Mercurial > mamba
view mamba/habitats/editor.py @ 172:dabf13abb3fd
Add basic drawing to level editor
author | Neil Muller <drnlmuller@gmail.com> |
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date | Wed, 14 Sep 2011 00:51:41 +0200 |
parents | 77f1dae64019 |
children | 893fb9f8f468 |
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"""Habitat for editing levels.""" import pygame.display from pygame.locals import SWSURFACE, KEYDOWN from mamba.engine import Habitat, NewHabitatEvent from mamba.widgets.level import EditLevelWidget from mamba.widgets.text import TextWidget from mamba.widgets.imagebutton import ImageButtonWidget from mamba.level import Level, TILE_MAP from mamba.constants import SCREEN, EDIT_SCREEN, NAME, ESCAPE_KEYS class EditorHabitat(Habitat): def __init__(self, level_name): super(EditorHabitat, self).__init__(EDIT_SCREEN) self.level = Level(level_name) self.edit_widget = EditLevelWidget(self.level) self.container.add(self.edit_widget) self.container.add_callback(KEYDOWN, self.keydown_event) def on_enter(self): # We need to juggle the display to the correct size # This is a horrible hack pygame.display.quit() pygame.display.init() pygame.display.set_mode(EDIT_SCREEN, SWSURFACE) pygame.display.set_caption('%s Level editor' % NAME) super(EditorHabitat, self).on_enter() self.setup_toolbar() def on_exit(self): # We need to juggle the display to the correct size # This is a horrible hack super(EditorHabitat, self).on_exit() pygame.display.quit() pygame.display.init() pygame.display.set_mode(SCREEN, SWSURFACE) pygame.display.set_caption(NAME) def keydown_event(self, ev, widget): if ev.key in ESCAPE_KEYS: from mamba.habitats.mainmenu import MainMenu NewHabitatEvent.post(MainMenu()) def setup_toolbar(self): """Draw the editor toolbar""" button_height = 20 button_left = 820 button_padding = 10 levelname = TextWidget( (button_left, button_height), 'Level: %s' % self.level.name, color='white') self.container.add(levelname) button_height += levelname.surface.get_height() + button_padding tilesetname = TextWidget( (button_left, button_height), 'Tileset: %s' % self.level.tileset.name, color='white') self.container.add(tilesetname) button_height += tilesetname.surface.get_height() + button_padding # TODO: Add Image widget for the current tool self.current_tool = TextWidget((button_left, button_height), 'Tool: Floor', color='white') self.container.add(self.current_tool) button_height += self.current_tool.surface.get_height() button_height += button_padding floor_button = ImageButtonWidget( (button_left, button_height), self.level.tileset.floor, 'Floor', color='white') self.container.add(floor_button) floor_button.add_callback('clicked', self.change_tool, '.', 'Floor') button_height += floor_button.surface.get_height() + button_padding for tile_char in TILE_MAP: try: tile = self.level.tileset[tile_char] except pygame.error: # Ignore stuff we can't load for now continue if tile is None: continue if tile.name: text = tile.name else: text = 'Tile' tile_button = ImageButtonWidget( (button_left, button_height), tile.image, text, color='white') tile_button.add_callback('clicked', self.change_tool, tile_char, text) self.container.add(tile_button) button_height += \ tile_button.surface.get_height() + button_padding def change_tool(self, ev, widget, new_tool, text): self.edit_widget.set_tool(new_tool) self.current_tool.text = 'Tool: %s' % text self.current_tool.prepare()