 +0200, by Stefano Rivera
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yum yumSun, 11 Sep 2011 20:06:51 +0200, by Adrianna Pińska
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remove superfluous svgsSun, 11 Sep 2011 20:06:23 +0200, by Adrianna Pińska
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Mouse affects focusSun, 11 Sep 2011 20:05:35 +0200, by Stefano Rivera
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Tell sprites what their tile char is.Sun, 11 Sep 2011 19:59:14 +0200, by Jeremy Thurgood
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Refactor sprites.Sun, 11 Sep 2011 19:52:49 +0200, by Jeremy Thurgood
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Make image button behave a bit more like text buttonSun, 11 Sep 2011 19:50:58 +0200, by Neil Muller
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snake white by default; added green overlaySun, 11 Sep 2011 19:45:12 +0200, by Adrianna Pińska
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Start dev level from main menuSun, 11 Sep 2011 19:33:18 +0200, by Stefano Rivera
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actually reverted accidental wall screw-upSun, 11 Sep 2011 19:31:28 +0200, by Adrianna Pińska
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Handle root containers where nothing is focussableSun, 11 Sep 2011 19:29:11 +0200, by Stefano Rivera
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Refactor BaseSprite.Sun, 11 Sep 2011 19:25:11 +0200, by Simon Cross
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eat focus adjusting key eventsSun, 11 Sep 2011 19:24:59 +0200, by Stefano Rivera
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Move close bracketSun, 11 Sep 2011 19:24:51 +0200, by Stefano Rivera
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Correctly handle nested Containers. Set focus on root container at first drawSun, 11 Sep 2011 19:17:57 +0200, by Stefano Rivera
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Start adding editor toolbarSun, 11 Sep 2011 19:16:16 +0200, by Neil Muller
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Add start of image buttonSun, 11 Sep 2011 19:15:58 +0200, by Neil Muller
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Add size parameter to habitatsSun, 11 Sep 2011 19:09:50 +0200, by Neil Muller
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Text ButtonSun, 11 Sep 2011 19:05:20 +0200, by Stefano Rivera
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reverted accidental wall screw-upSun, 11 Sep 2011 19:05:11 +0200, by Adrianna Pińska
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RGY.Sun, 11 Sep 2011 19:01:31 +0200, by Simon Cross
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doors and things that make you a colour now to be composed with overlaysSun, 11 Sep 2011 19:01:07 +0200, by Adrianna Pińska
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colours for overlaying with multiplySun, 11 Sep 2011 18:54:20 +0200, by Adrianna Pińska
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separated snake eye and tongue from head; fixed body-r orientationSun, 11 Sep 2011 18:51:09 +0200, by Adrianna Pińska
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Overlay mutators (untested).Sun, 11 Sep 2011 18:57:11 +0200, by Simon Cross
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More level validation.Sun, 11 Sep 2011 18:43:21 +0200, by Jeremy Thurgood
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Use Snake direction constants in level.py.Sun, 11 Sep 2011 18:40:08 +0200, by Simon Cross
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Hook up level.get_entry to world.Sun, 11 Sep 2011 18:38:11 +0200, by Simon Cross
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Better level entry points.Sun, 11 Sep 2011 18:35:39 +0200, by Jeremy Thurgood
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things that make you a colourSun, 11 Sep 2011 18:34:37 +0200, by Adrianna Pińska
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Fix bugs. Stubbed out get_entry for now.Sun, 11 Sep 2011 18:33:17 +0200, by Simon Cross
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Direction control for snake.Sun, 11 Sep 2011 18:29:49 +0200, by Simon Cross
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FocusSun, 11 Sep 2011 18:30:19 +0200, by Stefano Rivera
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Pad dev level out to 40x30Sun, 11 Sep 2011 18:26:55 +0200, by Neil Muller
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Move font name to constants, for future configurablitySun, 11 Sep 2011 18:26:39 +0200, by Neil Muller
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entrances and exitsSun, 11 Sep 2011 18:14:08 +0200, by Adrianna Pińska
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doorsSun, 11 Sep 2011 18:05:51 +0200, by Adrianna Pińska
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Return True from keydown_event so that the container knows the event has been handled.Sun, 11 Sep 2011 17:57:38 +0200, by Simon Cross