Mercurial > mamba
graph
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Protect against bad tilesets as wellThu, 15 Sep 2011 18:21:09 +0200, by Neil Muller
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Add some robustness against broken levelsThu, 15 Sep 2011 18:11:55 +0200, by Neil Muller
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Warn on save failuresThu, 15 Sep 2011 18:01:43 +0200, by Neil Muller
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Warn on enter filename resultsThu, 15 Sep 2011 17:57:28 +0200, by Neil Muller
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Rework selecting tilesetsThu, 15 Sep 2011 17:41:12 +0200, by Neil Muller
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Rework things to make updating tiles_ascii easierThu, 15 Sep 2011 17:40:35 +0200, by Neil Muller
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Ever helpful data helpersThu, 15 Sep 2011 17:35:27 +0200, by Neil Muller
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Hook up load and new buttonsThu, 15 Sep 2011 17:09:21 +0200, by Neil Muller
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More helpersThu, 15 Sep 2011 17:08:32 +0200, by Neil Muller
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Add protected level name list. Add load & new buttonsThu, 15 Sep 2011 13:25:00 +0200, by Neil Muller
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Add empty level for new level creationThu, 15 Sep 2011 13:23:59 +0200, by Neil Muller
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Hook up tunnel image.Thu, 15 Sep 2011 13:17:10 +0200, by Simon Cross
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Hook up hot-keys in editor for jerithThu, 15 Sep 2011 12:54:16 +0200, by Neil Muller
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Add forced_click method to buttonsThu, 15 Sep 2011 12:53:52 +0200, by Neil Muller
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Move hackery into list widgetThu, 15 Sep 2011 12:24:05 +0200, by Neil Muller
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Right-click to erase in the level editor.Thu, 15 Sep 2011 12:09:55 +0200, by Jeremy Thurgood
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Lizards and snails are extra delicious.Thu, 15 Sep 2011 09:39:08 +0200, by Jeremy Thurgood
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renamed tail images for consistencyThu, 15 Sep 2011 02:26:35 +0200, by Adrianna Pińska
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mutation indicatorsThu, 15 Sep 2011 02:21:34 +0200, by Adrianna Pińska
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Raise InvalidMapError if "end" token is missingThu, 15 Sep 2011 01:50:50 +0200, by Neil Muller
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Fix test of whether pygame.display is initialized.Thu, 15 Sep 2011 01:43:52 +0200, by Simon Cross
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Give us today our daily screenshot.Thu, 15 Sep 2011 01:36:04 +0200, by Simon Cross
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Add validate level helper scriptThu, 15 Sep 2011 01:34:56 +0200, by Neil Muller
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Add more validation exceptions to new map loading code. Handle trying to load when display hasn't been initiliased betterThu, 15 Sep 2011 01:34:42 +0200, by Neil Muller
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fire worksThu, 15 Sep 2011 01:32:50 +0200, by Adrianna Pińska
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Populate tryouts with some of the new animals.Thu, 15 Sep 2011 01:28:45 +0200, by Simon Cross
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fire badThu, 15 Sep 2011 01:25:44 +0200, by Adrianna Pińska
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Try not to let head wander during teleporting (it's bad for your health).Thu, 15 Sep 2011 01:21:49 +0200, by Simon Cross
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Add tunnel to tryouts.Thu, 15 Sep 2011 00:59:06 +0200, by Simon Cross
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You stole my snail symbol!Thu, 15 Sep 2011 01:04:01 +0200, by Adrianna Pińska