Mercurial > mamba
view mamba/level.py @ 162:7fbbe27120a9
Rodents! Amphibians! Import juggling!
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Tue, 13 Sep 2011 23:24:20 +0200 |
parents | 5bade7867d04 |
children | 41e8d4ce3af2 |
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""" Level for our shiny game. """ from pygame.surface import Surface from pygame.sprite import RenderUpdates from mamba.data import load_file from mamba import sprites from mamba.snake import Snake class InvalidMapError(Exception): pass def mktile(cls, **kw): return (cls, kw) TILE_MAP = { '.': None, 'X': mktile(sprites.TileSprite, image_name='wall', solid=True), 'R': mktile(sprites.DoorSprite, colour='red'), 'B': mktile(sprites.DoorSprite, colour='blue'), '^': mktile(sprites.EntrySprite, direction=Snake.UP), 'v': mktile(sprites.EntrySprite, direction=Snake.DOWN), '<': mktile(sprites.EntrySprite, direction=Snake.LEFT), '>': mktile(sprites.EntrySprite, direction=Snake.RIGHT), 'E': mktile(sprites.ExitSprite), '~': mktile(sprites.PuddleSprite), 'M': mktile(sprites.BigMouse), 'm': mktile(sprites.SmallMouse), 'f': mktile(sprites.Frog), } THING_MAP = { 'a': mktile(sprites.BaseSprite, image_name='red'), } class Tileset(object): def __init__(self, tileset_name): self.name = tileset_name self.load_tiles() def load_tiles(self): self.tiles = {} self.floor = sprites.TileSprite(tileset=self.name, image_name='floor').image for name, value in TILE_MAP.items(): if value is not None: value[1]['tileset'] = self.name self.tiles[name] = value self.tiles.update(THING_MAP) def __getitem__(self, key): try: tilespec = self.tiles[key] except KeyError: raise InvalidMapError("Unknown tile type: '%s'" % key) if not tilespec: return None cls, params = tilespec params['tile_char'] = key return cls(**params) def get_tile(self, key, tile_pos, *groups): tile = self[key] if tile: tile.add(*groups) tile.set_tile_pos(tile_pos) return tile class Level(object): def __init__(self, level_name): self.level_name = level_name self.tiles_ascii = '' self.load_level_data() def load_level_data(self): """ This file format is potentially yucky. """ level_data = load_file('levels/%s.txt' % (self.level_name,)) self.name = level_data.readline().strip() tileset_name = level_data.readline().strip() self.tileset = Tileset(tileset_name) tiles_ascii = [line.strip() for line in level_data.readlines()] self.tiles_ascii = tiles_ascii self.setup_tiles(tiles_ascii) self.make_background() def setup_tiles(self, tiles_ascii): self.sprites = RenderUpdates() self.tiles = [] self.entry = None self.tile_size = (len(tiles_ascii[0]), len(tiles_ascii)) for y, row in enumerate(tiles_ascii): if len(row) != self.tile_size[0]: raise InvalidMapError("Map not rectangular.") tile_row = [] for x, tile_char in enumerate(row): #tile_orientation = self.get_tile_orientation(y, x, row, # tile_char) tile = self.tileset.get_tile(tile_char, (x, y), self.sprites) tile_row.append(tile) if isinstance(tile, sprites.EntrySprite): if self.entry is not None: raise InvalidMapError("Too many entry points.") self.entry = tile self.tiles.append(tile_row) if self.entry is None: raise InvalidMapError("Not enough entry points.") self.set_tile_orientations() def set_tile_orientations(self): tiles = [tile # This is a scary listcomp. It makes me happy. for row in self.tiles for tile in row if tile is not None] for tile in tiles: orientation = self.get_tile_orientation(tile) tile.use_variant(*orientation) def is_same_tile(self, tile, x, y): """Is there a tile of the same type?""" if tile.tile_char is None: # This isn't really a tile, so bail return False try: other_tile = self.tiles[y][x] except IndexError: # We're over the edge of the map return False if other_tile is None: # Emptiness. return False return tile.tile_char == other_tile.tile_char def get_tile_orientation(self, tile): if tile is None: return (False, False, False, False) map_x, map_y = tile.tile_pos return ( self.is_same_tile(tile, map_x, map_y - 1), # above self.is_same_tile(tile, map_x, map_y + 1), # below self.is_same_tile(tile, map_x - 1, map_y), # left self.is_same_tile(tile, map_x + 1, map_y), # right ) def get_tile_size(self): return self.tile_size def get_size(self): x, y = self.get_tile_size() return sprites.tile_sizify((x, y)) def make_background(self): sx, sy = self.get_tile_size() self.background = Surface(self.get_size()) [self.background.blit(self.tileset.floor, sprites.tile_sizify((x, y))) for x in range(sx) for y in range(sy)] def get_entry(self): return (self.entry.tile_pos, self.entry.direction) def draw(self, surface): surface.blit(self.background, (0, 0)) self.sprites.draw(surface)