view mamba/habitats/levelmenu.py @ 293:e6a3b00f997b

Ticks on the levelmenu
author Stefano Rivera <stefano@rivera.za.net>
date Fri, 16 Sep 2011 00:07:11 +0200
parents bea4857487de
children b371c2ea309e
line wrap: on
line source

"""Level menu."""

from pygame.locals import KEYDOWN

from mamba.gamestate import levels, unlocked_levels, done_levels
from mamba.constants import ESCAPE_KEYS
from mamba.engine import Habitat, NewHabitatEvent
from mamba.widgets.levelbutton import LevelButton


class LevelMenu(Habitat):

    def __init__(self):
        super(LevelMenu, self).__init__()
        self.level_buttons = {}
        for level, name in enumerate(levels):
            button = LevelButton((50 + 75 * level, 100), str(level + 1),
                                 locked=level not in unlocked_levels,
                                 done=level in done_levels)
            button.add_callback('clicked', self.level_selected, name)
            self.container.add(button)
            self.level_buttons[name] = button
        self.container.add_callback(KEYDOWN, self.keydown_event)
        self.update_buttons()

    def update_buttons(self):
        for name, button in self.level_buttons.iteritems():
            button.locked = name not in unlocked_levels
            button.done = name in done_levels

    def level_selected(self, ev, widget, name):
        # Demo:
        if widget.locked:
            unlocked_levels.add(name)
            self.update_buttons()
            return True

        if not widget.locked:
            from mamba.habitats.level import LevelHabitat
            NewHabitatEvent.post(LevelHabitat(name))
            return True

    def keydown_event(self, ev, widget):
        if ev.key in ESCAPE_KEYS:
            return self.return_to_mainmenu(ev, widget)

    def return_to_mainmenu(self, ev, widget):
        from mamba.habitats.mainmenu import MainMenu
        NewHabitatEvent.post(MainMenu())
        return True