view mamba/habitats/editor.py @ 113:c5d6d0ba3b2b

Fill in more toolbar stuff
author Neil Muller <drnlmuller@gmail.com>
date Sun, 11 Sep 2011 20:26:51 +0200
parents 45397addd80d
children 6b1cdbdd34ca
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"""Habitat for editing levels."""

import pygame.display
from pygame.locals import SWSURFACE, KEYDOWN

from mamba.engine import Habitat, NewHabitatEvent
from mamba.widgets.level import LevelWidget
from mamba.widgets.text import TextWidget
from mamba.widgets.imagebutton import ImageButtonWidget
from mamba.level import Level, TILE_MAP
from mamba.constants import SCREEN, EDIT_SCREEN, NAME, ESCAPE_KEYS


class EditorHabitat(Habitat):
    def __init__(self, level_name):
        super(EditorHabitat, self).__init__(EDIT_SCREEN)
        self.level = Level(level_name)
        self.container.add(LevelWidget(self.level))
        self.container.add_callback(KEYDOWN, self.keydown_event)

    def on_enter(self):
        # We need to juggle the display to the correct size
        # This is a horrible hack
        pygame.display.quit()
        pygame.display.init()
        pygame.display.set_mode(EDIT_SCREEN, SWSURFACE)
        pygame.display.set_caption('%s Level editor' % NAME)
        super(EditorHabitat, self).on_enter()
        self.setup_toolbar()

    def on_exit(self):
        # We need to juggle the display to the correct size
        # This is a horrible hack
        super(EditorHabitat, self).on_exit()
        pygame.display.quit()
        pygame.display.init()
        pygame.display.set_mode(SCREEN, SWSURFACE)
        pygame.display.set_caption(NAME)

    def keydown_event(self, ev, widget):
        if ev.key in ESCAPE_KEYS:
            from mamba.habitats.mainmenu import MainMenu
            NewHabitatEvent.post(MainMenu())

    def setup_toolbar(self):
        """Draw the editor toolbar"""
        button_height = 20
        button_left = 820
        button_padding = 10
        levelname = TextWidget(
                (button_left, button_height),
                'Level: %s' % 'Placeholder', color='white')
        self.container.add(levelname)
        button_height += levelname.surface.get_height() + button_padding

        tilesetname = TextWidget(
                (button_left, button_height),
                'Tileset: %s' % self.level.tileset.name, color='white')
        self.container.add(tilesetname)
        button_height += tilesetname.surface.get_height() + button_padding
        floor_button = ImageButtonWidget(
                (button_left, button_height), self.level.tileset.floor,
                'Floor', color='white')
        self.container.add(floor_button)
        button_height += floor_button.surface.get_height() + button_padding
        for tile_char in TILE_MAP:
            try:
                tile = self.level.tileset[tile_char]
            except pygame.error:
                # Ignore stuff we can't load for now
                continue
            if tile is None:
                continue
            tile_button = ImageButtonWidget(
                    (button_left, button_height), tile.image,
                    'Tile', color='white')
            self.container.add(tile_button)
            button_height += \
                    tile_button.surface.get_height() + button_padding