Mercurial > mamba
view README.txt @ 536:7fd6ecb72fd7
Add some stuff about the level editor
author | Neil Muller <drnlmuller@gmail.com> |
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date | Sun, 18 Sep 2011 01:18:48 +0200 |
parents | 2bc856561333 |
children | e12a4ebeccfc |
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Mutable Mamba ============= Entry in PyWeek #13 <http://www.pyweek.org/13/> URL: http://pyweek.org/e/mamba Team: mamba Members: Adrianna Pinska Desilu Crossman Gideon Visser Jeremy Thurgood Neil Muller Simon Cross Stefano Rivera License: see LICENSE.txt For licensing info about the various resources used in the game, see: * data/sounds/sources.txt * data/tiles/sources.txt * data/music/sources.txt Running the Game ---------------- On Windows or Mac OS X, locate the "run_game.pyw" file and double-click it. Othewise open a terminal / console and "cd" to the game directory and run: python run_game.py How to Play the Game -------------------- Move the snake around the screen with the arrow keys. Get to the exit without crashing into anything. Collect interesting and exciting mutations along the way. Make your own levels and share them with the world. Level Editor ------------ The level editor is available from the main menu. Levels are saved as user levels, and stored in $XDG_DATA_HOME/.mamba/user_levels or $APPDATA/.mamba/user_levels. A new level can be created from one of the existing templates using new. Level properties, such as the name, filename and background music track can be changed using the "Edit Level Metaddata" button. The level editor has 3 modes: placing tiles, placing things and editing sprites. Tiles are level geography, such as floors, walls and so forth. Things are items that the snake can eat, such as rats. Sprites are special elements with more complex items which require extra confiugration information, such as tunnels. To place tiles and things, select the desired element and click on the map to place the tile or thing. Deleting anything replaces the space with a floor tile. The selection of tiles can be scrolled using the arrow buttons. Sprites can be placed as well. Sprites require parameters. Each sprite needs a unique id tag, which can be any string without spaces, and then additional parameters that depend on the type of sprite, usually the id of another sprite. Sprites can be added, edited and deleted. Look at existing maps to see how the parameters can be used. Levels can be saved, and uploaded to be shared with other people. Shared levels only become available after the levels have been curated. Development notes ----------------- Creating a source distribution with:: ./scripts/build_unix.sh You may also generate Windows executables and OS X applications:: Windows: ./scripts/wine-py2exe ./scripts/makensis OS X: ./scripts/darwin-py2app.sh