Mercurial > mamba
view mamba/habitats/editor.py @ 229:b0ef7eecc67a
Make filename editable
author | Neil Muller <drnlmuller@gmail.com> |
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date | Wed, 14 Sep 2011 23:07:56 +0200 |
parents | d9ee0e50a78f |
children | 09247e08aeda |
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"""Habitat for editing levels.""" import pygame.display from pygame.locals import SWSURFACE, KEYDOWN from mamba.engine import Habitat, NewHabitatEvent from mamba.widgets.level import EditLevelWidget from mamba.widgets.text import TextWidget, TextButton from mamba.widgets.imagebutton import ImageButtonWidget #from mamba.widgets.messagebox import MessageBox from mamba.widgets.entrybox import EntryBox from mamba.level import Level, TILE_MAP, THING_MAP from mamba.data import check_level_exists from mamba.constants import SCREEN, EDIT_SCREEN, NAME, ESCAPE_KEYS class EditorHabitat(Habitat): def __init__(self, level_name): super(EditorHabitat, self).__init__(EDIT_SCREEN) self.level = Level(level_name) self.edit_widget = EditLevelWidget(self.level) self.container.add(self.edit_widget) self.container.add_callback(KEYDOWN, self.keydown_event) self.mode = 'Tile' def on_enter(self): # We need to juggle the display to the correct size # This is a horrible hack pygame.display.quit() pygame.display.init() pygame.display.set_mode(EDIT_SCREEN, SWSURFACE) pygame.display.set_caption('%s Level editor' % NAME) super(EditorHabitat, self).on_enter() self.setup_toolbar() def on_exit(self): # We need to juggle the display to the correct size # This is a horrible hack super(EditorHabitat, self).on_exit() pygame.display.quit() pygame.display.init() pygame.display.set_mode(SCREEN, SWSURFACE) pygame.display.set_caption(NAME) def keydown_event(self, ev, widget): if ev.key in ESCAPE_KEYS: from mamba.habitats.mainmenu import MainMenu NewHabitatEvent.post(MainMenu()) def setup_toolbar(self): """Draw the editor toolbar""" button_height = 20 button_left = 820 button_padding = 5 filename = TextButton( (button_left, button_height), 'File: %s' % self.level.level_name, color='white') filename.add_callback('clicked', self.edit_filename) self.container.add(filename) button_height += filename.rect.height + button_padding levelname = TextWidget( (button_left, button_height), 'Level: %s' % self.level.name, color='white') self.container.add(levelname) button_height += levelname.surface.get_height() + button_padding tilesetname = TextWidget( (button_left, button_height), 'Tileset: %s' % self.level.tileset.name, color='white') self.container.add(tilesetname) button_height += tilesetname.surface.get_height() + button_padding # TODO: Add Image widget for the current tool self.current_tool = TextWidget((button_left, button_height), 'Tool: Floor', color='white') self.container.add(self.current_tool) button_height += self.current_tool.surface.get_height() button_height += button_padding floor_button = ImageButtonWidget( (button_left, button_height), self.level.tileset.floor, 'Floor', color='white') self.container.add(floor_button) floor_button.add_callback('clicked', self.change_tool, '.', 'Floor') self.edit_widget.set_tool('.') button_height += floor_button.surface.get_height() + button_padding if self.mode == 'Tile': tile_map = TILE_MAP change_mode_text = 'Switch to Things' elif self.mode == 'Thing': tile_map = THING_MAP change_mode_text = 'Switch to Tiles' for tile_char in tile_map: try: tile = self.level.tileset[tile_char] except pygame.error: # Ignore stuff we can't load for now continue if tile is None: continue if tile.name: text = tile.name else: text = 'Tile' tile_button = ImageButtonWidget( (button_left, button_height), tile.image, text, color='white') tile_button.add_callback('clicked', self.change_tool, tile_char, text) self.container.add(tile_button) button_height += \ tile_button.surface.get_height() + button_padding button_height += 10 mode_button = TextButton((button_left, button_height), change_mode_text) mode_button.add_callback('clicked', self.change_toolbar) self.container.add(mode_button) button_height += mode_button.surface.get_height() + button_padding button_height += 10 save_button = TextButton((button_left, button_height), "Save Level") save_button.add_callback('clicked', self.save) self.container.add(save_button) def change_tool(self, ev, widget, new_tool, text): self.edit_widget.set_tool(new_tool) self.current_tool.text = 'Tool: %s' % text self.current_tool.prepare() def save(self, ev, widget): self.level.save_level() def change_toolbar(self, ev, widget): if self.mode == 'Tile': self.mode = 'Thing' elif self.mode == 'Thing': self.mode = 'Tile' self.clear_toolbar() self.setup_toolbar() def clear_toolbar(self): """Remove every non-edit widget from the container""" for widget in self.container.children[:]: if widget is not self.edit_widget: self.container.remove(widget) def edit_filename(self, ev, widget): editbox = EntryBox((200, 200), 'Enter level filename', self.level.level_name, self.check_file) self.container.add(editbox) editbox.grab_focus() def check_file(self, new_name): if new_name == self.level.level_name: return True # No-op change if check_level_exists(new_name): # TODO: Popup warning return False self.level.level_name = new_name self.clear_toolbar() self.setup_toolbar()