Mercurial > mamba
graph
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Remove a bunch of stuff from TODO.Sun, 18 Sep 2011 01:10:06 +0200, by Jeremy Thurgood
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Nuke the dev level.Sun, 18 Sep 2011 01:07:26 +0200, by Jeremy Thurgood
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Set timeout to 10s.Sun, 18 Sep 2011 01:03:54 +0200, by Simon Cross
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Excise another yellowSun, 18 Sep 2011 01:01:35 +0200, by Stefano Rivera
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Change nameSun, 18 Sep 2011 01:01:24 +0200, by Neil Muller
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gate and button levelSun, 18 Sep 2011 01:01:09 +0200, by Adrianna Pińska
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Defocus while we still have the focused things to defocus. Otherwise we crash in a way that makes confluence sad.Sun, 18 Sep 2011 00:57:21 +0200, by Jeremy Thurgood
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Crazy arrow mazeSun, 18 Sep 2011 00:57:10 +0200, by Stefano Rivera
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Link up boxes in main menu.Sun, 18 Sep 2011 00:45:37 +0200, by Simon Cross
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Save success dialogSun, 18 Sep 2011 00:44:11 +0200, by Neil Muller
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TODO maintenance.Sun, 18 Sep 2011 00:42:42 +0200, by Jeremy Thurgood
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Updated README.Sun, 18 Sep 2011 00:39:55 +0200, by Jeremy Thurgood
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Add cursor'ish thingy thingSun, 18 Sep 2011 00:36:43 +0200, by Neil Muller
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named mamba levelSun, 18 Sep 2011 00:32:58 +0200, by Adrianna Pińska
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Mamba!Sun, 18 Sep 2011 00:31:24 +0200, by Adrianna Pińska
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Remove numeric keypad TODO until it can be reproduced on another machine.Sun, 18 Sep 2011 00:29:26 +0200, by Simon Cross
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TODO maintenance.Sun, 18 Sep 2011 00:20:43 +0200, by Jeremy Thurgood
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Pretty unicode arrowsSun, 18 Sep 2011 00:19:11 +0200, by Stefano Rivera
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Improved unpausing in the level editor.Sun, 18 Sep 2011 00:18:07 +0200, by Jeremy Thurgood
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Fix --level.Sun, 18 Sep 2011 00:13:39 +0200, by Simon Cross
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Hook up pager buttons in level menuSun, 18 Sep 2011 00:13:16 +0200, by Stefano Rivera
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Swirly quest levelSun, 18 Sep 2011 00:12:16 +0200, by Adrianna Pińska
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Massive speical sprite editor rewriteSun, 18 Sep 2011 00:11:30 +0200, by Neil Muller
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Better user level habitat things.Sun, 18 Sep 2011 00:04:42 +0200, by Jeremy Thurgood
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Make space and pause also pause.Sun, 18 Sep 2011 00:04:46 +0200, by Simon Cross
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Update TODO.Sun, 18 Sep 2011 00:01:04 +0200, by Simon Cross
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Hook up credits.Sat, 17 Sep 2011 23:58:21 +0200, by Simon Cross
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Multi line level names \o/Sat, 17 Sep 2011 23:46:05 +0200, by Stefano Rivera
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Remove having to specify nsis file.Sat, 17 Sep 2011 23:43:29 +0200, by Simon Cross
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Clamp distance moved per update to shorter side of tile.Sat, 17 Sep 2011 23:41:01 +0200, by Simon Cross
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Update TODOs.Sat, 17 Sep 2011 23:32:21 +0200, by Simon Cross
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submenu navigation overlaysSat, 17 Sep 2011 23:24:44 +0200, by Adrianna Pińska
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Add observatory level.Sat, 17 Sep 2011 23:14:00 +0200, by Adrianna Pińska
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More level maintenance.Sat, 17 Sep 2011 23:05:41 +0200, by Jeremy Thurgood
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Timestamp uncurated level files.Sat, 17 Sep 2011 23:02:24 +0200, by Simon Cross
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Add commented out local server to constants for testing.Sat, 17 Sep 2011 23:02:05 +0200, by Simon Cross
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Use LEVEL_SERVER from constants.Sat, 17 Sep 2011 23:01:48 +0200, by Simon Cross
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Two totally unrelated level menu fixesSat, 17 Sep 2011 23:01:15 +0200, by Stefano Rivera
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Level maintenance.Sat, 17 Sep 2011 22:57:28 +0200, by Jeremy Thurgood
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First round of level menu backgroundSat, 17 Sep 2011 22:57:19 +0200, by Stefano Rivera
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Finish hooking up level uploading.Sat, 17 Sep 2011 22:52:13 +0200, by Simon Cross
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Refactor level saving to allow saving to a passed in file (e.g. StringIO object).Sat, 17 Sep 2011 22:43:37 +0200, by Simon Cross
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Reorder levels.Sat, 17 Sep 2011 22:42:33 +0200, by Jeremy Thurgood
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Use silence.ogg instead of test.ogg in templates.Sat, 17 Sep 2011 22:33:18 +0200, by Jeremy Thurgood
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Tweak image button widthSat, 17 Sep 2011 22:29:43 +0200, by Neil Muller
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Factor out level checking messages for re-use in upload.Sat, 17 Sep 2011 22:29:25 +0200, by Simon Cross
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use new entrance tileSat, 17 Sep 2011 22:28:03 +0200, by Adrianna Pińska
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Name some unnamed things.Sat, 17 Sep 2011 22:25:47 +0200, by Jeremy Thurgood
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make entrance arrow a different colourSat, 17 Sep 2011 22:25:49 +0200, by Adrianna Pińska
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Add upload button to editor.Sat, 17 Sep 2011 22:22:23 +0200, by Simon Cross
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Sort tools in level editor.Sat, 17 Sep 2011 22:22:21 +0200, by Jeremy Thurgood
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Neater buttonsSat, 17 Sep 2011 22:12:16 +0200, by Neil Muller
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Nuked some debug prints.Sat, 17 Sep 2011 22:10:01 +0200, by Jeremy Thurgood
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credits menuSat, 17 Sep 2011 22:10:59 +0200, by Adrianna Pińska
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Pretty unicode arrowsSat, 17 Sep 2011 22:07:31 +0200, by Stefano Rivera
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Re-set window icon when the editor re-creates windows.Sat, 17 Sep 2011 22:00:26 +0200, by Simon Cross
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Display credits buttonSat, 17 Sep 2011 21:58:22 +0200, by Stefano Rivera
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Load one level at a time instead of all at once. (Official levels only.)Sat, 17 Sep 2011 21:55:12 +0200, by Jeremy Thurgood
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Fix two-colours-plus rat eating bug.Sat, 17 Sep 2011 21:54:43 +0200, by Simon Cross
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oops -- credits pngsSat, 17 Sep 2011 21:50:34 +0200, by Adrianna Pińska
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Whooops, no overlaySat, 17 Sep 2011 21:45:48 +0200, by Stefano Rivera
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TODOSat, 17 Sep 2011 21:44:30 +0200, by Stefano Rivera
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Add vcredist.Sat, 17 Sep 2011 21:43:37 +0200, by Simon Cross
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Splishy splashSat, 17 Sep 2011 21:42:08 +0200, by Stefano Rivera
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Fixed icon in .app file. \o/ (Why does py2app not just do this for us?)Sat, 17 Sep 2011 21:39:15 +0200, by Jeremy Thurgood
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Cap Snake movement to one tile per loopSat, 17 Sep 2011 21:26:14 +0200, by Stefano Rivera
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Fix icon location for NSIS exe.Sat, 17 Sep 2011 21:17:00 +0200, by Simon Cross
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Add Desilu and Gideon to the places they're missing.Sat, 17 Sep 2011 21:13:23 +0200, by Simon Cross
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Added credits to splash screenSat, 17 Sep 2011 21:13:04 +0200, by Adrianna Pińska
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Fix DOS line endings in NSIS file.Sat, 17 Sep 2011 20:59:34 +0200, by Simon Cross
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NSIS scripts.Sat, 17 Sep 2011 20:56:57 +0200, by Simon Cross
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No yellow, noSat, 17 Sep 2011 20:56:07 +0200, by Stefano Rivera
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level menuSat, 17 Sep 2011 20:53:28 +0200, by Adrianna Pińska
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Fix music selection stuff.Sat, 17 Sep 2011 20:52:46 +0200, by Jeremy Thurgood
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Deb TweaksSat, 17 Sep 2011 20:50:33 +0200, by Stefano Rivera
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Initial debian packageSat, 17 Sep 2011 20:43:27 +0200, by Stefano Rivera
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Epic level editor reworking.Sat, 17 Sep 2011 20:37:05 +0200, by Jeremy Thurgood
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Fix version variable names.Sat, 17 Sep 2011 20:30:40 +0200, by Simon Cross
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Update TODOs.Sat, 17 Sep 2011 20:25:05 +0200, by Simon Cross
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Update README to add Desilu to team and correct build instructions.Sat, 17 Sep 2011 20:23:13 +0200, by Simon Cross
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Set pygame window icon.Sat, 17 Sep 2011 20:18:28 +0200, by Simon Cross
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main menu + highlightsSat, 17 Sep 2011 20:17:36 +0200, by Adrianna Pińska
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autogenerated icon pngSat, 17 Sep 2011 20:17:12 +0200, by Adrianna Pińska
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Remove test levelSat, 17 Sep 2011 20:13:10 +0200, by Neil Muller
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Add some background music choicesSat, 17 Sep 2011 20:11:35 +0200, by Neil Muller
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Add icon.icns for Mac (untested).Sat, 17 Sep 2011 20:09:38 +0200, by Simon Cross
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Remove more unused stuffSat, 17 Sep 2011 20:05:37 +0200, by Stefano Rivera
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TODOSat, 17 Sep 2011 20:04:28 +0200, by Stefano Rivera
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Remove unused files.Sat, 17 Sep 2011 20:03:17 +0200, by Simon Cross
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Paging in level menuSat, 17 Sep 2011 20:02:58 +0200, by Stefano Rivera
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Disableable text buttonsSat, 17 Sep 2011 20:02:49 +0200, by Stefano Rivera
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Ignore egg-info folder.Sat, 17 Sep 2011 19:54:07 +0200, by Simon Cross
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Icon files.Sat, 17 Sep 2011 19:53:35 +0200, by Simon Cross
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Ignore build and dist folder.Sat, 17 Sep 2011 19:53:25 +0200, by Simon Cross
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Fix nameSat, 17 Sep 2011 19:46:35 +0200, by Neil Muller
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Add music tracksSat, 17 Sep 2011 19:46:26 +0200, by Neil Muller
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iconSat, 17 Sep 2011 19:44:14 +0200, by Adrianna Pińska
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Untested build scripts.Sat, 17 Sep 2011 19:31:31 +0200, by Simon Cross
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Sort user level list.Sat, 17 Sep 2011 19:15:02 +0200, by Simon Cross
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Always return network levels in a consistent order.Sat, 17 Sep 2011 19:12:59 +0200, by Simon Cross
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Fix pyflakes ignore.Sat, 17 Sep 2011 19:03:53 +0200, by Simon Cross
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Untested stab at setup.pySat, 17 Sep 2011 19:02:11 +0200, by Simon Cross
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Remove debugging prints.Sat, 17 Sep 2011 18:52:58 +0200, by Simon Cross
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Allow big rats to be eaten, againSat, 17 Sep 2011 18:45:43 +0200, by Stefano Rivera
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Training levels from DesiluSat, 17 Sep 2011 18:18:39 +0200, by Stefano Rivera
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Fix snake initial orientation. (Hint: it is not always UP.)Sat, 17 Sep 2011 18:16:11 +0200, by Jeremy Thurgood
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TODOSat, 17 Sep 2011 17:56:56 +0200, by Stefano Rivera
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Improve multi-modal hirarchy behavior (but not very usefully)Sat, 17 Sep 2011 17:51:21 +0200, by Stefano Rivera
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TODOsSat, 17 Sep 2011 17:17:59 +0200, by Stefano Rivera
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Slightly more unobtrusive ticksSat, 17 Sep 2011 17:11:36 +0200, by Stefano Rivera
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TODO maintainanceSat, 17 Sep 2011 17:00:25 +0200, by Stefano Rivera
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Focus the level menu first item againSat, 17 Sep 2011 16:58:40 +0200, by Stefano Rivera
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Space bar can click buttonsSat, 17 Sep 2011 16:52:52 +0200, by Stefano Rivera
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Also allow KP_ENTERSat, 17 Sep 2011 16:49:31 +0200, by Stefano Rivera
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Fix clicking in dead dialog bugSat, 17 Sep 2011 16:40:29 +0200, by Stefano Rivera
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Go to next level, not back to menu. (Official levels only, though.)Sat, 17 Sep 2011 15:19:57 +0200, by Jeremy Thurgood
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TODO maintenance.Sat, 17 Sep 2011 14:53:18 +0200, by Jeremy Thurgood
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Use cached level images for extra blazing fastitude.Sat, 17 Sep 2011 14:51:59 +0200, by Jeremy Thurgood
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Someone gave dialogs bordersSat, 17 Sep 2011 14:49:19 +0200, by Stefano Rivera
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Turns out we *can* cache level objects safely.Sat, 17 Sep 2011 14:43:51 +0200, by Jeremy Thurgood
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Filter keys at queueing time tooSat, 17 Sep 2011 09:57:16 +0200, by Stefano Rivera
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Cleanup and apply delayed loading to all level menus.Sat, 17 Sep 2011 14:36:31 +0200, by Jeremy Thurgood
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Level loading refactorage.Sat, 17 Sep 2011 14:33:50 +0200, by Jeremy Thurgood
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added bug to TODOSat, 17 Sep 2011 14:28:39 +0200, by Adrianna Pińska
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New TODO.Sat, 17 Sep 2011 13:41:51 +0200, by Jeremy Thurgood
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Pause the world when getting off.Sat, 17 Sep 2011 13:39:15 +0200, by Jeremy Thurgood
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Better dialog handling.Sat, 17 Sep 2011 13:30:00 +0200, by Jeremy Thurgood
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TODO maintenance.Sat, 17 Sep 2011 12:57:04 +0200, by Jeremy Thurgood
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Editor now uses templates and the user level directory.Sat, 17 Sep 2011 12:56:26 +0200, by Jeremy Thurgood
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generated some templatesSat, 17 Sep 2011 11:45:24 +0200, by Adrianna Pińska
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Little bit of refactoring.Sat, 17 Sep 2011 11:34:11 +0200, by Jeremy Thurgood
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Support for user levels.Sat, 17 Sep 2011 11:28:18 +0200, by Jeremy Thurgood
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TODO maintenance again.Sat, 17 Sep 2011 11:02:37 +0200, by Jeremy Thurgood
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TODO maintenance.Sat, 17 Sep 2011 11:01:58 +0200, by Jeremy Thurgood
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Refresh display after saving level. (A hack, but it does the job.)Sat, 17 Sep 2011 09:21:21 +0200, by Jeremy Thurgood
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Better colours for Patriotism!Sat, 17 Sep 2011 09:17:14 +0200, by Jeremy Thurgood
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added something to demonstrate eating/colouring bugSat, 17 Sep 2011 02:30:09 +0200, by Adrianna Pińska
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woot -> w00tSat, 17 Sep 2011 01:58:11 +0200, by Adrianna Pińska
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Die if you leave the arenaSat, 17 Sep 2011 01:53:44 +0200, by Stefano Rivera
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Level name fixes.Sat, 17 Sep 2011 01:52:54 +0200, by Jeremy Thurgood
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Give us today our daily screenshot and deliver us from the elements. Woot.Sat, 17 Sep 2011 01:27:10 +0200, by Simon Cross
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Add pause button (mostly for creating screenshots).Sat, 17 Sep 2011 01:24:19 +0200, by Simon Cross
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Patriotism!Sat, 17 Sep 2011 01:47:35 +0200, by Jeremy Thurgood
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Tweak load list lengthSat, 17 Sep 2011 01:44:53 +0200, by Neil Muller
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Whoops, only check the headSat, 17 Sep 2011 01:39:30 +0200, by Stefano Rivera
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Make arrows workSat, 17 Sep 2011 01:35:02 +0200, by Stefano Rivera
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TODOSat, 17 Sep 2011 01:31:02 +0200, by Stefano Rivera
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Use Box base classSat, 17 Sep 2011 01:23:50 +0200, by Neil Muller
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Add Box base classSat, 17 Sep 2011 01:23:41 +0200, by Neil Muller
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Use right edge of OK button to place cancel buttonsSat, 17 Sep 2011 01:02:52 +0200, by Neil Muller
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Something weird happened to this levelSat, 17 Sep 2011 01:22:17 +0200, by Adrianna Pińska
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peaceSat, 17 Sep 2011 01:18:31 +0200, by Adrianna Pińska
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Last PEP8 fix in scrits.Sat, 17 Sep 2011 01:17:33 +0200, by Simon Cross
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More PEP8 in scripts.Sat, 17 Sep 2011 01:16:09 +0200, by Simon Cross
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PEP8 fix -- scripts elude the checker.Sat, 17 Sep 2011 01:15:13 +0200, by Simon Cross
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Two more todos.Sat, 17 Sep 2011 01:10:01 +0200, by Simon Cross
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Add script for uploading a level.Sat, 17 Sep 2011 00:57:52 +0200, by Simon Cross
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More todoSat, 17 Sep 2011 00:45:38 +0200, by Stefano Rivera
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The grammar nazi commitSat, 17 Sep 2011 00:44:05 +0200, by Stefano Rivera
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More todosSat, 17 Sep 2011 00:39:08 +0200, by Stefano Rivera
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TODOSat, 17 Sep 2011 00:37:32 +0200, by Stefano Rivera
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wootSat, 17 Sep 2011 00:32:56 +0200, by Adrianna Pińska
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Add missing sound filename to level.Sat, 17 Sep 2011 00:29:10 +0200, by Simon Cross
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By popular demand (jeremy) backspace goes back a menuSat, 17 Sep 2011 00:27:19 +0200, by Stefano Rivera
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Option for printing list of uncurated levels.Sat, 17 Sep 2011 00:13:29 +0200, by Simon Cross
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resolvedSat, 17 Sep 2011 00:09:29 +0200, by Adrianna Pińska
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A series of tubesSat, 17 Sep 2011 00:08:07 +0200, by Adrianna Pińska
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Validate levels before saving themSat, 17 Sep 2011 00:07:23 +0200, by Neil Muller
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Add ability to play uncurated levels via the command line.Sat, 17 Sep 2011 00:03:46 +0200, by Simon Cross
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Level namespaces (for telling that a level is complete, no matter where it came from)Fri, 16 Sep 2011 23:53:34 +0200, by Stefano Rivera
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Add button and gate to dev levelFri, 16 Sep 2011 23:53:49 +0200, by Neil Muller
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simple buttons and gatesFri, 16 Sep 2011 23:53:35 +0200, by Neil Muller
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Placeholder button and gate artFri, 16 Sep 2011 23:53:15 +0200, by Neil Muller
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Button and gate spritesFri, 16 Sep 2011 23:43:33 +0200, by Neil Muller
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New level.Fri, 16 Sep 2011 23:42:00 +0200, by Jeremy Thurgood
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Restore --level.Fri, 16 Sep 2011 23:40:21 +0200, by Simon Cross
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silly partition helper for level designFri, 16 Sep 2011 23:38:53 +0200, by Adrianna Pińska
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Call sprite editor dialogFri, 16 Sep 2011 23:28:49 +0200, by Neil Muller
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Fix and extend sprite fiddling codeFri, 16 Sep 2011 23:28:28 +0200, by Neil Muller
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Respect pausedFri, 16 Sep 2011 23:27:49 +0200, by Neil Muller
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Add sprite editing dialogFri, 16 Sep 2011 23:27:31 +0200, by Neil Muller
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Rename some levels.Fri, 16 Sep 2011 23:27:27 +0200, by Jeremy Thurgood
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Gracefull Ctrl-C.Fri, 16 Sep 2011 23:21:04 +0200, by Simon Cross
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Make modal containers affect the mouse tooFri, 16 Sep 2011 23:18:33 +0200, by Stefano Rivera
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Remove debugging print.Fri, 16 Sep 2011 23:03:54 +0200, by Simon Cross
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Activated ctpug level server.Fri, 16 Sep 2011 23:00:25 +0200, by Simon Cross
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Move level_completed to the Level habitat, so that we can go_menu()Fri, 16 Sep 2011 22:29:48 +0200, by Stefano Rivera
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Hook up sprite deletion. Framework work for sprite editing & addingFri, 16 Sep 2011 22:24:39 +0200, by Neil Muller
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Protect against malformed sprite linesFri, 16 Sep 2011 22:02:38 +0200, by Neil Muller
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Document track lineFri, 16 Sep 2011 21:58:39 +0200, by Neil Muller
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Curated and uncurated levels.Fri, 16 Sep 2011 22:20:48 +0200, by Simon Cross
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Don't forget to super().event(...), especially when you shout at other people about it...Fri, 16 Sep 2011 22:16:48 +0200, by Stefano Rivera
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a hackful GridContainer for the LevelMenuFri, 16 Sep 2011 22:13:17 +0200, by Stefano Rivera
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Don't edit the level when interacting with dialogsFri, 16 Sep 2011 21:47:56 +0200, by Neil Muller
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Fix bug in error printing.Fri, 16 Sep 2011 21:35:10 +0200, by Simon Cross
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Cache online levels.Fri, 16 Sep 2011 21:33:16 +0200, by Simon Cross
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ULM!Fri, 16 Sep 2011 21:15:59 +0200, by Simon Cross
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Arrow and flip levelFri, 16 Sep 2011 21:05:29 +0200, by Adrianna Pińska
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Allow sub-classing level menu.Fri, 16 Sep 2011 21:05:07 +0200, by Simon Cross
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Support for loading level from string.Fri, 16 Sep 2011 21:04:42 +0200, by Simon Cross
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Mamba in a flask.Fri, 16 Sep 2011 20:40:48 +0200, by Simon Cross
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Ignore virtualenv folder.Fri, 16 Sep 2011 20:40:31 +0200, by Simon Cross
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First server.Fri, 16 Sep 2011 19:29:33 +0200, by Simon Cross
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Food levelFri, 16 Sep 2011 20:36:29 +0200, by Adrianna Pińska
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added yellowFri, 16 Sep 2011 20:03:45 +0200, by Adrianna Pińska
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Teach editor about background tracksFri, 16 Sep 2011 20:31:02 +0200, by Neil Muller
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Make sure we clear list before refilling itFri, 16 Sep 2011 20:30:12 +0200, by Neil Muller
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Remove snarky death printsFri, 16 Sep 2011 20:09:15 +0200, by Stefano Rivera
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Thumbnails on the level screenFri, 16 Sep 2011 20:01:13 +0200, by Stefano Rivera
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fire and water levelFri, 16 Sep 2011 19:51:51 +0200, by Adrianna Pińska
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Stop music on scene changesFri, 16 Sep 2011 19:34:14 +0200, by Neil Muller
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Add dummy music track to levelsFri, 16 Sep 2011 19:30:18 +0200, by Neil Muller
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Add music dirFri, 16 Sep 2011 19:13:54 +0200, by Neil Muller
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Add support for playing music to levelsFri, 16 Sep 2011 19:30:07 +0200, by Neil Muller
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Move directory names into sound.py for simplicityFri, 16 Sep 2011 19:13:40 +0200, by Neil Muller
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Create directory for musicFri, 16 Sep 2011 19:05:21 +0200, by Neil Muller
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Pass Level() objects to LevelHabitat and LevelEditorHabitat, in preparation for generating thumbnails from levels in levelmenuFri, 16 Sep 2011 19:07:51 +0200, by Stefano Rivera
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quick addition of paint levelFri, 16 Sep 2011 18:56:42 +0200, by Adrianna Pińska
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Cap at three moves, not two.Fri, 16 Sep 2011 18:42:37 +0200, by Jeremy Thurgood
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Revert accidentally commited tweak to the snake's tongueFri, 16 Sep 2011 18:38:17 +0200, by Stefano Rivera
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excised level lockingFri, 16 Sep 2011 18:32:31 +0200, by Adrianna Pińska
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Button name tweakFri, 16 Sep 2011 18:32:12 +0200, by Adrianna Pińska
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Merge the two orientation queues into oneFri, 16 Sep 2011 18:30:48 +0200, by Stefano Rivera
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Queue movement commands and handle them sanely. (FSVO)Fri, 16 Sep 2011 18:14:26 +0200, by Jeremy Thurgood
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made the unsqueaklike squeak the eat something default soundFri, 16 Sep 2011 18:13:13 +0200, by Adrianna Pińska
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Make paint training easier for jerithFri, 16 Sep 2011 18:03:25 +0200, by Stefano Rivera
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And even death shall lose it's mysteriesFri, 16 Sep 2011 17:37:28 +0200, by Neil Muller
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Multi-line messagesFri, 16 Sep 2011 17:35:50 +0200, by Neil Muller
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paint-training levelFri, 16 Sep 2011 16:49:03 +0200, by Stefano Rivera
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Outside walls on blank levelFri, 16 Sep 2011 16:39:02 +0200, by Stefano Rivera
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fire is now an orange puddle with a right-way-up red flameFri, 16 Sep 2011 16:04:53 +0200, by Adrianna Pińska
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make water more transparentFri, 16 Sep 2011 14:40:50 +0200, by Adrianna Pińska
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make grout purpleFri, 16 Sep 2011 14:36:18 +0200, by Adrianna Pińska
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make floor less horribleFri, 16 Sep 2011 14:27:57 +0200, by Adrianna Pińska
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YAS for the diaryFri, 16 Sep 2011 09:18:32 +0200, by Neil Muller
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Fix segment orientation.Fri, 16 Sep 2011 09:11:43 +0200, by Jeremy Thurgood
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The fire tiles are not symmetrical enough to rotate.Fri, 16 Sep 2011 08:55:07 +0200, by Jeremy Thurgood
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Ticks on the levelmenuFri, 16 Sep 2011 00:07:11 +0200, by Stefano Rivera
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Move editing code aroundThu, 15 Sep 2011 23:55:48 +0200, by Neil Muller
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Image attribution tweak.Thu, 15 Sep 2011 23:25:02 +0200, by Jeremy Thurgood
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Make forced_click grab the focus as wellThu, 15 Sep 2011 23:24:22 +0200, by Neil Muller
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Make prompt text a parameterThu, 15 Sep 2011 23:03:24 +0200, by Neil Muller
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Mazey mazes.Thu, 15 Sep 2011 23:13:41 +0200, by Jeremy Thurgood
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Exity exits.Thu, 15 Sep 2011 23:13:06 +0200, by Jeremy Thurgood
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Check if paused to avoid displaing two MessageBoxes on the screen if we manage to stack up SnakeDied eventsThu, 15 Sep 2011 23:07:18 +0200, by Stefano Rivera
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Move world initialisation to restartThu, 15 Sep 2011 23:02:47 +0200, by Stefano Rivera
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Start work on sprite editor. Tweak layout issuesThu, 15 Sep 2011 21:45:07 +0200, by Neil Muller
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Iterate over copies, to avoid some issues with children changing in the loopThu, 15 Sep 2011 21:44:26 +0200, by Neil Muller
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Use some sound filesThu, 15 Sep 2011 19:59:03 +0200, by Neil Muller
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Add some sound filesThu, 15 Sep 2011 19:58:45 +0200, by Neil Muller
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pygame.mixer.Sound, I mildly dislikes you, I doesThu, 15 Sep 2011 19:58:24 +0200, by Neil Muller
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Protect against bad tilesets as wellThu, 15 Sep 2011 18:21:09 +0200, by Neil Muller
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Add some robustness against broken levelsThu, 15 Sep 2011 18:11:55 +0200, by Neil Muller
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Warn on save failuresThu, 15 Sep 2011 18:01:43 +0200, by Neil Muller
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Warn on enter filename resultsThu, 15 Sep 2011 17:57:28 +0200, by Neil Muller
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Rework selecting tilesetsThu, 15 Sep 2011 17:41:12 +0200, by Neil Muller
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Rework things to make updating tiles_ascii easierThu, 15 Sep 2011 17:40:35 +0200, by Neil Muller
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Ever helpful data helpersThu, 15 Sep 2011 17:35:27 +0200, by Neil Muller
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Hook up load and new buttonsThu, 15 Sep 2011 17:09:21 +0200, by Neil Muller
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More helpersThu, 15 Sep 2011 17:08:32 +0200, by Neil Muller
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Add protected level name list. Add load & new buttonsThu, 15 Sep 2011 13:25:00 +0200, by Neil Muller
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Add empty level for new level creationThu, 15 Sep 2011 13:23:59 +0200, by Neil Muller
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Hook up tunnel image.Thu, 15 Sep 2011 13:17:10 +0200, by Simon Cross
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Hook up hot-keys in editor for jerithThu, 15 Sep 2011 12:54:16 +0200, by Neil Muller
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Add forced_click method to buttonsThu, 15 Sep 2011 12:53:52 +0200, by Neil Muller
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Move hackery into list widgetThu, 15 Sep 2011 12:24:05 +0200, by Neil Muller
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Right-click to erase in the level editor.Thu, 15 Sep 2011 12:09:55 +0200, by Jeremy Thurgood
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Lizards and snails are extra delicious.Thu, 15 Sep 2011 09:39:08 +0200, by Jeremy Thurgood
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renamed tail images for consistencyThu, 15 Sep 2011 02:26:35 +0200, by Adrianna Pińska
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mutation indicatorsThu, 15 Sep 2011 02:21:34 +0200, by Adrianna Pińska
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Raise InvalidMapError if "end" token is missingThu, 15 Sep 2011 01:50:50 +0200, by Neil Muller
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Fix test of whether pygame.display is initialized.Thu, 15 Sep 2011 01:43:52 +0200, by Simon Cross
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Give us today our daily screenshot.Thu, 15 Sep 2011 01:36:04 +0200, by Simon Cross
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Add validate level helper scriptThu, 15 Sep 2011 01:34:56 +0200, by Neil Muller
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Add more validation exceptions to new map loading code. Handle trying to load when display hasn't been initiliased betterThu, 15 Sep 2011 01:34:42 +0200, by Neil Muller
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fire worksThu, 15 Sep 2011 01:32:50 +0200, by Adrianna Pińska
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Populate tryouts with some of the new animals.Thu, 15 Sep 2011 01:28:45 +0200, by Simon Cross
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fire badThu, 15 Sep 2011 01:25:44 +0200, by Adrianna Pińska
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Try not to let head wander during teleporting (it's bad for your health).Thu, 15 Sep 2011 01:21:49 +0200, by Simon Cross
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Add tunnel to tryouts.Thu, 15 Sep 2011 00:59:06 +0200, by Simon Cross
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You stole my snail symbol!Thu, 15 Sep 2011 01:04:01 +0200, by Adrianna Pińska
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Moar animalsThu, 15 Sep 2011 01:02:19 +0200, by Adrianna Pińska
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Hook up tile arrow rotationThu, 15 Sep 2011 00:40:30 +0200, by Stefano Rivera
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Fix saving sprite ascii data.Thu, 15 Sep 2011 00:23:29 +0200, by Simon Cross
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Fix call to interact.Thu, 15 Sep 2011 00:21:39 +0200, by Simon Cross
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Factor out entry widget a bitThu, 15 Sep 2011 00:20:02 +0200, by Neil Muller
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Make tunnel arrows face in the right direction.Thu, 15 Sep 2011 00:19:58 +0200, by Simon Cross
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Hook up tunnels.Thu, 15 Sep 2011 00:14:23 +0200, by Simon Cross
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tunnelThu, 15 Sep 2011 00:12:01 +0200, by Adrianna Pińska
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update tryouts.. noticed water cleans off colorThu, 15 Sep 2011 00:04:33 -0700, by Gideon Visser
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Hack in multi-page toolbarWed, 14 Sep 2011 23:57:00 +0200, by Neil Muller
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map: "tryouts" addedWed, 14 Sep 2011 23:49:45 -0700, by Gideon Visser
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named paint tilesWed, 14 Sep 2011 23:47:51 +0200, by Adrianna Pińska
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compress layout a tad moreWed, 14 Sep 2011 23:36:03 +0200, by Neil Muller
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Refactor edit calling code. Tweak toolbar layoutWed, 14 Sep 2011 23:32:08 +0200, by Neil Muller
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Remove debugging print. Add robustness against being removed in accept_callbackWed, 14 Sep 2011 23:31:36 +0200, by Neil Muller
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ARROWEDWed, 14 Sep 2011 23:37:00 +0200, by Adrianna Pińska
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Remove some debugging prints.Wed, 14 Sep 2011 23:36:20 +0200, by Simon Cross
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Move U-turn checking to orientation-setting time, and only update the head's orientaiton at tile shiftWed, 14 Sep 2011 23:35:14 +0200, by Stefano Rivera
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Because every lab needs a biohazard warning sign or three.Wed, 14 Sep 2011 23:33:37 +0200, by Jeremy Thurgood
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Start of advanced sprite definitions.Wed, 14 Sep 2011 23:28:25 +0200, by Simon Cross
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Make filename editableWed, 14 Sep 2011 23:07:56 +0200, by Neil Muller
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Add entrybox widgetWed, 14 Sep 2011 23:07:01 +0200, by Neil Muller
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Cleanup copy-n-paste left-over junkWed, 14 Sep 2011 23:06:14 +0200, by Neil Muller
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Add some helpers to data.pyWed, 14 Sep 2011 23:05:27 +0200, by Neil Muller
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Snakes should be impermeable. So now they are.Wed, 14 Sep 2011 23:02:45 +0200, by Jeremy Thurgood
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Support alpha mutatingWed, 14 Sep 2011 22:43:37 +0200, by Stefano Rivera
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Move shift_head onto base segment so that head is less special (in preparation for snake disappearing down the exit).Wed, 14 Sep 2011 22:29:57 +0200, by Simon Cross
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Save game when level completed.Wed, 14 Sep 2011 22:19:49 +0200, by Simon Cross
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Tssss, I smell ratsWed, 14 Sep 2011 22:14:08 +0200, by Stefano Rivera
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added yellow thingsWed, 14 Sep 2011 22:12:01 +0200, by Adrianna Pińska
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put exit on wallWed, 14 Sep 2011 22:03:25 +0200, by Adrianna Pińska
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Open mouth when eating thingsWed, 14 Sep 2011 21:59:00 +0200, by Stefano Rivera
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No more mile-long snake to start with.Wed, 14 Sep 2011 21:36:09 +0200, by Jeremy Thurgood
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less eye-bleeding wall patternWed, 14 Sep 2011 21:24:25 +0200, by Adrianna Pińska
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Hook up exit.Wed, 14 Sep 2011 21:12:19 +0200, by Simon Cross
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Refactor tile image loading stuff. More magic is good, right?Wed, 14 Sep 2011 21:12:20 +0200, by Jeremy Thurgood
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animals with outlinesWed, 14 Sep 2011 21:01:20 +0200, by Adrianna Pińska
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Modal dialogs, and focus stealing bugfixesWed, 14 Sep 2011 20:49:48 +0200, by Stefano Rivera
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Support UserEvents in callbacksWed, 14 Sep 2011 20:31:16 +0200, by Stefano Rivera
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Prepare for circular importWed, 14 Sep 2011 20:30:34 +0200, by Stefano Rivera
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Arrow tiles are walls from the pointy end.Wed, 14 Sep 2011 20:49:23 +0200, by Jeremy Thurgood
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Fix segment adding.Wed, 14 Sep 2011 20:41:49 +0200, by Simon Cross
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Set colour of default new segment to colour of snake head.Wed, 14 Sep 2011 20:36:09 +0200, by Simon Cross
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moar ratsWed, 14 Sep 2011 20:32:58 +0200, by Adrianna Pińska
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Add a segment when driving over the big rat.Wed, 14 Sep 2011 20:26:39 +0200, by Simon Cross
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Remove a segment when driving over the small rat.Wed, 14 Sep 2011 20:19:41 +0200, by Simon Cross
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Fix uturns. Start of work on adding and removing segments.Wed, 14 Sep 2011 20:14:41 +0200, by Simon Cross
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Avoid the Wrath of Neil by unbreaking the level editor before pushing.Wed, 14 Sep 2011 19:55:15 +0200, by Jeremy Thurgood
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Rejiggered entrances and shifted directions around.Wed, 14 Sep 2011 19:48:20 +0200, by Jeremy Thurgood
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Don't allow the snake to reverse onto itself immediately.Wed, 14 Sep 2011 19:29:15 +0200, by Simon Cross
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Remove debugging tile that used red.Wed, 14 Sep 2011 19:27:22 +0200, by Simon Cross
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Remove colour patch files.Wed, 14 Sep 2011 19:14:30 +0200, by Simon Cross
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Wean colour overlays off image colour patches.Wed, 14 Sep 2011 19:10:58 +0200, by Simon Cross
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made water more opaque just for JeremyWed, 14 Sep 2011 18:54:20 +0200, by Adrianna Pińska
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changed spray to splash of paint. Left fittings present but blank in case we want to change it later.Wed, 14 Sep 2011 18:30:07 +0200, by Adrianna Pińska
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Tell the user that he's diedWed, 14 Sep 2011 17:44:57 +0200, by Neil Muller
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Pause the world, I may want to get offWed, 14 Sep 2011 17:44:25 +0200, by Neil Muller
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Add messagebox widgetWed, 14 Sep 2011 17:43:52 +0200, by Neil Muller
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Add grab_focus helperWed, 14 Sep 2011 17:42:47 +0200, by Neil Muller
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Much better interaction detection.Wed, 14 Sep 2011 17:41:26 +0200, by Jeremy Thurgood
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Remove debugging printsWed, 14 Sep 2011 16:31:51 +0200, by Neil Muller
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Reincarnating SnakesWed, 14 Sep 2011 16:28:03 +0200, by Neil Muller
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Add SnakeDiedEventWed, 14 Sep 2011 16:26:52 +0200, by Neil Muller
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Pass other events to container children as wellWed, 14 Sep 2011 16:25:38 +0200, by Neil Muller
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Water washes.Wed, 14 Sep 2011 16:35:43 +0200, by Jeremy Thurgood
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Painted Jezebel! (Assuming you name your snake Jezebel.)Wed, 14 Sep 2011 16:27:11 +0200, by Jeremy Thurgood
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Interact with the world.Wed, 14 Sep 2011 15:27:27 +0200, by Jeremy Thurgood
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Teach editor about THING_MAPWed, 14 Sep 2011 14:08:37 +0200, by Neil Muller
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Add remove method to containersWed, 14 Sep 2011 14:08:14 +0200, by Neil Muller
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Longer, speedier mamba.Wed, 14 Sep 2011 01:54:21 +0200, by Simon Cross
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Snake that moves (my god that was an epic struggle).Wed, 14 Sep 2011 01:45:41 +0200, by Simon Cross
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Level editor screenshotWed, 14 Sep 2011 01:36:44 +0200, by Stefano Rivera
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Set initial tool correctlyWed, 14 Sep 2011 01:28:47 +0200, by Neil Muller
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Hook up basic savingWed, 14 Sep 2011 01:26:44 +0200, by Neil Muller
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Refactor drawing code. Correct tile variants when paintingWed, 14 Sep 2011 01:13:23 +0200, by Neil Muller
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Add basic drawing to level editorWed, 14 Sep 2011 00:51:41 +0200, by Neil Muller
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Start documenting level formatTue, 13 Sep 2011 23:52:39 +0200, by Neil Muller
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Use name in editorTue, 13 Sep 2011 23:52:16 +0200, by Neil Muller
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Set wall nameTue, 13 Sep 2011 23:52:06 +0200, by Neil Muller
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Add name field to sprites for editorTue, 13 Sep 2011 23:51:49 +0200, by Neil Muller
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Missing filesWed, 14 Sep 2011 00:56:44 +0200, by Stefano Rivera
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Game state and level listWed, 14 Sep 2011 00:38:08 +0200, by Stefano Rivera
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moved animals to commonWed, 14 Sep 2011 00:19:55 +0200, by Adrianna Pińska
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replaced entrance/exit with arrow; no rotation yetWed, 14 Sep 2011 00:14:53 +0200, by Adrianna Pińska
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TileSprites are less magic.Tue, 13 Sep 2011 23:49:33 +0200, by Jeremy Thurgood
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Rodents! Amphibians! Import juggling!Tue, 13 Sep 2011 23:24:20 +0200, by Jeremy Thurgood
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ribbitTue, 13 Sep 2011 23:07:48 +0200, by Adrianna Pińska
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Level chooser sceneTue, 13 Sep 2011 22:47:26 +0200, by Stefano Rivera
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Lockable text buttonTue, 13 Sep 2011 22:42:44 +0200, by Stefano Rivera
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Transparent widgetsTue, 13 Sep 2011 22:42:21 +0200, by Stefano Rivera
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Move common widget defauts (mainly colours) to constantsTue, 13 Sep 2011 22:41:49 +0200, by Stefano Rivera
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Correct Lock color and sizeTue, 13 Sep 2011 22:37:41 +0200, by Stefano Rivera
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snake has plastic surgeryTue, 13 Sep 2011 22:39:37 +0200, by Adrianna Pińska
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Gray backgroundTue, 13 Sep 2011 21:32:38 +0200, by Stefano Rivera
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renamed x; create png directory if doesn't existTue, 13 Sep 2011 19:00:57 +0200, by Adrianna Pińska
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nicer make_pngsTue, 13 Sep 2011 18:58:01 +0200, by Adrianna Pińska
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less hacky make_pngsTue, 13 Sep 2011 18:47:38 +0200, by Adrianna Pińska
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Lock graphic, and hacky make_pngs changeTue, 13 Sep 2011 18:22:28 +0200, by Stefano Rivera
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Add screenshot from last diary entryTue, 13 Sep 2011 08:17:28 +0200, by Neil Muller
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Remove useless debug print.Tue, 13 Sep 2011 00:00:22 +0200, by Jeremy Thurgood
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Snake movement now turnMon, 12 Sep 2011 23:53:03 -0700, by Gideon Visser
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Rearranged the orientation stuff. :-)Mon, 12 Sep 2011 21:14:15 +0200, by Jeremy Thurgood
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Update tile orientation with booleansMon, 12 Sep 2011 19:34:03 -0700, by Gideon Visser
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pep8 cleanupMon, 12 Sep 2011 14:52:03 +0200, by Neil Muller
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pep8 & pyflakes cleanupMon, 12 Sep 2011 14:51:02 +0200, by Neil Muller
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PEP8 tidy mamba.widgetsMon, 12 Sep 2011 13:09:09 +0200, by Stefano Rivera
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Somewhat better (but still hideous) image variant support.Sun, 11 Sep 2011 23:56:59 +0200, by Jeremy Thurgood
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fixed filenames; updated suffixes in codeSun, 11 Sep 2011 22:46:46 +0200, by Adrianna Pińska
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Add screenshots directorySun, 11 Sep 2011 22:39:41 +0200, by Neil Muller
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renamed puddle tilesSun, 11 Sep 2011 22:37:56 +0200, by Adrianna Pińska
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Remove debugging print.Sun, 11 Sep 2011 22:32:30 +0200, by Simon Cross
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eyeSun, 11 Sep 2011 22:28:13 +0200, by Adrianna Pińska
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Ugly yucky half-done tile orientation magic.Sun, 11 Sep 2011 22:19:59 +0200, by Jeremy Thurgood
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Fatter snake.Sun, 11 Sep 2011 22:11:15 +0200, by Simon Cross
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The snake is a li(n)e!Sun, 11 Sep 2011 22:00:18 +0200, by Simon Cross
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Put level editor on main menuSun, 11 Sep 2011 21:47:44 +0200, by Stefano Rivera
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removed debug printSun, 11 Sep 2011 21:46:37 +0200, by Adrianna Pińska
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the snake is greenSun, 11 Sep 2011 21:35:39 +0200, by Adrianna Pińska
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Exception can not return stringSun, 11 Sep 2011 21:34:07 -0700, by Gideon Visser
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Added test tile orientationSun, 11 Sep 2011 20:59:16 -0700, by Gideon Visser
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Rudimentary FPS and clock ticking.Sun, 11 Sep 2011 21:14:56 +0200, by Simon Cross
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Comment SingleImageTileSprite conventionSun, 11 Sep 2011 21:09:52 +0200, by Neil Muller
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Rename LevelWidgetSun, 11 Sep 2011 20:59:24 +0200, by Neil Muller
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Move key handling into GameWidget and GameWidget into widgets.game.Sun, 11 Sep 2011 20:56:13 +0200, by Simon Cross
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Change default snake orientation to UP for now.Sun, 11 Sep 2011 20:32:18 +0200, by Simon Cross
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puddle islandSun, 11 Sep 2011 20:52:47 +0200, by Adrianna Pińska
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made wall tile tile againSun, 11 Sep 2011 20:40:25 +0200, by Adrianna Pińska
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Add Button class that buttons inherit from. It implements a 'clicked' callbackSun, 11 Sep 2011 20:40:26 +0200, by Stefano Rivera
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made tiles on wall and floor biggerSun, 11 Sep 2011 20:37:51 +0200, by Adrianna Pińska
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Fill in more toolbar stuffSun, 11 Sep 2011 20:26:51 +0200, by Neil Muller
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Blit the background onto the screen, not the screen onto the background.Sun, 11 Sep 2011 20:29:00 +0200, by Simon Cross
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More worldify.Sun, 11 Sep 2011 20:26:59 +0200, by Simon Cross
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Draw the world!Sun, 11 Sep 2011 20:17:53 +0200, by Simon Cross
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Move mouse focussing to within ContainerSun, 11 Sep 2011 20:15:32 +0200, by Stefano Rivera
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yum yumSun, 11 Sep 2011 20:06:51 +0200, by Adrianna Pińska
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remove superfluous svgsSun, 11 Sep 2011 20:06:23 +0200, by Adrianna Pińska
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Mouse affects focusSun, 11 Sep 2011 20:05:35 +0200, by Stefano Rivera
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Tell sprites what their tile char is.Sun, 11 Sep 2011 19:59:14 +0200, by Jeremy Thurgood
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Refactor sprites.Sun, 11 Sep 2011 19:52:49 +0200, by Jeremy Thurgood
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Make image button behave a bit more like text buttonSun, 11 Sep 2011 19:50:58 +0200, by Neil Muller
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snake white by default; added green overlaySun, 11 Sep 2011 19:45:12 +0200, by Adrianna Pińska
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Start dev level from main menuSun, 11 Sep 2011 19:33:18 +0200, by Stefano Rivera
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actually reverted accidental wall screw-upSun, 11 Sep 2011 19:31:28 +0200, by Adrianna Pińska
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Handle root containers where nothing is focussableSun, 11 Sep 2011 19:29:11 +0200, by Stefano Rivera
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Refactor BaseSprite.Sun, 11 Sep 2011 19:25:11 +0200, by Simon Cross
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eat focus adjusting key eventsSun, 11 Sep 2011 19:24:59 +0200, by Stefano Rivera
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Move close bracketSun, 11 Sep 2011 19:24:51 +0200, by Stefano Rivera
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Correctly handle nested Containers. Set focus on root container at first drawSun, 11 Sep 2011 19:17:57 +0200, by Stefano Rivera
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Start adding editor toolbarSun, 11 Sep 2011 19:16:16 +0200, by Neil Muller
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Add start of image buttonSun, 11 Sep 2011 19:15:58 +0200, by Neil Muller
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Add size parameter to habitatsSun, 11 Sep 2011 19:09:50 +0200, by Neil Muller
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Text ButtonSun, 11 Sep 2011 19:05:20 +0200, by Stefano Rivera
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reverted accidental wall screw-upSun, 11 Sep 2011 19:05:11 +0200, by Adrianna Pińska
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RGY.Sun, 11 Sep 2011 19:01:31 +0200, by Simon Cross
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doors and things that make you a colour now to be composed with overlaysSun, 11 Sep 2011 19:01:07 +0200, by Adrianna Pińska
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colours for overlaying with multiplySun, 11 Sep 2011 18:54:20 +0200, by Adrianna Pińska
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separated snake eye and tongue from head; fixed body-r orientationSun, 11 Sep 2011 18:51:09 +0200, by Adrianna Pińska
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Overlay mutators (untested).Sun, 11 Sep 2011 18:57:11 +0200, by Simon Cross
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More level validation.Sun, 11 Sep 2011 18:43:21 +0200, by Jeremy Thurgood
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Use Snake direction constants in level.py.Sun, 11 Sep 2011 18:40:08 +0200, by Simon Cross
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Hook up level.get_entry to world.Sun, 11 Sep 2011 18:38:11 +0200, by Simon Cross
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Better level entry points.Sun, 11 Sep 2011 18:35:39 +0200, by Jeremy Thurgood
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things that make you a colourSun, 11 Sep 2011 18:34:37 +0200, by Adrianna Pińska
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Fix bugs. Stubbed out get_entry for now.Sun, 11 Sep 2011 18:33:17 +0200, by Simon Cross
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Direction control for snake.Sun, 11 Sep 2011 18:29:49 +0200, by Simon Cross
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FocusSun, 11 Sep 2011 18:30:19 +0200, by Stefano Rivera
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Pad dev level out to 40x30Sun, 11 Sep 2011 18:26:55 +0200, by Neil Muller
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Move font name to constants, for future configurablitySun, 11 Sep 2011 18:26:39 +0200, by Neil Muller
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entrances and exitsSun, 11 Sep 2011 18:14:08 +0200, by Adrianna Pińska
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doorsSun, 11 Sep 2011 18:05:51 +0200, by Adrianna Pińska
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Return True from keydown_event so that the container knows the event has been handled.Sun, 11 Sep 2011 17:57:38 +0200, by Simon Cross
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Some tile improvements and stuff.Sun, 11 Sep 2011 17:51:43 +0200, by Jeremy Thurgood
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renamed body to l-r-u-d systemSun, 11 Sep 2011 17:43:51 +0200, by Adrianna Pińska
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Fix mutator bugs.Sun, 11 Sep 2011 17:42:22 +0200, by Simon Cross
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removed rotationsSun, 11 Sep 2011 17:40:22 +0200, by Adrianna Pińska
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First mutators (untested).Sun, 11 Sep 2011 17:39:58 +0200, by Simon Cross
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KILL THE METADATA WITH FIRESun, 11 Sep 2011 17:26:05 +0200, by Adrianna Pińska
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Add mutators concept to image loader.Sun, 11 Sep 2011 17:23:59 +0200, by Simon Cross
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More screen size fiddling hackerySun, 11 Sep 2011 17:23:42 +0200, by Neil Muller
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lab tiles, plus all tiles regenerated hopefully for the last timeSun, 11 Sep 2011 16:54:09 +0200, by Adrianna Pińska
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Bug squashing.Sun, 11 Sep 2011 16:40:44 +0200, by Simon Cross
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Habitat switching.Sun, 11 Sep 2011 16:35:02 +0200, by Simon Cross
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some fittingsSun, 11 Sep 2011 16:35:57 +0200, by Adrianna Pińska
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Container subclasses WidgetSun, 11 Sep 2011 16:33:50 +0200, by Stefano Rivera
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Dispatch key eventsSun, 11 Sep 2011 16:21:36 +0200, by Stefano Rivera
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Minor level fiddlery.Sun, 11 Sep 2011 16:19:05 +0200, by Jeremy Thurgood
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Some doors.Sun, 11 Sep 2011 16:12:32 +0200, by Jeremy Thurgood
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Callbacks for events in widgetsSun, 11 Sep 2011 16:04:09 +0200, by Stefano Rivera
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regeneratedSun, 11 Sep 2011 15:51:17 +0200, by Adrianna Pińska
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moved things aroundSun, 11 Sep 2011 15:48:56 +0200, by Adrianna Pińska
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Add screen size fiddling to editor habitatSun, 11 Sep 2011 15:47:47 +0200, by Neil Muller
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Add on_enter and on_exit methods to habitats.Sun, 11 Sep 2011 15:42:57 +0200, by Simon Cross