Mercurial > mamba
graph
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Make paint training easier for jerithFri, 16 Sep 2011 18:03:25 +0200, by Stefano Rivera
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And even death shall lose it's mysteriesFri, 16 Sep 2011 17:37:28 +0200, by Neil Muller
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Multi-line messagesFri, 16 Sep 2011 17:35:50 +0200, by Neil Muller
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paint-training levelFri, 16 Sep 2011 16:49:03 +0200, by Stefano Rivera
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Outside walls on blank levelFri, 16 Sep 2011 16:39:02 +0200, by Stefano Rivera
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fire is now an orange puddle with a right-way-up red flameFri, 16 Sep 2011 16:04:53 +0200, by Adrianna Pińska
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make water more transparentFri, 16 Sep 2011 14:40:50 +0200, by Adrianna Pińska
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make grout purpleFri, 16 Sep 2011 14:36:18 +0200, by Adrianna Pińska
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make floor less horribleFri, 16 Sep 2011 14:27:57 +0200, by Adrianna Pińska
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YAS for the diaryFri, 16 Sep 2011 09:18:32 +0200, by Neil Muller
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Fix segment orientation.Fri, 16 Sep 2011 09:11:43 +0200, by Jeremy Thurgood
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The fire tiles are not symmetrical enough to rotate.Fri, 16 Sep 2011 08:55:07 +0200, by Jeremy Thurgood
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Ticks on the levelmenuFri, 16 Sep 2011 00:07:11 +0200, by Stefano Rivera
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Move editing code aroundThu, 15 Sep 2011 23:55:48 +0200, by Neil Muller
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Image attribution tweak.Thu, 15 Sep 2011 23:25:02 +0200, by Jeremy Thurgood
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Make forced_click grab the focus as wellThu, 15 Sep 2011 23:24:22 +0200, by Neil Muller
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Make prompt text a parameterThu, 15 Sep 2011 23:03:24 +0200, by Neil Muller
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Mazey mazes.Thu, 15 Sep 2011 23:13:41 +0200, by Jeremy Thurgood
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Exity exits.Thu, 15 Sep 2011 23:13:06 +0200, by Jeremy Thurgood
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Check if paused to avoid displaing two MessageBoxes on the screen if we manage to stack up SnakeDied eventsThu, 15 Sep 2011 23:07:18 +0200, by Stefano Rivera
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Move world initialisation to restartThu, 15 Sep 2011 23:02:47 +0200, by Stefano Rivera
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Start work on sprite editor. Tweak layout issuesThu, 15 Sep 2011 21:45:07 +0200, by Neil Muller
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Iterate over copies, to avoid some issues with children changing in the loopThu, 15 Sep 2011 21:44:26 +0200, by Neil Muller
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Use some sound filesThu, 15 Sep 2011 19:59:03 +0200, by Neil Muller
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Add some sound filesThu, 15 Sep 2011 19:58:45 +0200, by Neil Muller
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pygame.mixer.Sound, I mildly dislikes you, I doesThu, 15 Sep 2011 19:58:24 +0200, by Neil Muller
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Protect against bad tilesets as wellThu, 15 Sep 2011 18:21:09 +0200, by Neil Muller
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Add some robustness against broken levelsThu, 15 Sep 2011 18:11:55 +0200, by Neil Muller
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Warn on save failuresThu, 15 Sep 2011 18:01:43 +0200, by Neil Muller
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Warn on enter filename resultsThu, 15 Sep 2011 17:57:28 +0200, by Neil Muller
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Rework selecting tilesetsThu, 15 Sep 2011 17:41:12 +0200, by Neil Muller
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Rework things to make updating tiles_ascii easierThu, 15 Sep 2011 17:40:35 +0200, by Neil Muller
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Ever helpful data helpersThu, 15 Sep 2011 17:35:27 +0200, by Neil Muller
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Hook up load and new buttonsThu, 15 Sep 2011 17:09:21 +0200, by Neil Muller
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More helpersThu, 15 Sep 2011 17:08:32 +0200, by Neil Muller
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Add protected level name list. Add load & new buttonsThu, 15 Sep 2011 13:25:00 +0200, by Neil Muller
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Add empty level for new level creationThu, 15 Sep 2011 13:23:59 +0200, by Neil Muller
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Hook up tunnel image.Thu, 15 Sep 2011 13:17:10 +0200, by Simon Cross
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Hook up hot-keys in editor for jerithThu, 15 Sep 2011 12:54:16 +0200, by Neil Muller
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Add forced_click method to buttonsThu, 15 Sep 2011 12:53:52 +0200, by Neil Muller
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Move hackery into list widgetThu, 15 Sep 2011 12:24:05 +0200, by Neil Muller
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Right-click to erase in the level editor.Thu, 15 Sep 2011 12:09:55 +0200, by Jeremy Thurgood
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Lizards and snails are extra delicious.Thu, 15 Sep 2011 09:39:08 +0200, by Jeremy Thurgood
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renamed tail images for consistencyThu, 15 Sep 2011 02:26:35 +0200, by Adrianna Pińska
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mutation indicatorsThu, 15 Sep 2011 02:21:34 +0200, by Adrianna Pińska
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Raise InvalidMapError if "end" token is missingThu, 15 Sep 2011 01:50:50 +0200, by Neil Muller
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Fix test of whether pygame.display is initialized.Thu, 15 Sep 2011 01:43:52 +0200, by Simon Cross
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Give us today our daily screenshot.Thu, 15 Sep 2011 01:36:04 +0200, by Simon Cross
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Add validate level helper scriptThu, 15 Sep 2011 01:34:56 +0200, by Neil Muller
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Add more validation exceptions to new map loading code. Handle trying to load when display hasn't been initiliased betterThu, 15 Sep 2011 01:34:42 +0200, by Neil Muller
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fire worksThu, 15 Sep 2011 01:32:50 +0200, by Adrianna Pińska
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Populate tryouts with some of the new animals.Thu, 15 Sep 2011 01:28:45 +0200, by Simon Cross
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fire badThu, 15 Sep 2011 01:25:44 +0200, by Adrianna Pińska
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Try not to let head wander during teleporting (it's bad for your health).Thu, 15 Sep 2011 01:21:49 +0200, by Simon Cross
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Add tunnel to tryouts.Thu, 15 Sep 2011 00:59:06 +0200, by Simon Cross
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You stole my snail symbol!Thu, 15 Sep 2011 01:04:01 +0200, by Adrianna Pińska
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Moar animalsThu, 15 Sep 2011 01:02:19 +0200, by Adrianna Pińska
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Hook up tile arrow rotationThu, 15 Sep 2011 00:40:30 +0200, by Stefano Rivera
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Fix saving sprite ascii data.Thu, 15 Sep 2011 00:23:29 +0200, by Simon Cross
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Fix call to interact.Thu, 15 Sep 2011 00:21:39 +0200, by Simon Cross
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Factor out entry widget a bitThu, 15 Sep 2011 00:20:02 +0200, by Neil Muller
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Make tunnel arrows face in the right direction.Thu, 15 Sep 2011 00:19:58 +0200, by Simon Cross
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Hook up tunnels.Thu, 15 Sep 2011 00:14:23 +0200, by Simon Cross
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tunnelThu, 15 Sep 2011 00:12:01 +0200, by Adrianna Pińska
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update tryouts.. noticed water cleans off colorThu, 15 Sep 2011 00:04:33 -0700, by Gideon Visser
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Hack in multi-page toolbarWed, 14 Sep 2011 23:57:00 +0200, by Neil Muller
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map: "tryouts" addedWed, 14 Sep 2011 23:49:45 -0700, by Gideon Visser
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named paint tilesWed, 14 Sep 2011 23:47:51 +0200, by Adrianna Pińska
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compress layout a tad moreWed, 14 Sep 2011 23:36:03 +0200, by Neil Muller
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Refactor edit calling code. Tweak toolbar layoutWed, 14 Sep 2011 23:32:08 +0200, by Neil Muller
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Remove debugging print. Add robustness against being removed in accept_callbackWed, 14 Sep 2011 23:31:36 +0200, by Neil Muller
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ARROWEDWed, 14 Sep 2011 23:37:00 +0200, by Adrianna Pińska
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Remove some debugging prints.Wed, 14 Sep 2011 23:36:20 +0200, by Simon Cross
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Move U-turn checking to orientation-setting time, and only update the head's orientaiton at tile shiftWed, 14 Sep 2011 23:35:14 +0200, by Stefano Rivera
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Because every lab needs a biohazard warning sign or three.Wed, 14 Sep 2011 23:33:37 +0200, by Jeremy Thurgood
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Start of advanced sprite definitions.Wed, 14 Sep 2011 23:28:25 +0200, by Simon Cross
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Make filename editableWed, 14 Sep 2011 23:07:56 +0200, by Neil Muller
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Add entrybox widgetWed, 14 Sep 2011 23:07:01 +0200, by Neil Muller
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Cleanup copy-n-paste left-over junkWed, 14 Sep 2011 23:06:14 +0200, by Neil Muller
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Add some helpers to data.pyWed, 14 Sep 2011 23:05:27 +0200, by Neil Muller
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Snakes should be impermeable. So now they are.Wed, 14 Sep 2011 23:02:45 +0200, by Jeremy Thurgood
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Support alpha mutatingWed, 14 Sep 2011 22:43:37 +0200, by Stefano Rivera
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Move shift_head onto base segment so that head is less special (in preparation for snake disappearing down the exit).Wed, 14 Sep 2011 22:29:57 +0200, by Simon Cross
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Save game when level completed.Wed, 14 Sep 2011 22:19:49 +0200, by Simon Cross
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Tssss, I smell ratsWed, 14 Sep 2011 22:14:08 +0200, by Stefano Rivera
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added yellow thingsWed, 14 Sep 2011 22:12:01 +0200, by Adrianna Pińska
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put exit on wallWed, 14 Sep 2011 22:03:25 +0200, by Adrianna Pińska
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Open mouth when eating thingsWed, 14 Sep 2011 21:59:00 +0200, by Stefano Rivera
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No more mile-long snake to start with.Wed, 14 Sep 2011 21:36:09 +0200, by Jeremy Thurgood
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less eye-bleeding wall patternWed, 14 Sep 2011 21:24:25 +0200, by Adrianna Pińska
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Hook up exit.Wed, 14 Sep 2011 21:12:19 +0200, by Simon Cross
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Refactor tile image loading stuff. More magic is good, right?Wed, 14 Sep 2011 21:12:20 +0200, by Jeremy Thurgood
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animals with outlinesWed, 14 Sep 2011 21:01:20 +0200, by Adrianna Pińska
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Modal dialogs, and focus stealing bugfixesWed, 14 Sep 2011 20:49:48 +0200, by Stefano Rivera
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Support UserEvents in callbacksWed, 14 Sep 2011 20:31:16 +0200, by Stefano Rivera
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Prepare for circular importWed, 14 Sep 2011 20:30:34 +0200, by Stefano Rivera
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Arrow tiles are walls from the pointy end.Wed, 14 Sep 2011 20:49:23 +0200, by Jeremy Thurgood
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Fix segment adding.Wed, 14 Sep 2011 20:41:49 +0200, by Simon Cross
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Set colour of default new segment to colour of snake head.Wed, 14 Sep 2011 20:36:09 +0200, by Simon Cross
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moar ratsWed, 14 Sep 2011 20:32:58 +0200, by Adrianna Pińska
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Add a segment when driving over the big rat.Wed, 14 Sep 2011 20:26:39 +0200, by Simon Cross
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Remove a segment when driving over the small rat.Wed, 14 Sep 2011 20:19:41 +0200, by Simon Cross
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Fix uturns. Start of work on adding and removing segments.Wed, 14 Sep 2011 20:14:41 +0200, by Simon Cross
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Avoid the Wrath of Neil by unbreaking the level editor before pushing.Wed, 14 Sep 2011 19:55:15 +0200, by Jeremy Thurgood
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Rejiggered entrances and shifted directions around.Wed, 14 Sep 2011 19:48:20 +0200, by Jeremy Thurgood
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Don't allow the snake to reverse onto itself immediately.Wed, 14 Sep 2011 19:29:15 +0200, by Simon Cross
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Remove debugging tile that used red.Wed, 14 Sep 2011 19:27:22 +0200, by Simon Cross
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Remove colour patch files.Wed, 14 Sep 2011 19:14:30 +0200, by Simon Cross
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Wean colour overlays off image colour patches.Wed, 14 Sep 2011 19:10:58 +0200, by Simon Cross
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made water more opaque just for JeremyWed, 14 Sep 2011 18:54:20 +0200, by Adrianna Pińska
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changed spray to splash of paint. Left fittings present but blank in case we want to change it later.Wed, 14 Sep 2011 18:30:07 +0200, by Adrianna Pińska
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Tell the user that he's diedWed, 14 Sep 2011 17:44:57 +0200, by Neil Muller
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Pause the world, I may want to get offWed, 14 Sep 2011 17:44:25 +0200, by Neil Muller
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Add messagebox widgetWed, 14 Sep 2011 17:43:52 +0200, by Neil Muller
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Add grab_focus helperWed, 14 Sep 2011 17:42:47 +0200, by Neil Muller
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Much better interaction detection.Wed, 14 Sep 2011 17:41:26 +0200, by Jeremy Thurgood
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Remove debugging printsWed, 14 Sep 2011 16:31:51 +0200, by Neil Muller
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Reincarnating SnakesWed, 14 Sep 2011 16:28:03 +0200, by Neil Muller