Mercurial > mamba
view mamba/sprites.py @ 57:cd5ad2c45e2d
Minor level fiddlery.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Sun, 11 Sep 2011 16:19:05 +0200 |
parents | e730ec8b82e8 |
children | 58557a89ec86 |
line wrap: on
line source
from pygame.sprite import Sprite from mamba.data import load_image from mamba.constants import TILE_SIZE def tile_sizify(pos): ts_x, ts_y = TILE_SIZE p_x, p_y = pos return (ts_x * p_x, ts_y * p_y) class BaseSprite(Sprite): tileset = 'common' def __init__(self, image_name, *groups): super(BaseSprite, self).__init__(*groups) self.image_name = image_name self.load_image(image_name, self.tileset) def load_image(self, image_name, tileset): if tileset is None: tileset = self.tileset self.image = load_image('tiles/%s/%s.png' % (tileset, image_name)) def set_tile_pos(self, tile_pos): self.rect = self.image.get_rect().move(tile_sizify(tile_pos)) class TileSprite(BaseSprite): def __init__(self, tileset_name, image_name, *groups): self.tileset = tileset_name super(TileSprite, self).__init__(image_name, *groups) class DoorSprite(TileSprite): def __init__(self, tileset_name, colour, *groups): self.colour = colour image_name = 'door_%s' % (colour,) super(DoorSprite, self).__init__(tileset_name, image_name, *groups)