view mamba/sprites.py @ 130:9bef49d6db86

Ugly yucky half-done tile orientation magic.
author Jeremy Thurgood <firxen@gmail.com>
date Sun, 11 Sep 2011 22:19:59 +0200
parents f670ef33ae2e
children e0b4bfc51336
line wrap: on
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from pygame.sprite import Sprite

from mamba.data import load_image
from mamba.constants import TILE_SIZE
from mamba import mutators


def tile_sizify(pos):
    ts_x, ts_y = TILE_SIZE
    p_x, p_y = pos
    return (ts_x * p_x, ts_y * p_y)


class BaseSprite(Sprite):
    tileset = 'common'

    variant_suffix_0 = ''
    variant_suffix_1 = ''
    variant_suffix_2o = ''
    variant_suffix_2a = ''
    variant_suffix_3 = ''
    variant_suffix_4 = ''

    def __init__(self, tile_char=None, tileset=None, image_name=None,
                 mutators=()):
        super(BaseSprite, self).__init__()
        self.tile_char = tile_char
        if tileset is not None:
            self.tileset = tileset
        if image_name is not None:
            self.image = self.load_image(image_name, mutators=mutators)

    def load_image(self, image_name, mutators=()):
        return load_image('tiles/%s/%s.png' % (self.tileset, image_name),
                          mutators)

    def set_tile_pos(self, tile_pos):
        self.tile_pos = tile_pos
        self.rect = self.image.get_rect().move(tile_sizify(tile_pos))

    def get_tile_variant_modifiers(self, image_name, top, bottom, left, right):
        variant_str = ''.join('X' if d else '.'
                              for d in [top, bottom, left, right])
        variant_suffix, mutator = {
            '....': (self.variant_suffix_0, mutators.NULL),
            'X...': (self.variant_suffix_1, mutators.UP),
            '.X..': (self.variant_suffix_1, mutators.DOWN),
            '..X.': (self.variant_suffix_1, mutators.LEFT),
            '...X': (self.variant_suffix_1, mutators.RIGHT),
            'XX..': (self.variant_suffix_2o, mutators.VERT),
            '..XX': (self.variant_suffix_2o, mutators.HORIZ),
            'X.X.': (self.variant_suffix_2a, mutators.TL),
            'X..X': (self.variant_suffix_2a, mutators.TR),
            '.XX.': (self.variant_suffix_2a, mutators.BL),
            '.X.X': (self.variant_suffix_2a, mutators.BR),
            '.XXX': (self.variant_suffix_3, mutators.UP),
            'X.XX': (self.variant_suffix_3, mutators.DOWN),
            'XX.X': (self.variant_suffix_3, mutators.LEFT),
            'XXX.': (self.variant_suffix_3, mutators.RIGHT),
            'XXXX': (self.variant_suffix_4, mutators.NULL),
            }[variant_str]

        return (image_name + variant_suffix, (mutator,))


class TileSprite(BaseSprite):
    def __init__(self, tileset, **kw):
        kw['tileset'] = tileset
        super(TileSprite, self).__init__(**kw)


class SingleImageTileSprite(TileSprite):

    image_name = None  # subclasses will override this

    def __init__(self, **kw):
        kw.setdefault('image_name', self.image_name)
        super(SingleImageTileSprite, self).__init__(**kw)


class DoorSprite(TileSprite):
    def __init__(self, colour, **kw):
        self.colour = colour
        image_name = 'door_%s' % (colour,)
        kw.setdefault('image_name', image_name)
        super(DoorSprite, self).__init__(**kw)


class EntrySprite(SingleImageTileSprite):
    image_name = 'entrance-1'

    def __init__(self, direction, **kw):
        self.direction = direction
        super(EntrySprite, self).__init__(**kw)


class ExitSprite(SingleImageTileSprite):
    image_name = 'exit-1'


class PuddleSprite(SingleImageTileSprite):
    image_name = 'puddle'

    variant_suffix_0 = '-island'
    variant_suffix_1 = '-r'
    variant_suffix_2a = '-tl'

    def __init__(self, variant=(0, 0, 0, 0), **kw):
        super(PuddleSprite, self).__init__(**kw)
        image_name, mutators = self.get_tile_variant_modifiers(self.image_name,
                                                               *variant)
        self.image = self.load_image(image_name, mutators)