Mercurial > mamba
view mamba/habitats/levelmenu.py @ 419:fefb37fb9c6d
Focus the level menu first item again
author | Stefano Rivera <stefano@rivera.za.net> |
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date | Sat, 17 Sep 2011 16:58:40 +0200 |
parents | f1ba457772ae |
children | 72f210945576 |
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"""Level menu.""" from pygame.locals import KEYDOWN from mamba.constants import ESCAPE_KEYS from mamba.engine import Habitat, NewHabitatEvent, HabitatSetupEvent from mamba.gamestate import done_levels from mamba.data import get_official_levels from mamba.level import Level from mamba.widgets.base import GridContainer from mamba.widgets.levelbutton import LevelButton OFFICIAL_LEVELS = [] LEVEL_CACHE = {} class LevelMenu(Habitat): WIDTH = 5 def __init__(self): super(LevelMenu, self).__init__() self.level_buttons = {} self.grid_container = GridContainer(width=self.WIDTH) self.container.add(self.grid_container) self.container.add_callback(KEYDOWN, self.keydown_event) def on_enter(self): super(LevelMenu, self).on_enter() self._setup_levels() def dispatch(self, ev): if HabitatSetupEvent.matches(ev): self._setup_levels(ev) return super(LevelMenu, self).dispatch(ev) def _setup_levels(self, ev=None): if ev is not None: self.setup_levels() # We now have widgets, let's give them focus self.container.adjust_focus(1) else: HabitatSetupEvent.post() def setup_level(self, i, name): level = self.get_level(name) button = LevelButton((20 + 120 * (i % self.WIDTH), 20 + 120 * (i // self.WIDTH)), level) button.add_callback('clicked', self.level_selected, name) button.done = level.unique_name() in done_levels self.grid_container.add(button) self.level_buttons[name] = button def setup_levels(self): for i, name in enumerate(self.list_levels()): self.setup_level(i, name) def list_levels(self): raise NotImplementedError() def get_level(self, name): raise NotImplementedError() def level_selected(self, ev, widget, name): from mamba.habitats.level import LevelHabitat next_level = self.mk_next_level(name) NewHabitatEvent.post( LevelHabitat(widget.level, self.go_menu, next_level)) return True def mk_next_level(self, name): return self.go_menu @classmethod def go_menu(cls): NewHabitatEvent.post(cls()) def keydown_event(self, ev, widget): if ev.key in ESCAPE_KEYS: return self.return_to_mainmenu(ev, widget) def return_to_mainmenu(self, ev, widget): from mamba.habitats.mainmenu import MainMenu NewHabitatEvent.post(MainMenu()) return True class OfficialLevelMenu(LevelMenu): level_namespace = 'official' def mk_next_level(self, name): levels = self.list_levels() if name not in levels: return self.go_menu idx = levels.index(name) + 1 if idx >= len(levels): return self.go_menu next_name = levels[idx] def next_level(): from mamba.habitats.level import LevelHabitat next_level = self.mk_next_level(next_name) NewHabitatEvent.post(LevelHabitat(self.get_level(next_name), self.go_menu, next_level)) print "next_level end" return next_level def list_levels(self): if not OFFICIAL_LEVELS: OFFICIAL_LEVELS.extend(get_official_levels()) return OFFICIAL_LEVELS[:] def get_level(self, name): if name not in LEVEL_CACHE: LEVEL_CACHE[name] = Level(name, self.level_namespace) return LEVEL_CACHE[name]